Great Video Game MP3s (A)

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Abadox ActRaiser Addams Family
AD&D Heroes of the Lance Adventures of Bayou Billy Akumajo Dracula X
Albert Odyssey Alundra Alundra 2
Arc the Lad 4 Arcana Axelay
Azure Dreams

   

ABADOX
(NES)

Composer: Kyouhei Sada

Music also featured on:
Game Ending Songs Extravaganza
NES & SNES MIDI Conversions

  • Ending Theme
    Time: 1:31
    Size: 1.39 MB
    Automatic ending
    Comment:
    Just a fun happy-sounding little ending ditty.
    Rating:

  • Level 2 ~ Esophagus
    Time: 1:03
    Size: 994 KB
    2 loops with fadeout
    Comment:
    I like the first part of this song the most.
    Rating:

  • Level 3 ~ Blue Forest
    Time: 1:31
    Size: 1.39 MB
    2 loops with fadeout
    Comment:
    My favorite of this game's songs. Cool, cool bassline!
    Rating:


       

    ACTRAISER
    (Super NES)

    Composer: Yuzo Koshiro

    ActRaiser's soundtrack was simply stunning when it was first heard back in 1991. It still holds up amazingly well, thanks to the fantastic work of Ys composer, Yuzo Koshiro. The approach here seemingly was to create a game soundtrack that was more akin to an epic movie score than what was previously heard in videogames, so much of the music doesn't have distinct melodies so much as emotion and tension that underlines or emphasizes the action.

    Music also featured on:
    Game Ending Songs Extravaganza
    Rec Room Spotlight: ActRaiser

  • Aitos & Temple
    Time: 1:16
    Size: 1.16 MB
    1 loop
    Comment:
    The music for Acts 1 & 2 of Aitos (the volcanic area) and the Marahna Act 2 Temple where Kalia dwells.
    Rating:

  • All Over the World
    Time: 1:28
    Size: 1.35 MB
    1 loop
    Comment:
    Supercharged piece for the epic battle of the Great Tree in Northwall.
    Rating:

  • Birth of the People
    Time: 1:31
    Size: 1.39 MB
    2 loops with fadeout
    Comment:
    The peaceful town-building music.
    Rating:

  • Bloodpool & Kasandora
    Time: 1:27
    Size: 1.33 MB
    2 loops with fadeout
    Comment:
    Might be my least favorite of these songs, but it's the music for Bloodpool Acts 1 & 2, and Act 1 of Kasandora.
    Rating:

  • Ending
    Time: 2:03
    Size: 1.88 MB
    Automatic ending
    Comment:
    Fantastic ending theme. It made my original Top 50.
    Rating:

  • Ending (Arranged Version)
    Time: 4:37
    Size: 5.29 MB
    Automatic ending
    Comment:
    An arranged version of the ending theme taken from an official soundtrack CD. (Includes "Peaceful World" as well as the credits music.)
    Rating:

  • Fillmore Forest
    Time: 1:48
    Size: 1.65 MB
    2 loops with fadeout
    Comment:
    That great opening number for the first level of the game.
    Rating:

  • Northwall Ice Caverns
    Time: 1:22
    Size: 1.25 MB
    1 loop
    Comment:
    Rather laid-back, gentle harp-strumming melody for an action scene, if you ask me.
    Rating:

  • Opening
    Time: 2:14
    Size: 2.05 MB
    2 loops with fadeout
    Comment:
    The title music. Who could forget the sound the of those horns?
    Rating:

  • Pyramid & Marahna
    Time: 1:50
    Size: 1.68 MB
    1 loop
    Comment:
    Mysterious tune for the Egyptian pyramid (Kasandora Act 2) and the Cambodian ruins (Marahna Act 1).
    Rating:

  • Sacrifices
    Time: 1:15
    Size: 1.16 MB
    1 loop
    Comment:
    Also known as "The Gift of Music" or "Harmonious Music", you'll get an item in the game that causes this song to replace the normal town-building theme in some areas.
    Rating:


       

    THE ADDAMS FAMILY
    (Super NES)

    Composer: Jonathan Dunn

  • Portrait Gallery
    Time: 3:11
    Size: 4.39 MB
    2 loops with fadeout
    Comment:
    I'm not even sure I can explain why I like this song, but I do, so there. I mostly associate this with the Portrait Gallery area of the game, although it is used elsewhere, too.
    Rating:


       

    ADVANCED DUNGEONS & DRAGONS:
    HEROES OF THE LANCE

    (NES)

    Composer: Seiji Toda

    Heroes of the Lance is a game with a very poor reputation and it's not entirely undeserved. While I could go on here about all of its problems, I'll choose instead to mention that the music is actually rather good in some areas. It's like more effort went into that than anything else.

  • Area 1 Theme
    Time: 1:22
    Size: 1.89 MB
    2 loops with fadeout
    Comment:
    This song isn't my favorite in the game. It plods along at a steady pace and little else. One reason to keep playing is to get to the better music.
    Rating:

  • Area 2 Theme
    Time: 1:29
    Size: 2.05 MB
    2 loops with fadeout
    Comment:
    This is my favorite song in this game. The ominous tone, the building tension... listening to this would make you think it's a better game than it is.
    Rating:

  • Area 3 Theme
    Time: 1:01
    Size: 1.40 MB
    2 loops with fadeout
    Comment:
    Another really pretty song. This one is much more melancholy. I probably would have switched Area 2's theme and Area 3's theme in the game if I was in charge of it.
    Rating:

  • Ending Theme
    Time: 2:59
    Size: 4.11 MB
    2 loops with fadeout
    Comment:
    The ending music is actually really nice! I guess if you slog through this game you deserve a reward for it.
    Rating:

  • Final Boss Theme
    Time: 1:14
    Size: 1.70 MB
    2 loops with fadeout
    Comment:
    Starts off slowly, and gets faster and faster as the tension builds. Of course, this boss falls easily if you know what to do.
    Rating:

  • Title Theme
    Time: 1:16
    Size: 1.76 MB
    2 loops with fadeout
    Comment:
    The title theme is okay, but not my top favorite.
    Rating:


       

    THE ADVENTURES OF BAYOU BILLY
    (NES)

    Composer: Kyouhei Sada

  • Main Theme
    Time: 1:36
    Size: 2.20 MB
    2 loops with fadeout
    Comment:
    The main theme for some of the beat-em-up levels in Bayou Billy. This is one really catchy, rockin' tune. Crawl once described it as being the NES version of electric guitar.
    Rating:


       

    AKUMAJO DRACULA X: CHI NO RONDO
    (NEC Turbo Duo)

    Composers: Tomoya Tomita, Masanari Iwata, Harumi Ueko, Masahiko Kimura

    I haven't actually played Akumajo Dracula X yet, but I was impressed with the music, which I could hear when Crawl was playing it. Castlevania games are almost always a good source of game music, and this one was no exception. I'm half-tempted to say Dracula X might be my favorite of the Castlevania soundtracks, but it's hard to etch that in stone since there are so many others that are great, too (especially Simon's Quest, Dracula's Curse, and Symphony of the Night).

    I decided to make some mp3s available of the Turbo Duo's version of Dracula X for two reasons: 1. I think they sound much better than the versions that were in the Super NES game, Castlevania: Dracula X, but since the TGCD version is so rare and expensive, it's likely many people have never even heard these versions. 2. The TGCD version contains a few songs that weren't in the SNES game.

  • Beginning
    Time: 2:28
    Size: 2.26 MB
    Automatic ending
    Comment:
    "Beginning" is a remake of the first level theme from Castlevania 3: Dracula's Curse.
    Rating:

  • Bloodlines
    Time: 2:58
    Size: 2.73 MB
    Automatic ending
    Comment:
    The first level music. I like the guitar riff in the beginning of this one.
    Rating:

  • Bloody Tears
    Time: 1:42
    Size: 1.56 MB
    Automatic ending
    Comment:
    The song that was made popular as the daytime music in Castlevania 2: Simon's Quest. I have to confess I like the version of this that's in Super Castlevania 4 more, but this one is still very good.
    Rating:

  • Cemetery
    Time: 2:30
    Size: 2.30 MB
    Automatic ending
    Comment:
    Uh, yeah, the cemetery level music. I don't know what else to say, so I'll use this space to make a general comment on this game's soundtrack: It strikes me as being what you'd get if you crossed Castlevania music with Ys music.
    Rating:

  • Cross a Fear
    Time: 2:40
    Size: 2.45 MB
    Automatic ending
    Comment:
    One of three songs that were not included in the Super NES Castlevania: Dracula X. This one is my personal favorite of these.
    Rating:

  • Den
    Time: 3:16
    Size: 3.00 MB
    Automatic ending
    Comment:
    This song is a remix of two different Castlevania songs, "Vampire Killer" and "Bloody Tears". One of the longer songs in this game's soundtrack.
    Rating:

  • Illusionary Dance
    Time: 1:42
    Size: 1.57 MB
    Automatic ending
    Comment:
    The final boss music. A shortened version of this was also used in Castlevania: Symphony of the Night, so you might be familiar with it from there. I personally think this is the best version of this song.
    Rating:

  • Opus 13
    Time: 3:39
    Size: 3.35 MB
    Automatic ending
    Comment:
    The second of the three songs that did not exist in the SNES game.
    Rating:

  • Picture of the Ghost Ship
    Time: 2:25
    Size: 2.22 MB
    Automatic ending
    Comment:
    This is one of my favorites from this soundtrack.
    Rating:

  • Requiem
    Time: 1:36
    Size: 1.47 MB
    Automatic ending
    Comment:
    I accidentally uploaded this mp3 with all the others, but I figured, eh, what the heck. I'll make it available for download, too. A solemn little hymn that's also heard in Circle of the Moon. This is the last of the three songs that weren't in the SNES version.
    Rating:

  • Slash
    Time: 1:24
    Size: 1.29 MB
    Automatic ending
    Comment:
    This used to be my favorite song from Dracula X, but the novelty has worn off on me a bit and I now appreciate some of the others more. Even though it has kind of a "disco" style to it, it's just really fun to listen to.
    Rating:

  • Vampire Killer
    Time: 1:43
    Size: 1.58 MB
    Automatic ending
    Comment:
    A new version of the first level theme of the original Castlevania game.
    Rating:


       

    ALBERT ODYSSEY: LEGEND OF ELDEAN
    (Sega Saturn)

    Composer: Naoki Kodaka

    I used to think Albert Odyssey Gaiden had the best soundtrack of any RPG I'd ever heard. Now, I'm more careful about throwing around that "best ever" terminology, but even if it's not the best, it's still pretty damn good. Naoki Kodaka is somewhat well-known for his excellent NES soundtracks (think Blaster Master, Journey to Silius, Batman, and Super Spy Hunter), but this departs from his usual hard-driving rock repertoire (well, everything except the battle themes anyway), taking on a more celtic approach. Real violinists were hired for the overworld themes as they're listed in the game's ending credits. Anyone who owns the game can hear the Redbook Audio tracks by putting the game in a CD player, but I've also included many songs that were not streamed and could only otherwise be heard by playing the game.

    Music also featured on:
    Albert Odyssey Character & Music Gallery

  • Aria (Love Theme)
    Time: 2:17
    Size: 2.09 MB
    Automatic ending
    Comment:
    This is the love song that plays when Pike and Eka go to Eka's house for dinner. It's a psuedo-Italian/romantic song that sounds like it'd fit perfectly into a movie scene. Redbook Audio Streamed.
    Rating:

  • Balan's Fortress
    Time: 1:45
    Size: 1.60 MB
    2 loops with fadeout
    Comment:
    Sounds one part march and one part mariachi.
    Rating:

  • Battle Theme
    Time: 5:32
    Size: 5.07 MB
    2 loops with fadeout
    Comment:
    The regular battle music from Albert Odyssey Gaiden. Although it's not streamed like some of the other music in this game, it's still quite impressive, even managing some electric guitar. If you've played Yoshi's Island for the Super NES, you might notice this music sounds kind of similar to the boss music in that game.
    Rating:

  • Boss Theme
    Time: 4:50
    Size: 4.43 MB
    2 loops with fadeout
    Comment:
    The boss theme of Albert Odyssey Gaiden is similar to the regular battle music. It's a different tune, but has similar instrumentation, tempo, and style. Both are excellent downloads, especially since these can't be ripped from the game CD because they're not Redbook Audio.
    Rating:

  • Chestoria
    Time: 2:16
    Size: 2.07 MB
    2 loops with fadeout
    Comment:
    Bagpipes? Bagpipes?! We don't need no stinkin' bagpipes!! Actually, this song proves that we do.
    Rating:

  • Ciruss's Theme
    Time: 1:30
    Size: 1.38 MB
    Automatic ending
    Comment:
    Beautiful, beautiful sad melody dominated by harp and flute. Has a slight Celtic flavor to it, as does much of Albert Odyssey Gaiden's music. I have a hard time listening to this one without feeling a little sad. Redbook Audio Streamed.
    Rating:

  • Cornelius (Airship)
    Time: 3:51
    Size: 3.52 MB
    Automatic ending
    Comment:
    Wonderfully flowing piece of music for Albert Odyssey Gaiden's airship. It combines some of the overworld melodies into a more whimsical, faster-paced song. Redbook Audio Streamed.
    Rating:

  • Dragonmen Shrine
    Time: 3:24
    Size: 3.12 MB
    2 loops with fadeout
    Comment:
    Soft, melancholy melody with a far east flavor and cool use of bongo drums.
    Rating:

  • Gadel
    Time: 2:22
    Size: 2.17 MB
    2 loops
    Comment:
    This song from the Kingdom of Gadel is actually a combination of two different songs from the original Super Famicom Albert Odyssey game, "The Road Walked By Heroes" and "At the Base of Gort's Flag".
    Rating:

  • Gigarl
    Time: 2:35
    Size: 2.37 MB
    2 loops
    Comment:
    Beautiful, lute-strumming medieval/celtic piece.
    Rating:

  • Graveyard of Ages
    Time: 2:29
    Size: 2.27 MB
    2 loops with fadeout
    Comment:
    This one's kind of middle-eastern in tone. Nice use of tambourines and pizzicato strings.
    Rating:

  • Harpy Forest
    Time: 3:17
    Size: 3.02 MB
    2 loops with fadeout
    Comment:
    Nice breezy melody from the first town in the game.
    Rating:

  • Karnait (Ruined Town)
    Time: 1:59
    Size: 1.83 MB
    2 loops
    Comment:
    One of the saddest-sounding pieces of game music I've ever heard. This occurs when Pike stumbles upon the remains of his hometown, Karnait. Quite a poignant moment in an otherwise humorous game, and this music really hammers it in.
    Rating:

  • Overworld Theme 1
    Time: 2:49
    Size: 2.58 MB
    Automatic ending
    Comment:
    The first of Albert Odyssey Gaiden's two overworld themes, it's a romantic ballad with a slightly Celtic feel. Excellent violin work in these pieces. Redbook Audio Streamed.
    Rating:

  • Overworld Theme 2
    Time: 2:10
    Size: 1.99 MB
    Automatic ending
    Comment:
    The second of Albert Odyssey Gaiden's two overworld themes. I prefer the first Overworld music, but this one is really, really good, too. It's a testament to just how good this game's music really is. Redbook Audio Streamed.
    Rating:

  • Radoria's Castle
    Time: 2:07
    Size: 1.94 MB
    2 loops with fadeout
    Comment:
    The music for Radoria's Flying Castle. It's a good piece, with brass, bells, and the sense of impending doom.
    Rating:

  • Sailing (Sad Theme)
    Time: 2:20
    Size: 2.14 MB
    Automatic ending
    Comment:
    I do not know why this is called "Sailing" because it's not used for when you're on the ship. It's the game's obligatory melodramatic piece for all those really sad moments. Redbook Audio Streamed.
    Rating:

  • The Four Holy Towers
    Time: 2:12
    Size: 2.02 MB
    2 loops with fadeout
    Comment:
    If it's possible for music to sound scary, this one would fit the description. Very ominous, foreboding melody.
    Rating:

  • Title Theme
    Time: 1:09
    Size: 1.06 MB
    Automatic ending
    Comment:
    This is a short, but amazing little piece of music. Starting off with a resounding trumpet flourish, the music then segues into a romantic ballad, which is reminiscent of the game's overworld and airship themes, before finally closing with more trumpets and bells. Redbook Audio Streamed.
    Rating:

  • Valerian's Castle
    Time: 3:17
    Size: 3.01 MB
    2 loops with fadeout
    Comment:
    Another strange foreboding melody, this one very appropriate for an evil vampire's mansion. This music just feels like a death march. (It also bears an uncanny resemblance to a song from The Legend of Zelda: Majora's Mask.)
    Rating:


    ALUNDRA
    (Sony Playstation)

    Composer: Kohei Tanaka

    Kohei Tanaka has a very impressive resume of various games and anime series that he's composed music for, and one of his very best is the score for the Playstation Zelda-style adventure, Alundra. Using various styles for the game's many settings and moods, all done with a bombastic epic flair. Of all the various Kohei Tanaka soundtracks I've heard, this one best exemplifies his diversity and breadth of talent.

  • Alundra
    Time: 2:18
    Size: 3.18 MB
    1 loop with fadeout
    Comment:
    The flamenco-style opening song from the original Japanese opening FMV. Even though Working Designs made their own new opening sequence with new music (see below), this can still be seen and heard on the American version if you wait at the title screen.

  • American Opening Theme
    Time: 2:45
    Size: 2.52 MB
    Automatic ending
    Comment:
    Working Designs added this hard rock number (that I'm told bears resemblance to the Metallica song "Creeping Death") to the beginning of the game. I do not know who actually composed it.

  • Dream a Dream (Coastal Cave)
    Time: 3:22
    Size: 3.08 MB
    2 loops with fadeout
    Comment:
    Music used for a lot of different dungeons in the game. The sound test calls it "Coastal Cave" because I think that's where it's first heard.

  • Happiness
    Time: 2:28
    Size: 3.39 MB
    2 loops with fadeout
    Comment:
    I have absolutely no idea what this is. It sounds suspiciously like ending music, but I don't think it's used in the ending. Could it be an unused track, or do I just not remember it?

  • Jess's Theme
    Time: 2:19
    Size: 2.13 MB
    2 loops with fadeout
    Comment:
    I promised awhile ago on the Q&A page that I would add this song to the Alundra downloads, so here it is. It would appear this song was omitted from the official soundtrack CD.

  • Kline's Dream
    Time: 4:03
    Size: 3.71 MB
    2 loops with fadeout
    Comment:
    Or "Kline's Nightmare" as the sound test calls it. The only place this is heard in the game is during the snowy nightmare dungeon of Kline the werewolf character.

  • Melzas ~ The Combined God
    Time: 4:15
    Size: 5.85 MB
    1 loop with fadeout
    Comment:
    The final boss music. This one has a VERY interesting sense of progression and timing. Um...too bad the final boss is so pathetically easy, you will probably beat him long before you've heard this to the end once.

  • Requiem
    Time: 3:28
    Size: 4.76 MB
    2 loops with fadeout
    Comment:
    This is called "Dust to Dust" in the in-game sound test. It's the obligatory "sad sounding" music for all those heartwrenching moments and this one's particularly touching.

  • Tarn's Manor
    Time: 2:58
    Size: 4.08 MB
    2 loops with fadeout
    Comment:
    The first dungeon test of the game is Tarn's Manor with its eerie, haunting music.

  • The Child's Dream
    Time: 3:33
    Size: 3.26 MB
    2 loops with fadeout
    Comment:
    Music for the twins' nightmare dungeon. This is my favorite song in the game. It has a real "wild west" flavor to it, like something from The Good, The Bad, and The Ugly.

  • The Shrine of the Lake
    Time: 4:14
    Size: 3.88 MB
    2 loops with fadeout
    Comment:
    Or just "Lake Shrine" as the sound test calls it. Beautiful piano medley for the game's final area. It's especially effective in adding to the strange atmosphere during the beginning of the area when time is stopped.

  • The Wind That Shook the Earth
    Time: 5:57
    Size: 5.45 MB
    2 loops with fadeout
    Comment:
    The sound test calls this "Wandering the Field". It's one of my all-time favorite overworld themes from any game. There are parts of this music that actually give me the sensation of flying.


       

    ALUNDRA 2
    (Sony Playstation)

    Composer: Kohei Tanaka

    Alundra 2 gets a lot of undeserved bullshit at other gaming outlets across the internet and media in general, and in the tried-and-true tradition of gaming journalism, if one thing about the game gets trashed, everything does, regardless of how accurate said criticism really is (see also Legend of Mana, which may or may not be a good or great game, but has an undeniably excellent soundtrack, yet still got hard-hit in that category, too.)

    Truth be told, Alundra 2's score is a notch below Kohei Tanaka's previous work on its precedessor, Alundra, but one of the primary reasons is because Alundra 2 has a much more lighthearted and comical tone. Thus, the music takes on a bouncy, cartoonish quality, which is something that I often feel is one of the biggest mistakes game developers can make in choosing a soundtrack style, but Kohei Tanaka actually pulls it off with flying colors! Alundra 2 has some of the catchiest, can't-get-it-out-of-your-head songs around, and I guess that's to be expected from the guy who wrote one of the few pieces of circus music I've ever liked (the parade theme in Paladin's Quest).

    Music also featured on:
    Game Ending Songs Extravaganza
    Unused Game Music Oddities

  • Carry On Everyday
    Time: 2:03
    Size: 1.88 MB
    Lyrics: Japanese
    Automatic ending
    Comment:
    I had earlier reported this to be the Japanese ending theme of Alundra 2, but it is, in fact, the Japanese opening theme of Alundra 2. Either way, it's a very catchy J-Pop song that I uncovered in the American version of the game one day when I was messing around with a PS1 Goldfinger accessory. I really like the use of saxophone and reed organ in this one.

  • Dragonia/Dark Isle
    Time: 3:29
    Size: 3.20 MB
    2 loops with fadeout
    Comment:
    Very good song that sounds similar to the Tarn's Manor theme from the original Alundra game.

  • I'm Home (Ending Credits)
    Time: 5:18
    Size: 4.85 MB
    Lyrics: English
    Automatic ending
    Comment:
    Goofy ending song with cheesy lyrics sung by voice actor BJ Ward, who provides the vocals for Princess Alexia in the game.

  • Kindra Forest/Tortuga Beach
    Time: 4:24
    Size: 4.04 MB
    2 loops with fadeout
    Comment:
    One of the best songs in Alundra 2, it's a bouncy, lighthearted, epic piece with lots of fanfare and even some goofy sound effects. Captures the humorous mood of the game's story and atmosphere just perfectly.

  • Puerto Medusa
    Time: 3:25
    Size: 3.14 MB
    2 loops with fadeout
    Comment:
    Once you get this song in your head, you will never, ever get it out. Arrr! It be the pirate theme from Alundra 2, matey! (Okay, that's enough of that. Really. The song made me do it!)

  • Seagull Ruins
    Time: 3:33
    Size: 3.26 MB
    2 loops with fadeout
    Comment:
    Also used for the Eden Ruins and Old Varuna Ruins...basically all the ruins. Egyptian flavor with sitar and mysterious flute solos.


    ARC THE LAD: TWILIGHT OF THE SPIRITS
    (Sony Playstation2)

    Composers: Koji Sakurai, Takayuki Hattori, Yuko Fukushima, Masahiro Andoh, Takashi Harada

    Like Alundra 2, Arc the Lad 4 got a lot of unfathomable crap from "professional" reviewers for its soundtrack, but most of them based that almost entirely on the voice acting (which isn't even bad, imo, and can be turned off). Game Informer's review said the music sounded like NES music. Uh, don't get me wrong, there's nothing wrong with NES music, but if you seriously think this sounds like chiptune technology, you're out of your gourd. Love it or leave it, Arc 4 has one of the best RPG soundtracks I've heard in recent years, including some fantastic electric guitar work alongside the more traditional epic strokes. Some of the incidental numbers sound more akin to what you'd hear in a movie than what's usually found in games.

  • Bebedora's Theme - Whoever's bright idea it was to not include this song on the game's official soundtrack should get his/her butt kicked! Bebedora's theme is one of my favorite songs from Arc the Lad 4. It's funny and whimsical, just like Bebedora, herself. Starts off sounding like a polka party, but then becomes akin to something you'd hear in the background of an animated movie.

  • Bloody Battle - Darc's boss battle theme. I like Kharg's a little more.

  • Cathena Town Theme - Another good piece that was left off the OST.

  • Darc ~ Way of the Supreme Ruler - This is Darc's overworld theme from Arc 4. It's an epic-sounding orchestrated piece, and I like how it starts, but it kind of just fizzles out at the end as though it's unfinished...unlike Kharg's theme which has a really bombastic ending. Still a great piece worth a download, though.

  • Drakyrnia ~ Proud Loneliness - Difficult to describe this one, but it's one of my favorites. Really fitting for a town that's carved out of mountains.

  • Kharg ~ Soaring Wish - This is Kharg's overworld theme. A truly amazing, uplifting orchestrated epic! I really love how it ends, too. Lots of drums, bells, horns and all that great stuff!

  • Maluise Tower Theme - Another good piece that was left off the OST. Love the distorted guitar in this one!

  • Natural Selection - This is Darc's fixed battle theme (which is MUCH better than his random battle theme, so I'm glad it was included on the CD soundtrack in favor of that one.) Starts off with lots of primordial drums and bagpipes (!) and segues into some orchestrated stuff, and even an electric guitar section. And it all comes together really well! This might just be my favorite RPG battle music of all time.

  • Occupied Sulfas Theme - Of all the songs that were left off the OST, the one that puzzles me the most is that this one was eschewed in favor of the liberated Sulfas theme...and there's almost no questioning that this is the better song.

  • Offense and Defense - This is Kharg's random battle theme. Like Darc's, it also has heavily orchestrated and electric guitar riffs. I like Darc's battle theme a little more, but this comes very close.

  • Peisus Library Theme - Another good piece that was left off the OST. This one has a weird Asian flavor.

  • Sunlight (Maru's Theme) - TThe only time this song plays in the game is during the "meet cute" between Maru and Bebedora. It's a really strange, Asian-style piece, and it's rather short. It's similar to the Milmarna town music, but more upbeat and with more instrumentation.

  • The Audience (Church Ruins Theme) - This is the music that's heard in the Church Ruins area of Darc's quest. This is a very soft, relaxing melody that sounds more like it came from a movie soundtrack than a videogame. It's one of my absolute favorite pieces of game music.

  • The Day of Departure - This is the music from the cinema scene when the Big Owl airship takes off for the first time and Kharg says goodbye to his mother. Because it only occurs during that one short part of the game, it can be easy to overlook, but it's actually quite an amazing piece of work. I can't listen to it without feeling a little emotional.

  • The Flying Castle (Lower Floors) - A really energetic, rock guitar number that was left off the OST.

  • The Flying Castle (Upper Floors) - Once again, whoever's big idea it was to leave this song off the official soundtrack CD needs to get a foot to their behind! This is one of the best songs in the game and part of the reason I wanted the soundtrack - only to find out it wasn't on there!! Great electic guitar work in this one.

  • Theme of Arc the Lad - Bombastic title song. Reminds me of John Williams's stuff.

  • There Must Be A Soul (Stellar Memory - English Version) - Ever since I put up some music downloads for Arc 4, I got a ridiculous number of requests for this song. Well, here it is, ripped directly from the game's ending sequence.

  • There Must Be A Soul (Stellar Memory - Japanese Version) - This is the same song as above, but with the Japanese lyrics. I have to confess I'm a bit partial to this version. I really love the instrumentation in this song. Reminds me a lot of the late Elmer Bernstein's soundtrack for Ghostbusters.

  • Trial - Kharg's boss battle theme. This is my favorite of the game's various boss tunes. Lots of weird chanting and heavy guitar work.

  • Wandering Soul - Nice melody that's heard in several of the game's areas, like the Parenz Ruins, the pyramid in Darc's chapter, and those ruins where you get the airship parts.


       

    ARCANA
    (Super NES)

    Composers: Jun Ishikawa & Hirokazu Ando

    Music also featured on:
    Game Ending Songs Extravaganza
    NES & SNES MIDI Conversions

  • A New Chapter
    Time: 0:52
    Size: 1.20 MB
    Automatic ending
    Comment:
    The brief, yet uplifting fanfare heard at the start of each chapter.
    Rating:

  • Alchemist's Workshop
    Time: 0:50
    Size: 1.16 MB
    2 loops with fadeout
    Comment:
    Your typical bellydancer song.
    Rating:

  • Cavern of Ice
    Time: 1:13
    Size: 1.67 MB
    1 loop with fadeout
    Comment:
    Appropriately chilling music for the massive Ice Mine dungeon. That place feels like a frozen tomb.
    Rating:

  • Conflict
    Time: 1:23
    Size: 1.91 MB
    2 loops with fadeout
    Comment:
    The battle music. Arcana has a pretty decent battle theme, considering I usually think they're the weakest part of RPG soundtracks.
    Rating:

  • Crowded Marketplace
    Time: 1:31
    Size: 2.09 MB
    2 loops with fadeout
    Comment:
    The town music. A calliope and recorder melody that's like a neverending carousel. Try NOT to find yourself whistling this one afterwards.
    Rating:

  • Dark Castle Bintel
    Time: 2:19
    Size: 2.13 MB
    2 loops with fadeout
    Comment:
    The final dungeon's music. It has a long intro, but it's great when the melody takes over.
    Rating:

  • Darwin's Theme
    Time: 1:31
    Size: 1.40 MB
    2 loops with fadeout
    Comment:
    This music overtakes the area theme whenever Darwin the Elf is in your party. Darwin comes and goes so you only get to hear this a few times in the game.
    Rating:

  • Decisive Battle
    Time: 2:54
    Size: 3.99 MB
    2 loops with fadeout
    Comment:
    The kickin' boss theme!
    Rating:

  • Draven's Valley Pass
    Time: 0:54
    Size: 1.24 MB
    2 loops with fadeout
    Comment:
    This one's short, but I like it. Fun traveling melody.
    Rating:

  • Our Story's Name
    Time: 1:18
    Size: 1.80 MB
    2 loops with fadeout
    Comment:
    The lovely and somewhat-ominous title theme.
    Rating:

  • Prologue to the Tale
    Time: 2:45
    Size: 2.52 MB
    2 loops with fadeout
    Comment:
    Ominous opening story theme, perfectly underscores the mood and tone of what's being shown and talked about on-screen.
    Rating:

  • Reinoll's Theme
    Time: 2:53
    Size: 2.64 MB
    2 loops with fadeout
    Comment:
    This is one of my favorite songs in Arcana and I believe it's only heard in that one small part where you meet Reinoll the Hermit in the woods.
    Rating:

  • Rooks the Card Master
    Time: 0:39
    Size: 927 KB
    2 loops with fadeout
    Comment:
    This is somewhere in the opening of the game. It's short and easy to miss.
    Rating:

  • Second Armageddon
    Time: 2:22
    Size: 2.18 MB
    2 loops with fadeout
    Comment:
    The final boss music. The moment this kicks in, you know you're in the fight of your life!
    Rating:

  • Shrine for the Worship of Chaos
    Time: 2:03
    Size: 1.87 MB
    2 loops with fadeout
    Comment:
    One of the most commonly-heard dungeon themes in Arcana. Very reminiscent of Final Fantasy-style music.
    Rating:

  • Silent Forest of Doubt
    Time: 2:07
    Size: 2.91 MB
    2 loops with fadeout
    Comment:
    Pretty and eerie.
    Rating:

  • The Legend
    Time: 2:36
    Size: 3.58 MB
    2 loops with fadeout
    Comment:
    A song from one of the cutscenes. It's actually a slower version of the final boss theme.
    Rating:

  • The Symphony of Elemen
    Time: 4:15
    Size: 3.90 MB
    Automatic ending
    Comment:
    Fantastic symphonic ending theme. One of my favorite songs from a game, period, and also made my Top 50 Endings.
    Rating:


    AXELAY
    (Super NES)

    Composer: Sotaro Tojima

  • Level 1: Unkai - The first level theme of Axelay is hard-hitting, fast-paced, and really grabs your attention, jerking you right into the action.

  • Level 3: Mother - This one's is more jazz-inspired and has some really crazy parts (just wish I knew what was up with those strange burping sounds).

  • Level 4: Silence - This ambient piece is, imo, the best song in Axelay. If you only download one Axelay song, make it be this one.

  • Level 5: Burning - The molten lava planet contains another fast-paced, suspense-ridden musical track.

  • Return to Mother - Great ending song that remixes part of the Level 1 theme into a supercharged number that goes out with a bang. This made my original Top 50 endings.


       

    AZURE DREAMS
    (Game Boy & Sony Playstation)

    Composer: Hiroshi Tamawari

    Note: These mp3s were all originally part of my Azure Dreams Monster Shrine. They are all from the Game Boy version of the game except when otherwise noted. (The Game Boy remake actually has a better soundtrack than the original Playstation game.)

    Music also featured on:
    Azure Dreams Monster Shrine

  • Floor of the Sky
    Time: 2:05
    Size: 1.92 MB
    2 loops with fadeout
    Comment:
    This is my third favorite song in the game. Even though you didn't really know the ancients, this melancholy tune can make you feel for them, nevertheless.

  • Title Theme
    Time: 1:14
    Size: 1.14 MB
    2 loops with fadeout
    Comment:
    Catchy title song!

  • Tower Basement: Lower Floors
    Time: 1:45
    Size: 1.60 MB
    2 loops with fadeout
    Comment:
    This is my favorite song in the game. This is very fitting for your approach to the 99th floor of the tower basement.

  • Tower Basement: Upper Floors
    Time: 1:49
    Size: 1.66 MB
    2 loops with fadeout
    Comment:
    This is the music you hear when you first enter the tower basement (and for quite a few floors down). The basement songs are darker in tone than the normal tower themes.

  • Tower of Monstrosity: Lower Floors (GB)
    Time: 1:29
    Size: 1.37 MB
    2 loops with fadeout
    Comment:
    This is the only song that got carried over from the Playstation version of the game. While it wasn't the greatest song in the world to begin with, it's still lost something in the transition.

  • Tower of Monstrosity: Lower Floors (PS1)
    Time: 2:59
    Size: 2.73 MB
    2 loops
    Comment:
    This is from the Playstation version of the game. It's better than the GB version, though I wouldn't say it's a great song. It's here if you want it, though.

  • Tower of Monstrosity: Middle Floors
    Time: 1:11
    Size: 1.08 MB
    2 loops with fadeout
    Comment:
    This is my second favorite song in the game. A much better variation of the original tower theme. (Despite the inferior sound capabilities, the GBC version of Azure Dreams actually has a better soundtrack than the PS1 version.)

  • Tower of Monstrosity: Top Floor
    Time: 1:41
    Size: 1.41 MB
    2 loops with fadeout
    Comment:
    Also used for the 99th floor of the tower basement. Sounds very much like a holy "shrine" theme. I can easily imagine it being played on an organ.

  • Tower of Monstrosity: Upper Floors
    Time: 1:13
    Size: 1.12 MB
    2 loops with fadeout
    Comment:
    You're almost at the top...It's yet another remix of the Lower Floors theme.

  • Town Theme: Level 1
    Time: 1:11
    Size: 1.08 MB
    2 loops with fadeout
    Comment:
    This is the Monsbaiya town music you hear when you first start the game. It's simple country-style stuff, but I like it a lot more than the original PS1 version's town music.

  • Town Theme: Level 2
    Time: 1:20
    Size: 1.22 MB
    2 loops with fadeout
    Comment:
    If you donate enough money to Nico's fundraiser and and upgrade the town to Level 2 status, this celtic-flavored piece becomes its music. This version also has greater variety in the music than the PS1 version.

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