Great Video Game Music (A)

DOWNLOAD SECTIONS
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | R | S | T | U | V | W | X | Y | Z

QUICK ACCESS
Abadox ActRaiser ActRaiser 2
Addams Family AD&D Eye of the Beholder AD&D Heroes of the Lance
AD&D Hillsfar AD&D Pool of Radiance Adventure Island II
Adventures of Bayou Billy Akumajo Dracula X Albert Odyssey
Albert Odyssey 2 Albert Odyssey Gaiden Alien 3
Alisia Dragoon Alundra Alundra 2
Arc the Lad 4 Arcana Atelier Iris
Axelay Azure Dreams

   


(NES - 1989)

Composer: Kyouhei Sada

Apparently, Kyouhei Sada (or Kiyohiro Sada, I honestly have no idea which name is "correct"), moonlighted at Natsume while still composing tunes for Konami, which is why this game's score sounds like something out of an NES Konami game.

Music also featured on:
Game Ending Songs Extravaganza
NES & SNES MIDI Conversions

  • Assault on Parasitis
    Mood/Style: Melancholy, Ominous
    Comment:
    The opening music is a very ominous and lonely-sounding cello-type lament as the game's protagonist, Lieutenant Nazal, begins his attack on the planet-devouring alien, Parasitis. Those swooshing sound effects are part of the track.
    Rating:

  • Blue Forest
    Mood:/Style: Rock
    Comment:
    The Level 3 music is my favorite of this game's songs. Cool, cool bassline!
    Rating:

  • Esophagus
    Mood/Style: Rock
    Comment:
    The level 2 music. I like the first part of this song the most.
    Rating:

  • Guardians
    Mood/Style: Rock
    Comment:
    The boss music. This is the weakest part of the soundtrack. It's used for all the bosses, including mini-bosses, and doesn't even change for the final boss. So, it seems like Sada's heart just wasn't into making boss music for this game.
    Rating:

  • Hunger of the Beast
    Mood/Style: Rock
    Comment:
    The level 1 music, and also reprised for level 4 and the final stage. You're literally being swallowed by a giant alien lifeform that's inhaling planets and spaceships, which I'm mentioning in case you somehow didn't know that about this game and wondered about the song's title.
    Rating:

  • Inner Workings
    Mood/Style: Rock
    Comment:
    The level 5 song. This stage is more mechanical and technological in nature than the previous stages, which are all based on the organs and body parts of Parasitis. My explanation for this is that either he is biomechanical or you're inside one of the spaceships he swallowed. This music is very hectic, which evokes the sense of a lot of machinery busily working all around you.
    Rating:

  • Staff Roll
    Mood/Style: Ballad, Soft Rock
    Comment:
    Just a fun happy-sounding little ending ditty.
    Rating:


       


    (Super NES - 1990)

    Composer: Yuzo Koshiro

    ActRaiser's soundtrack was simply stunning when it was first heard back in 1990. It still holds up amazingly well, thanks to the fantastic work of composer, Yuzo Koshiro. The approach here seemingly was to create a game soundtrack that was more akin to an epic movie score than what was previously heard in videogames, therefore much of the music doesn't have distinct melodies so much as emotion and tension that underlines or emphasizes the action.

    "There are times when the music hits a crescendo, and you'll practically expect Valkyries to ride over your head!" -FlyingOmelette.com Review

    Music also featured on:
    Game Ending Songs Extravaganza
    Rec Room Spotlight: ActRaiser
    Musical Similarities

  • Aitos ~ Temple - (1 loop version)
  • Aitos ~ Temple - (2 loop version)
    Style/Mood: Epic, Ominous, Orchestral
    Comment:
    The music for Acts 1 & 2 of Aitos (the volcanic area) and the Marahna Act 2 Temple where Kalia dwells.
    Rating:

  • Birth of the People
    Style/Mood: Cheerful, Classical, Orchestral
    Comment:
    The peaceful town-building music.
    Rating:

  • Bloodpool ~ Casandora
    Style/Mood: Epic, Orchestral, Suspenseful
    Comment:
    Might be my least favorite of these songs, but it's the music for Bloodpool Acts 1 & 2, and Act 1 of Casandora.
    Rating:

  • Ending
    Style/Mood: Cheerful, Epic, Orchestral
    Comment:
    Fantastic ending theme that not only borrows from Star Wars as other songs in this set have, but the intro is almost a direct quote of the 20th Century FOX Fanfare. Part of my original Top 50 Favorite Game Ending Songs list.
    Rating:

  • Fillmore
    Style/Mood: Epic, Gothic, Orchestral, Rock
    Comment:
    That great opening number for the first level of the game. Mostly orchestral, with a touch of rock, thanks in part to the SNES's amazing slap bass sound.
    Rating:

  • Formidable Foe
    Style/Mood: Epic, Orchestral, Suspenseful
    Comment:
    The boss theme for all of the Act 2 bosses. Short and simple.
    Rating:

  • North Wall - (1 loop version)
  • North Wall - (2 loop version)
    Style/Mood: Adagio, Epic, Orchestral
    Comment:
    Rather laid-back, gentle harp-strumming melody for an action scene, if you ask me.
    Rating:

  • Offering
    Style/Mood: Adagio, Classical, Orchestral, Waltz
    Comment:
    Also known as "The Gift of Music", "Harmonious Music", or "Sacrifices", you'll get an item in the game that causes this song to replace the normal town-building theme in some areas.
    Rating:

  • Opening
    Style/Mood: Epic, Orchestral, Overture
    Comment:
    The title music. Who could forget the sound of those horns?
    Rating:

  • Peaceful World
    Style/Mood: Adagio, Classical, Orchestral
    Comment:
    The first of two ending songs, this one is similar in style to "Offering".
    Rating:

  • Pyramid ~ Marana - (1 loop version)
  • Pyramid ~ Marana - (2 loop version)
    Style/Mood: Middle-Eastern, Ominous, Orchestral
    Comment:
    Mysterious tune for the Egyptian pyramid (Casandora Act 2) and the Cambodian ruins (Marana Act 1).
    Rating:

  • Satan
    Style/Mood: Dark, Epic, Orchestral, Suspenseful
    Comment:
    The final boss music. Yeah, I know, his name is actually "Tanzra" in the American version (although the allusion to Satan isn't exactly subtle), but maybe he was called "Satan" in the Japanese version?
    Rating:

  • The Beast Appears
    Style/Mood: Epic, Orchestral, Suspenseful
    Comment:
    The boss theme for all of the Act 1 bosses. I like this one a little more than "Formidable Foe", but they're both rather similar.
    Rating:

  • World Tree - (1 loop version)
  • World Tree - (2 loop version)
    Style/Mood: Epic, Orchestral, Suspenseful
    Comment:
    Supercharged piece for the epic battle of the Great Tree in Northwall. Very similar in style to the music John Williams composed for Star Wars, particularly the Attack Run.
    Rating:

    Arranged Versions

    These are official arranged versions of the game's music from the out-of-print ActRaiser Symphonic Suite CD soundtrack.

  • Aitos ~ Temple ~ Descent ~ World Tree
    Style/Mood: Arranged - Symphonic
    Comment:
    Aitos ~ Temple sounds quite similar to the way it is in the actual game, which says a lot about the Super NES's sound capabilities considering this version is fully-arranged. World Tree also sounds pretty close to the game version.
    Rating:

  • Birth of the People ~ Offering
    Style/Mood: Arranged - Symphonic
    Comment:
    Birth of the People definitely benefits a bit from this arrangement. The mood shifts slightly for a lovely rendition of Offering.
    Rating:

  • Fillmore
    Style/Mood: Arranged - Symphonic
    Comment:
    This version of Fillmore seems like it was purposefully arranged to sound like it belongs in Antonio Vivaldi's The Four Seasons. Same melody, but it's the only one of these that's a real departure from the game version.
    Rating:

  • Opening ~ Sky Palace ~ Bloodpool ~ Casandora
    Style/Mood: Arranged - Symphonic
    Comment:
    I actually find these versions of the songs slightly better than the game versions. I'm not really a huge fan of the game's organ-driven Sky Palace music, but this woodwind arrangement is easier on my ears.
    Rating:

  • Peaceful World ~ Ending
    Style/Mood: Arranged - Symphonic
    Comment:
    An arranged version of the two ending themes. Again, not terribly different from the game versions, but still nice to have.
    Rating:

  • Pyramid ~ Marana ~ Silence ~ North Wall
    Style/Mood: Arranged - Symphonic
    Comment:
    Pyramid ~ Marana and North Wall were already quite astounding on the Super NES, but these arranged versions are nice, too.
    Rating:

  • The Beast Appears ~ Formidable Foe ~ Satan
    Style/Mood: Arranged - Symphonic
    Comment:
    All the boss themes in one go! They tend to be on the weaker end of ActRaiser's soundtrack, but they certainly have their place.
    Rating:


       


    (Super NES - 1993)

    Composer: Yuzo Koshiro

    No one seems to like ActRaiser 2 anywhere near as much as the first one, and probably for good reason. Gone are the simulation stages as it is a pure action game, but whereas the first one was criticized for being too easy, Part 2 went way in the other direction, causing many people to feel it was too hard. While I always like a good challenge, the control scheme was slow and awkward. The soundtrack is also a notch down from the first one. While they do sound orchestrated, the songs aren't as memorable or distinct as the first game, and a lot of it sounds alike. But, there might still be something worth exploring here.

  • Altheria
    Style/Mood: Adagio, Classical, Melancholy, Orchestral
    Comment:
    Altheria is the underwater region. The music is very slow and sad, in the style of a classical adagio where there's not much of a distinct melody and just has a few sparse instruments (mostly strings) playing.
    Rating:

  • Ant's Cave
    Style/Mood: Adagio, Classical, Melancholy, Orchestral
    Comment:
    The Ant's Cave is the area of the game that was inspired by the movie, Aliens. The giant ants have very xenomorph-like heads and the boss is an ant queen that greatly resembles the Alien Queen. The music is, once again, rather slow and soft.
    Rating:

  • Death Field
    Style/Mood: Classical, March, Orchestral
    Comment:
    Death Field is march through a fiery wasteland. This song isn't my favorite.
    Rating:

  • Ice Palace
    Style/Mood: Adagio, Classical, Melancholy, Orchestral
    Comment:
    Yes, another slow, soft, classical-esque piece with little melody to speak of. That's the main issue with this game's score - just not a lot of energy involved.
    Rating:

  • Industen
    Style/Mood: Classical, Epic, Orchestral
    Comment:
    The jungle/forest area, usually the first stage most players will visit, actually has one of my favorite songs in the game. But when you consider this is about as good as it gets, and you realize it's not at the level that the first game's soundtrack, it's not hard to feel disappointed.
    Rating:

  • Overworld
    Style/Mood: Adagio, Classical, Epic, Orchestral
    Comment:
    The Overworld music is actually somewhat decent. Also soft and pretty, building to a slight crescendo, and then...it just kind of fizzles out.
    Rating:

  • Stormrook
    Style/Mood: Classical, Ominous, Orchestral
    Comment:
    I think Stormrook was the dungeon/prison area. More of the typical stuff from this game's score.
    Rating:

  • Tanzra
    Style/Mood: Classical, Ominous, Orchestral, Suspenseful
    Comment:
    Oh, so he is Tanzra this time, not Satan. His music is used for most major boss fights.
    Rating:

  • Title
    Style/Mood: Classical, Epic, Orchestral
    Comment:
    A recreation of the Opening theme from the first game. While the melody is exactly the same, the instrumentation is slightly different. It's not quite as good as the original version, if you ask me.
    Rating:

  • Tower of Souls
    Style/Mood: Classical, Melancholy, Ominous, Orchestral
    Comment:
    More of the same for the big tower area.
    Rating:


       


    (Super NES - 1992)

    Composer: Jonathan Dunn

  • Exploring the House
    Mood/Style: Gothic, Humorous, Ominous
    Comment:
    A very commonly-heard theme in this game. Sounds a bit more "serious" in tone than some of the others.
    Rating:

  • Searching, Searching
    Mood/Style: Carnival, Humorous
    Comment:
    Another common theme from this game, I mostly remember this one being used around the graveyard. Not very elaborate.
    Rating:

  • Unhappily Ever After
    Mood/Style: Carnival, Cheerful, Humorous
    Comment:
    The ending music. Yes, I've actually beaten this game. Twice.
    Rating:

  • Wonderfully Gloomy Atmosphere
    Mood/Style: Gothic, Humorous
    Comment:
    I'm not even sure I can explain why I like this song, but I do, so there. I mostly associate this with the Portrait Gallery area of the game, although it is used elsewhere, too.
    Rating:


       



    (Super NES - 1994)

    Composer: Capcom Sound Team

    I never got into this game and most of what I've heard of the soundtrack didn't impress me, but I love these two songs. The composer for this music is unknown at this time.

  • Nearing the End
    Mood/Style: Epic, Orchestral
    Comment:
    Judging by the title, how this sounds, and from what I've heard, this is the music for the final area of the game. It'll be a miracle if I ever get that far.
    Rating:

  • The Prophecy
    Mood/Style: Epic, Orchestral
    Comment:
    The opening story music is good, and the final area music is good - so what happened to everything in between?
    Rating:


       



    (NES - 1991)

    Composer: Seiji Toda

    Heroes of the Lance is a game with a very poor reputation and it's not entirely undeserved. While I could go on here about all of its problems, I'll choose instead to mention that the music is actually rather good in some areas. It's like more effort went into that than anything else.

  • Battle Against Khisanth
    Mood/Style: Suspenseful
    Comment:
    The final boss music starts off slowly, and gets faster and faster as the tension builds. Of course, this boss falls easily if you know what to do.
    Rating:

  • Dragon's Lair
    Mood/Style: Adagio, Melancholy
    Comment:
    The third area music is another really pretty song. This one is much more melancholy. I probably would have switched Area 2's theme and Area 3's theme in the game if I was in charge of it.
    Rating:

  • Heroes of the Lance
    Mood/Style: Orchestral
    Comment:
    The title theme is okay, but not my top favorite.
    Rating:

  • Mission Accomplished
    Mood/Style: Cheerful, Orchestral
    Comment:
    The ending music is actually really nice! I guess if you slog through this game you deserve a reward for it.
    Rating:

  • Pillars of the Palace
    Mood/Style: Ominous, Suspenseful
    Comment:
    The second area music is my favorite song in this game. The ominous tone, the building tension... listening to this would make you think it's a better game than it is.
    Rating:

  • Welcome to Xak Tsaroth
    Mood/Style: Ominous
    Comment:
    The first area song isn't my favorite in the game. It plods along at a steady pace and little else. One reason to keep playing is to get to the better music.
    Rating:


       



    (NES - 1991)

    Composer: Unknown

    Hillsfar, much like Heroes of the Lance, is not a very well-liked game, though I haven't played enough of it myself to judge it. Games that use orchestral soundtracks often do put a modern spin on them, such as adding percussion and bassline, but Hillsfar's music sounds intentionally like it's being played on archaic instruments only - lute, harpsichord, etc. At this point in time, the composer is unknown, but I highly suspect it is Kazuo Sawa due to the similarity of the Taverns & Temples music to the Bard's Lute Song that he composed for the SNES version of Ultima VI: The False Prophet.

  • Arena Battle
    Mood/Style: Middle-Eastern
    Comment:
    For some reason, the battle music for the Arena sounds distinctly Middle-Eastern. Nothing else in the game has this style. It was very popular in NES soundtracks, probably because it seems easy to get NES music to sound this way.
    Rating:

  • Encounter
    Mood/Style: Classical, Orchestral, Waltz
    Comment:
    Music for talking to an NPC, which seems to be a rare occurence. Very classical in nature, like a piano sonata.
    Rating:

  • Ending
    Mood/Style: Classical, Orchestral, Waltz
    Comment:
    The ending music reminds me a lot of certain songs in the NES game, Willow.
    Rating:

  • Taverns & Temples
    Mood/Style: Classical, Orchestral, Waltz
    Comment:
    This song sounds so similar to the Bard's Lute Song in the SNES version of Ultima VI: The False Prophet, that's it what makes me believe the Hillsfar composer is Kazuo Sawa. Unfortunately, I can't prove it at this time.
    Rating:

  • Title
    Mood/Style: Classical, Orchestral, Waltz
    Comment:
    This song was apparently imported from a different version of Hillsfar, while the rest of the music might be unique to the NES version. Strangely, enough, the new music follows exactly in this song's style - mostly medieval-sounding and in triple time - though it probably had a different composer.
    Rating:

  • Trading Posts & Guilds
    Mood/Style: Classical, Orchestral
    Comment:
    The beginning of this song sounds almost exactly like Elec Man's theme from Mega Man, which itself sounds like several other songs, so it's probably coincidence.
    Rating:


       



    (NES - 1991)

    Composer: Seiji Toda

    I heard really good things about this game's soundtrack, and I have to say that I was initially impressed with the title screen music, but then underwhelmed by the rest of it. The composer is the same person who did Heroes of the Lance, but I don't think it's anywhere close in quality. Of course, that game had far fewer tracks. Pool of Radiance has over 3 times as many, and maybe things just got spread too thin.

  • Battle Won
    Mood/Style: Adagio, Cheerful
    Comment:
    Music for after winning a battle. My main complaint with this game's score is that many of the songs are short and repetitive. It sounds kind of like they're building to something, and then loop back to the beginning before they get there.
    Rating:

  • Diogenes
    Mood/Style: Melancholy, Ominous, Soft Rock
    Comment:
    This is one of the better and more "finished"-feeling pieces in the score. I won't claim it's great, but I kind of like the bluesy/melancholy feel of it.
    Rating:

  • Dungeon 1
    Mood/Style: Ominous
    Comment:
    Nothing particularly special about this piece. But you have to remember that a lot of game music was never meant to be listened to outside of the game. Maybe it works better in context.
    Rating:

  • Dungeon 2
    Mood/Style: Cheerful, Waltz
    Comment:
    This rather breezy-sounding 3-step waltz almost seems too happy to be dungeon music.
    Rating:

  • Ending
    Mood/Style: Ballad
    Comment:
    The ending music. Not as impressive or rewarding as the Heroes of the Lance ending song. Funny that this is probably the better game, but that one had the better soundtrack.
    Rating:

  • Intro
    Mood/Style: Celtic, Cheerful, Orchestral
    Comment:
    This is the best song in the game, if you ask me. It made me think I was in for a better treat with the rest of the score than I really was.
    Rating:

  • New Phlan
    Mood/Style: Celtic, Cheerful, Folk
    Comment:
    Town music. I'm pretty sure this is meant to sound like some kind of pre-Renaissance European folk music, kind of like the Market music in Ocarina of Time.
    Rating:

  • Stojanow Gate
    Mood/Style: Ominous, Soft Rock
    Comment:
    A little more interesting than some of the other songs. I think that weird distorted note halfway through is some kind of attempt at sounding like distorted guitar on the NES.
    Rating:

  • Temple
    Mood/Style: Orchestral
    Comment:
    Another example of a song that doesn't seem to go anywhere once it picks up.
    Rating:

  • Wilderness
    Mood/Style: Soft Rock
    Comment:
    Another song with a bluesy/jazz feel to it. It has a really good intro, but needed work on the second half.
    Rating:


       


    (NES - 1991)

    Composer: Miyoshi Okuyama

    Although I'm not a real huge fan of the Adventure Island game series, this being the only one I ever finished, but I still sometimes find these songs getting stuck in my head. I won't claim they're the greatest music to ever grace the NES, but if you're looking for some fun, bouncy calypso stuff in 8-bit, here you go!

  • Caves
    Mood/Style: Suspenseful
    Comment:
    Music from the caves. Where else?
    Rating:

  • Credits
    Mood/Style: Cheerful, Tropical
    Comment:
    The ending music.
    Rating:

  • Desert
    Mood/Style: Middle-Eastern
    Comment:
    Another song to add to the long list of NES Egyptian music.
    Rating:

  • Island Boss
    Mood/Style: Ominous, Suspenseful
    Comment:
    The one and only boss theme.
    Rating:

  • Over the Clouds
    Mood/Style: Cheerful, Soft Rock
    Comment:
    Sky area music.
    Rating:

  • Overworld 1
    Mood/Style: Cheerful, Tropical
    Comment:
    One of the songs I most well remember from this game. It can really get stuck in your head.
    Rating:

  • Overworld 2
    Mood/Style: Cheerful, Tropical
    Comment:
    And this is the other one I remembered really well.
    Rating:

  • Overworld 3
    Mood/Style: Cheerful, Tropical
    Comment:
    Another similar song.
    Rating:

  • Underwater
    Mood/Style: Cheerful, Tropical
    Comment:
    This reminded me of the underwater music from Super Mario Bros. 3.
    Rating:

  • Underworld 1
    Mood/Style: Ominous, Suspenseful
    Comment:
    Another cave-type area. These typically sound darker and more mysterious than the other themes.
    Rating:

  • Underworld 2
    Mood/Style: Ominous, Suspenseful
    Comment:
    Probably another cave area, although honestly, I don't remember hearing this one.
    Rating:


       


    (NES - 1988)

    Composers: Jun Funahashi, Kyouhei Sada, Hidenori Maezawa, Atsushi Fujio, & Tsutomu Ogura

    I'm convinced Bayou Billy has a far worse reputation than it actually deserves. I saw Crawl beat it a long time ago and while it was challenging, it didn't look impossible and certainly not the soul-crushing experience it's often made out to be. I really dig the music, too. There's nothing quite like the picked guitar sound it has in any other NES game.

  • Car Drivin'
    Mood/Style: Rock
    Comment:
    Music for the car driving stages. It's actually a little more happy-sounding than some of the other music in this game.
    Rating:

  • From the Swamp to Your Sweetheart
    Mood/Style: Ballad, Soft Rock
    Comment:
    The ending music. Bayou Billy is often cited as being a very difficult game to finish, so at least you're well-rewarded with this pleasing tune when you're done.
    Rating:

  • Gun Shootin' ~ Shootout
    Mood/Style: Rock
    Comment:
    The light gun stage boss fight music. I didn't include the regular light gun stage music because it was awfully repetitive.
    Rating:

  • Street & Swamp Fightin'
    Mood/Style: Hard Rock, Rock
    Comment:
    The main theme for some of the beat-em-up levels in Bayou Billy. This is one really catchy, rockin' tune. Crawl once described it as being the NES version of electric guitar.
    Rating:

  • Threateningly Yours, Gordon
    Mood/Style: Rock
    Comment:
    The boss music. I never beat this game, but I remembered this years later after seeing Crawl beat it because of how long it took to beat the final bosses.
    Rating:


       

    AKUMAJO DRACULA X: CHI NO RONDO
    (NEC Turbo Duo)

    Composers: Tomoya Tomita, Masanari Iwata, Harumi Ueko, Masahiko Kimura

    I haven't actually played Akumajo Dracula X yet, but I was impressed with the music, which I could hear when Crawl was playing it. Castlevania games are almost always a good source of game music, and this one was no exception. I'm half-tempted to say Dracula X might be my favorite of the Castlevania soundtracks, but it's hard to etch that in stone since there are so many others that are great, too (especially Simon's Quest, Dracula's Curse, and Symphony of the Night).

    I decided to make some mp3s available of the Turbo Duo's version of Dracula X for two reasons: 1. I think they sound much better than the versions that were in the Super NES game, Castlevania: Dracula X, but since the TGCD version is so rare and expensive, it's likely many people have never even heard these versions. 2. The TGCD version contains a few songs that weren't in the SNES game.

  • Beginning
    Time: 2:28
    Size: 2.26 MB
    Automatic ending
    Comment:
    "Beginning" is a remake of the first level theme from Castlevania 3: Dracula's Curse.
    Rating:

  • Bloodlines
    Time: 2:58
    Size: 2.73 MB
    Automatic ending
    Comment:
    The first level music. I like the guitar riff in the beginning of this one.
    Rating:

  • Bloody Tears
    Time: 1:42
    Size: 1.56 MB
    Automatic ending
    Comment:
    The song that was made popular as the daytime music in Castlevania 2: Simon's Quest. I have to confess I like the version of this that's in Super Castlevania 4 more, but this one is still very good.
    Rating:

  • Cemetery
    Time: 2:30
    Size: 2.30 MB
    Automatic ending
    Comment:
    Uh, yeah, the cemetery level music. I don't know what else to say, so I'll use this space to make a general comment on this game's soundtrack: It strikes me as being what you'd get if you crossed Castlevania music with Ys music.
    Rating:

  • Cross a Fear
    Time: 2:40
    Size: 2.45 MB
    Automatic ending
    Comment:
    One of three songs that were not included in the Super NES Castlevania: Dracula X. This one is my personal favorite of these.
    Rating:

  • Den
    Time: 3:16
    Size: 3.00 MB
    Automatic ending
    Comment:
    This song is a remix of two different Castlevania songs, "Vampire Killer" and "Bloody Tears". One of the longer songs in this game's soundtrack.
    Rating:

  • Illusionary Dance
    Time: 1:42
    Size: 1.57 MB
    Automatic ending
    Comment:
    The final boss music. A shortened version of this was also used in Castlevania: Symphony of the Night, so you might be familiar with it from there. I personally think this is the best version of this song.
    Rating:

  • Opus 13
    Time: 3:39
    Size: 3.35 MB
    Automatic ending
    Comment:
    The second of the three songs that did not exist in the SNES game.
    Rating:

  • Picture of the Ghost Ship
    Time: 2:25
    Size: 2.22 MB
    Automatic ending
    Comment:
    This is one of my favorites from this soundtrack.
    Rating:

  • Requiem
    Time: 1:36
    Size: 1.47 MB
    Automatic ending
    Comment:
    I accidentally uploaded this mp3 with all the others, but I figured, eh, what the heck. I'll make it available for download, too. A solemn little hymn that's also heard in Circle of the Moon. This is the last of the three songs that weren't in the SNES version.
    Rating:

  • Slash
    Time: 1:24
    Size: 1.29 MB
    Automatic ending
    Comment:
    This used to be my favorite song from Dracula X, but the novelty has worn off on me a bit and I now appreciate some of the others more. Even though it has kind of a "disco" style to it, it's just really fun to listen to.
    Rating:

  • Vampire Killer
    Time: 1:43
    Size: 1.58 MB
    Automatic ending
    Comment:
    A new version of the first level theme of the original Castlevania game.
    Rating:


       

    ALBERT ODYSSEY
    (Super NES - 1993)

    Composer: Naoki Kodaka

    Not to be confused with the Saturn game, Albert Odyssey: Legend of Eldean, aka, Albert Odyssey Gaiden (see below) this is the original Super Famicom game that started the series and only saw a release in Japan. Some of the music in Legend of Eldean originated with this game.

  • An Offering to the Holy King Gort
    Mood/Style: Melancholy, Orchestral, Waltz
    Comment:
    A harp and flute-dominated, very solemn melody. Very lovely, very easy to hum along with.
    Rating:

  • Anthem of a New Hero
    Mood/Style: Melancholy, Orchestral, Waltz
    Comment:
    I suspect this is ending music judging by where it is in the soundtrack listing and how it sounds.
    Rating:

  • At the Base of Gort's Flag
    Mood/Style: Epic, March, Orchestral
    Comment:
    Those who have heard the Gadel town music from Legend of Eldean ("At the End of the Deep World") will recognize part of the melody of this song, though it's more upbeat here.
    Rating:

  • Beyond the Empty Space
    Mood/Style: Orchestral, Overture
    Comment:
    The title music. It's very short, but sometimes I have a thing for these epic-sounding attention-grabbers.
    Rating:

  • Fire Raid
    Mood/Style: Rock
    Comment:
    I'm not certain, but I suspect this is battle music. It also bears a very strong resemblance to the Level 2 music of Blaster Master, especially the percussion and rhythm section (it's no doubt Naoki Kodaka composed both).
    Rating:

  • Lost in the Darkness
    Mood/Style: Ominous, Orchestral
    Comment:
    Even without having played this game, based on this song's title, how it sounds, and its resemblance to the cave music in Legend of Eldean, I can probably guess that's what it's for - cave music.
    Rating:

  • Lovers' Dirge
    Mood/Style: Melancholy, Orchestral, Waltz
    Comment:
    Sad song. I guess every RPG needs one.
    Rating:

  • On Holy Ground
    Mood/Style: Choral
    Comment:
    Probably church music. Very short and simple, but I like it anyway.
    Rating:

  • Temple of the Demon God
    Mood/Style: Middle-Eastern, Orchestral
    Comment:
    The song's title probably says what it's for. I love the middle-eastern style of this one.
    Rating:

  • The Road Walked By Heroes
    Mood/Style: Epic, March, Orchestral
    Comment:
    Overworld, maybe? Remember how "At the Base of Gort's Flag" had one half of the Gadel town music? This song has the other half.
    Rating:

  • We're Cheerful Workers!
    Mood/Style: Humorous, Mechanical, Orchestral
    Comment:
    Flowery and silly, this might be used for an industrial area. There was something similar in Legend of Eldean.
    Rating:


       

    ALBERT ODYSSEY 2
    (Super NES - 1994)

    Composer: Naoki Kodaka

    Although many of this game's songs are rehashes of the first Albert Odyssey's score, the sound palette of Albert Odyssey 2 is nearly identical to the non-Redbook Audio music of the Saturn game, Legend of Eldean, resulting in a little higher quality.

  • Blaze of Assault
    Mood/Style: Rock
    Comment:
    This is a slightly souped-up version of "Fire Raid" from Albert Odyssey. Once again, I assume it's battle music.
    Rating:

  • City of Dusk
    Mood/Style: Middle-Eastern, Orchestral
    Comment:
    A middle-eastern style town theme. This seems to be where this series implemented the idea of the different towns having different styles of music, as that theme was prevalent in Legend of Eldean.
    Rating:

  • City of Luxuriance
    Mood/Style: Celtic, Orchestral
    Comment:
    And now we have a bagpipes-driven town theme, like "The Flower Capital" from Legend of Eldean. Not quite on the same level as that game's music, but they were getting close.
    Rating:

  • Goth Kingdom Anthem ~ Noble Lion
    Mood/Style: Epic, March, Orchestral
    Comment:
    I played the game enough to be able to tell you this is from the first town/castle. It's also a remix of "At the Base of Gort's Flag" from Albert Odyssey, and would again be used in "At the End of the Deep World" in Legend of Eldean.
    Rating:

  • Hometown of a Hero
    Mood/Style: Melancholy, Orchestral, Waltz
    Comment:
    A new version of "An Offering to the Holy King Gort". Just as pretty now as it was then.
    Rating:

  • Land of Frozen Forest
    Mood/Style: Middle-Eastern, Orchestral
    Comment:
    This one reminds me a lot of "Dark Side Field" from Terranigma. One of the better original songs from this game.
    Rating:

  • Land of Stillness
    Mood/Style: Melancholy, Orchestral, Waltz
    Comment:
    This is almost identical to "Lovers' Dirge" from the first game. Seems like a lot of this game's soundtrack was recycled and slightly rescored.
    Rating:

  • New Hope
    Mood/Style: Epic, March, Orchestral
    Comment:
    I'm guessing this is the ending song.
    Rating:

  • Ode to the New Hero
    Mood/Style: Orchestral, Overture, Waltz
    Comment:
    The opening music of the sequel is a remix of the ending music of the first game. I had to splice together two sound files to get the whole thing.
    Rating:

  • Wandering For Mates
    Mood/Style: Epic, March, Orchestral
    Comment:
    The overworld theme! A lot of these songs have a slight middle-eastern air to them.
    Rating:

  • Way of Chivalry
    Mood/Style: Rock
    Comment:
    Battle music. This is very similar to "Blaze of Assault" and "Fire Raid".
    Rating:

  • With the Hero
    Mood/Style: Epic, March, Orchestral
    Comment:
    Another brass-dominated Albert Odyssey song. Probaby no surprises there.
    Rating:


       

    ALBERT ODYSSEY: LEGEND OF ELDEAN
    (Sega Saturn - 1996)

    Composer: Naoki Kodaka

    Naoki Kodaka is somewhat well-known for his excellent NES soundtracks (think Blaster Master, Journey to Silius, Batman, and Super Spy Hunter), but this departs from his usual hard-driving rock repertoire (well, everything except the battle themes anyway), taking on a more celtic/middle-eastern approach. Real violinists were hired for the overworld themes as they're listed in the game's ending credits. Anyone who owns the game can hear the Redbook Audio tracks by putting the game in a CD player, but I've also included many songs that were not streamed and could only otherwise be heard by playing the game or buying the out-of-print soundtrack CD.

    "Albert Odyssey's soundtrack is one of the most riveting, memorable, and haunting that I have ever heard." - FlyingOmelette.com review

    NOTE ON CD VERSIONS VS. GAME VERSIONS: For some tracks, I have both a version ripped from the soundtrack CD and a version ripped directly from the game. For whatever reason, the game versions seem to have clearer sound, but depending on your sound system, you might detect clipping in them (due to my old PC being really cruddy for ripping game music). If you don't notice it, then you're better off with the game versions. If you do notice it, then download the CD versions instead.

    Music also featured on:
    Albert Odyssey Character & Music Gallery

  • A Better Appraisal
    Mood/Style: Middle-Eastern, Orchestral
    Comment:
    The shop theme is not one that I strongly recommend, but I've had a midi of it on my Albert Odyssey Character & Music Gallery for a long time, so here's the original song. That, and at least now you can listen to it without having to hear those shopkeepers' annoying coffee slurping noises.
    Rating:

  • A Gentle Breeze on the Plains - (Ripped from CD)
  • A Gentle Breeze on the Plains - (Ripped from Game)
    Mood/Style: Celtic, Melancholy, Orchestral
    Comment:
    Beautiful, lute-strumming medieval/celtic piece from the town of Gigarl. The version ripped from the game doesn't have a fadeout (the song has an auto-ending point, anyway), but the sound quality is a little higher.
    Rating:

  • Adagio
    Mood/Style: Adagio, Choral, Orchestral
    Comment:
    The church theme. Kind of slow and pretty.
    Rating:

  • Ancient Breath
    Mood/Style: Atmospheric, Ethereal, Ominous, Orchestral
    Comment:
    Pretty, ambient general cave theme.
    Rating:

  • Another Loan?
    Mood/Style: Middle-Eastern, Orchestral
    Comment:
    Lulu the annoying peddler's theme. It's actually quite similar to the normal shop theme.
    Rating:

  • Aria
    Mood/Style: Classical, Orchestral, Waltz
    Comment:
    Technically, not an aria, it's the short little waltz that Eka dances to when you first meet her at the bar in Gigarl.
    Rating:

  • Assault - (Ripped from CD)
  • Assault - (Ripped from Game)
    Mood/Style: Hard Rock
    Comment:
    The regular battle music. Although it's not streamed like some of the other music in this game, it's still quite impressive, even managing some electric guitar. The game version is 2 loops while the CD version is only one loop, but due to the game's loading delays it sounds as though the game version doesn't quite start right when compared to the CD version - like it's about a split second off at the beginning. Technically speaking, it's true to the game, but it's probably not supposed to be like that.
    Rating:

  • At the End of the Deep World - (Ripped from CD)
  • At the End of the Deep World - (Ripped from Game)
    Mood/Style: Adagio, Orchestral
    Comment:
    This song from the Kingdom of Gadel is actually a combination of two different songs from the original Super Famicom Albert Odyssey game, "The Road Walked By Heroes" and "At the Base of Gort's Flag". The version ripped from the game does not have a fadeout (it ends when the song does), and depending on what sound system I listen to it on, I can detect some clipping, but I put it back up because I've been told the sound is clearer on the game rips than the CD rips and I can kind of see (or hear) what is meant by that.
    Rating:

  • Bewildered Soul - (Ripped from CD)
  • Bewildered Soul - (Ripped from Game)
    Style/Mood: Dark, Gothic, Ominous, Orchestral
    Comment:
    A strange foreboding melody, very appropriate for an evil vampire's mansion. This music just feels like a death march. (It also bears an uncanny resemblance to the Pirate Fortress song from The Legend of Zelda: Majora's Mask.) Game rip might have a minor amount of clipping.
    Rating:

  • Blessing of the Earth and Greenery
    Style/Mood: Tribal, Tropical
    Comment:
    Music from the beastmen's village of Tomari. Here's something weird - the chanting in this song is identical to a chant heard in one of the songs in Crash Bandicoot. I'm wondering who ripped off who, or if they both borrowed from something else...
    Rating:

  • Castle of the Heavens - (Ripped from CD)
  • Castle of the Heavens - (Ripped from Game)
    Style/Mood: Epic, March, Orchestral
    Comment:
    The music for Radoria's Flying Castle. It's a great piece, with brass, bells, and the sense of impending doom.
    Rating:

  • Confusing Road - (Ripped from CD)
  • Confusing Road - (Ripped from Game)
    Style/Mood: Middle-Eastern, Ominous, Orchestral
    Comment:
    The music of the Graveyard of Ages (and some other areas) is kind of middle-eastern in tone. Nice use of tambourines and pizzicato strings.
    Rating:

  • Descendant of the Dragon - (Ripped from CD)
  • Descendant of the Dragon - (Ripped from Game)
    Style/Mood: Asian, Melancholy
    Comment:
    The Dragonmen Shrine theme is a soft, melancholy melody with a far east flavor and cool use of bongo drums.
    Rating:

  • Distant Fortress - (Ripped from CD)
  • Distant Fortress - (Ripped from Game)
    Style/Mood: Epic, March, Orchestral
    Comment:
    Balan's Fortress music sounds one part march and one part mariachi.
    Rating:

  • Embracing the Memory - (Ripped from CD)
  • Embracing the Memory - (Ripped from Game)
    Style/Mood: Adagio, Orchestral, Romantic
    Comment:
    Nice breezy melody from the Harpy Forest, the first town in the game. Game rip might have noticeable clipping.
    Rating:

  • Estranto
    Style/Mood: Celtic, Melancholy, Orchestral, Waltz
    Comment:
    Cirrus's theme is a beautiful, beautiful sad melody dominated by harp and flute. Has a slight Celtic flavor to it, as does much of Albert Odyssey Gaiden's music. I have a hard time listening to this one without feeling a little sad. Redbook Audio.
    Rating:

  • Exceeding the Limits - (Ripped from CD)
  • Exceeding the Limits - (Ripped from Game)
    Style/Mood: Hard Rock
    Comment:
    The boss theme is similar to the regular battle music. It's a different tune, but has similar instrumentation, tempo, and style. Both are excellent downloads, especially since these can't be ripped from the game CD because they're not Redbook Audio.
    Rating:

  • Fallen Angel
    Style/Mood: Dark, Gothic, Hard Rock, Suspenseful
    Comment:
    The big boss battle music that I believe is first used for Balan. Very, very heavy on the use of organ.
    Rating:

  • Fin 1
    Style/Mood: Ballad, Orchestral, Romantic
    Comment:
    A short, but pretty melody used at the very end of the credits sequence. Redbook Audio.
    Rating:

  • Four Great Holy Towers - (Ripped from CD)
  • Four Great Holy Towers - (Ripped from Game)
    Style/Mood: Choral, Dark, Ominous
    Comment:
    If it's possible for music to sound scary, this one would fit the description. Very ominous, foreboding melody.
    Rating:

  • Heaven, Resounding Wings
    Style/Mood: Epic, Orchestral
    Comment:
    This song is only used in a few brief areas of the game. It's the theme song of the Silver Vixens and is basically a brass remix of the overworld theme.
    Rating:

  • Holy Radiance
    Style/Mood: Adagio, Choral, Orchestral
    Comment:
    This is quite literally the exact same song as Adagio, with the only difference being that this one sounds a little higher-pitched than the other. I have no idea why there are two versions of the same song in the soundtrack, and nor could I tell you where one occurs as opposed to the other.
    Rating:

  • In the Gentle Sunlight
    Style/Mood: Adagio, Orchestral
    Comment:
    Solace town music. Vaguely reminds me of Toroia from Final Fantasy IV.
    Rating:

  • Magic Kingdom
    Style/Mood: Middle-Eastern, Orchestral, Waltz
    Comment:
    The music of Fargasta, the final dungeon. If it sounds familiar to you, that might be because it's based on the waltz that Eka danced to earlier in the game.
    Rating:

  • Main Theme 1
    Style/Mood: Celtic, Orchestral, Waltz
    Comment:
    The first of the two overworld themes is a romantic ballad with a slightly Celtic feel. Excellent violin work in these pieces. Redbook Audio.
    Rating:

  • Main Theme 2
    Style/Mood: Ballad, Celtic, Orchestral
    Comment:
    Wonderfully flowing piece of music for the airship, Cornelius. It combines some of the overworld melodies into a more whimsical, faster-paced song. Redbook Audio.
    Rating:

  • Mysterioso
    Style/Mood: Celtic, Melancholy, Orchestral, Waltz
    Comment:
    The second of the two overworld themes. I prefer the first Overworld music, but this one is really, really good, too. It's a testament to just how good this game's music really is. Redbook Audio.
    Rating:

  • Overflowing Memories
    Style/Mood: Melancholy, Orchestral, Waltz
    Comment:
    This music is only used in a few areas of the game, most notably Pike's dream sequence near the beginning. As such, it's not a very long or complicated song, just enough to give a sense of mood and atmosphere.
    Rating:

  • Palace of Pleasure
    Style/Mood: Acoustic, Flamenco, Latin
    Comment:
    The general bar and pub theme. Think acoustic guitar and flamenco dancers.
    Rating:

  • Prayer of the Holy Mother
    Style/Mood: Choral, Orchestral
    Comment:
    The music of Agnes, the first town in the second half of the game. Kind of gives you the feeling of being in a church.
    Rating:

  • Prologue
    Style/Mood: Dark, Middle-Eastern, Ominous, Orchestral
    Comment:
    The music from the opening cinema sequence. It's very moody and foreboding, and the great thing about having this mp3 is that it's the only way to listen to this song without the annoying voiceover and sound effects.
    Rating:

  • Remembering Those Who Have Passed On - (Ripped from CD)
  • Remembering Those Who Have Passed On - (Ripped from Game)
    Style/Mood: Melancholy, Orchestral
    Comment:
    One of the saddest-sounding pieces of game music I've ever heard. This occurs when Pike stumbles upon the remains of his hometown, Karnait. Quite a poignant moment in an otherwise humorous game, and this music really hammers it in. (No fadeout on the game version. It ends when the song does.)
    Rating:

  • Serenade
    Style/Mood: Melancholy, Orchestral
    Comment:
    I do not know why this is called "Serenade" because I tend to think of a serenade as a love song and it's not used for any romantic scenes. It's the game's obligatory melodramatic piece for all those really sad moments. Redbook Audio.
    Rating:

  • Solitude
    Style/Mood: Ballad, Orchestral, Romantic
    Comment:
    I think this song's title got mixed up with Serenade. It would seriously make more sense if they were switched. Anyway, this is the love song that plays when Pike and Eka go to Eka's house for dinner. It's a psuedo-Italian/romantic song that sounds like it'd fit perfectly into a movie scene. Redbook Audio.
    Rating:

  • The Blue Sky Clears
    Style/Mood: Adagio, Ambient, Atmospheric, Orchestral
    Comment:
    Music from Weran, the birdman village. A quiet, ambient song.
    Rating:

  • The Flower Capital - (Ripped from CD)
  • The Flower Capital - (Ripped from Game)
    Style/Mood: Celtic, Orchestral
    Comment:
    Bagpipes? Bagpipes?! We don't need no stinkin' bagpipes!! Actually, this song proves that we do. It's the Chestoria town theme.
    Rating:

  • Title
    Style/Mood: Epic, Orchestral, Overture
    Comment:
    This is a short, but amazing little piece of music. Starting off with a resounding trumpet flourish, the music then segues into a romantic ballad, which is reminiscent of the game's overworld and airship themes, before finally closing with more trumpets and bells. Redbook Audio.
    Rating:

  • Walking Together
    Style/Mood: Celtic, Orchestral
    Comment:
    Kia's theme.
    Rating:


       


    (NES - 1993)

    Composer: Jeroen Tel

    Didn't seem like the NES version of Alien 3 was a very good game (sort of like the movie), but it has a decent soundtrack, courtesy of Jeroen Tel who was known for composing soundtracks for Commodore 64 games.

  • Final Score
    Style/Mood: Soft Rock
    Comment:
    The music played during the score display screen shown at the end of the game. This is on the more laid-back end of this soundtrack's spectrum. The rest is more upbeat than this.
    Rating:

  • Guardian 1
    Style/Mood: Rock
    Comment:
    One of the boss themes. After every few stages, you'll fight an Alien Queen.
    Rating:

  • Guardian 2
    Style/Mood: Rock, Techno
    Comment:
    Another boss theme, though it's still against an Alien Queen. This one has a "Mortal Kombat" vibe to it.
    Rating:

  • Level 1 & 2
    Style/Mood: Rock
    Comment:
    The stage music is "where it's at" in this game's soundtrack. This is a very long song, clocking at about 2:30 before the first loop.
    Rating:

  • Level 3 & 4
    Style/Mood: Rock
    Comment:
    The music for the next set of levels also clocks at about 2:30 before the first loop. Amazingly long and complicated stuff.
    Rating:

  • Level 5 & 6
    Style/Mood: Rock
    Comment:
    The songs start to shorten up a bit for the last few sets of stages, but still have that hard-drivin' beat.
    Rating:

  • Level 7 & 8
    Style/Mood: Rock
    Comment:
    The shortest stage music yet.
    Rating:

  • Main Title
    Style/Mood: Rock
    Comment:
    The title theme is also very long and complicated. This is my favorite song in the game. It caught my attention right away when I first booted it up.
    Rating:

  • Mission Accomplished
    Style/Mood: Cheerful, Rock
    Comment:
    If you're wondering why the ending song sounds so upbeat, it's because the game has a much happier ending than the movie did. Spoiler Alert: Ripley actually lives.
    Rating:


       


    (Sega Genesis - 1992)

    Composer: Fumihito Kasatani

    I don't know much about this game, other than what I saw playing during the game's opening demo. I do like some of its soundtrack, though, and my music section doesn't get enough Sega Genesis/Megadrive love.

  • Final Boss 1
    Style/Mood: Ominous, Suspenseful
    Comment:
    The first part of the final boss music almost has a "Western" style quality to it.
    Rating:

  • Final Boss 2
    Style/Mood: Ominous, Suspenseful
    Comment:
    The second part of the final boss fight music is more mechanical-sounding.
    Rating:

  • Staff Roll
    Style/Mood: Ballad, Cheerful
    Comment:
    Happy ending music.
    Rating:

  • Stage 1-1
    Style/Mood: Cheerful, Epic, Rock
    Comment:
    The first stage music really caught my attention. Very nice. My favorite song in this game.
    Rating:

  • Stage 1-2
    Style/Mood: Rock
    Comment:
    The second part of Stage 1 has music closer in style to techno/rock than the first part.
    Rating:

  • Stage 1-3
    Style/Mood: Ominous
    Comment:
    Things get a little darker and more ominous for the third part.
    Rating:

  • Stage 2
    Style/Mood: Rock
    Comment:
    Back to fast-paced music for Stage 2. This one doesn't have multiple parts.
    Rating:

  • Stage 3
    Style/Mood: Rock
    Comment:
    Stage 3 also contains fast-paced, heart-pounding rock/techno music.
    Rating:

  • Stage 4
    Style/Mood: Orchestral, Rock
    Comment:
    Stage 4's music is slower-paced and more orchestral than the previous songs.
    Rating:

  • Stage 5-1
    Style/Mood: Ominous, Suspenseful
    Comment:
    Slower, darker stuff for the first part of Stage 5. Almost sounds like organ music.
    Rating:

  • Stage 5-2
    Style/Mood: Ominous, Rock, Suspenseful
    Comment:
    Pace picks up again for part 2.
    Rating:

  • Stage 6-1
    Style/Mood: Ominous, Suspenseful
    Comment:
    And it's slow again for Stage 6, Part 1.
    Rating:

  • Stage 6-2
    Style/Mood: Mechanical, Rock, Suspenseful
    Comment:
    That pseudo-Western/Mechanical music returns for part 2 of Stage 6.
    Rating:

  • Stage 7
    Style/Mood: Ominous, Orchestral, Suspenseful
    Comment:
    This also sounds like organ music. It wouldn't be entirely out-of-place in a Castlevania game.
    Rating:


       

    ALUNDRA
    (Sony Playstation - 1997)

    Composer: Kohei Tanaka

    Kohei Tanaka has a very impressive resume of various games and anime series that he's composed music for, and one of his best is the score for the Playstation adventure title, Alundra. Using various styles for the game's many settings and moods, all done with an epic orchestral flair, Alundra greatly exemplifies his diversity and breadth of talent.

  • Alundra
    Style/Mood: Flamenco, Latin, Orchestral
    Comment:
    The flamenco-style opening song from the original Japanese opening FMV. Even though Working Designs made their own new opening sequence with new music (see below), this can still be seen and heard on the American version if you wait at the title screen.
    Rating:

  • American Opening
    Style/Mood: Hard Rock, Heavy Metal
    Comment:
    Working Designs added this hard rock number (that I'm told bears resemblance to the Metallica song "Creeping Death") to the beginning of the game. I do not know who actually composed it.
    Rating:

  • Dream a Dream
    Style/Mood: Atmospheric, Etherial, Orchestral
    Comment:
    Music used for a lot of different dungeons in the game. The sound test calls it "Coastal Cave" because I think that's where it's first heard.
    Rating:

  • Game Over
    Style/Mood: Melancholy, Orchestral
    Comment:
    Considering how tough this game is, you'll probably be hearing this a lot.
    Rating:

  • Happiness
    Style/Mood: Cheerful, Orchestral
    Comment:
    Appears to be an unused track that's present in the game data, but can't be heard anywhere in the game. It sounds suspiciously like it was intended to be ending music.
    Rating:

  • Jess
    Style/Mood: Adagio, Orchestral
    Comment:
    Theme music for the character, Jess. It would appear this song was omitted from the official soundtrack CD.
    Rating:

  • Kline's Dream
    Style/Mood: Atmospheric, Orchestral
    Comment:
    Or "Kline's Nightmare" as the sound test calls it. The only place this is heard in the game is during the snowy nightmare dungeon of Kline the werewolf character.
    Rating:

  • Melzas ~ The Combined God
    Style/Mood: Epic, Orchestral, Suspenseful
    Comment:
    The final boss music. This one has a very interesting sense of progression and timing. Um...too bad the final boss is so pathetically easy, you will probably beat him long before you've heard this to the end once.
    Rating:

  • On the Ship
    Style/Mood: Orchestral, Tropical, Waltz
    Comment:
    From the ship at the very beginning of the game. Omitted from the official soundtrack CD.
    Rating:

  • Reflecting
    Style/Mood: Acoustic, Latin
    Comment:
    The save file music is a harmonious little acoustic guitar number.
    Rating:

  • Requiem
    Style/Mood: Melancholy, Orchestral
    Comment:
    This is called "Dust to Dust" in the in-game sound test. It's the obligatory "sad sounding" music for all those heartwrenching moments and it's particularly touching.
    Rating:

  • Ronin ~ The Priest Gone Astray
    Style/Mood: Dark, Ominous, Orchestral, Suspenseful, Western
    Comment:
    The music for the boss fight with Ronin. Parts of this remind me of something out of a western movie's score, which is a recurring theme in this game's music.
    Rating:

  • The Black Angel Come Forth
    Style/Mood: Dark, Orchestral, Suspenseful
    Comment:
    This boss music starts off sounding like something from a circus (an almost Danny Elfman-like composition), which is something Kohei Tanaka has a certain penchant for, but then it quickly gets all hectic and crazy!
    Rating:

  • The Child's Dream
    Style/Mood: Gothic, Orchestral, Western
    Comment:
    Music for the twins' nightmare dungeon. This is my favorite song in the game. It has a real "wild west" flavor to it, like something from The Good, The Bad, and The Ugly.
    Rating:

  • The House of Taran
    Style/Mood: Atmospheric, Ethereal, Gothic, Ominous, Orchestral
    Comment:
    The first dungeon test of the game is Tarn's Manor with its eerie, haunting music.
    Rating:

  • The Lizardman's Lair
    Style/Mood: Gothic, Ominous, Tribal
    Comment:
    The Lizardman's Lair is one of the game's many dungeons. There might even be more than one that uses this music.
    Rating:

  • The One Who Hates Man
    Style/Mood: Dark, Epic, Orchestral
    Comment:
    Boss battle! Not overly special, but you know how boss music is.
    Rating:

  • The Pub
    Style/Mood: Jazz, Swing
    Comment:
    The tavern theme was omitted from the soundtrack CD. It's rather distinct in style from the rest of the score.
    Rating:

  • The Shrine of the Lake
    Style/Mood: Epic, Gothic, Melancholy, Orchestral
    Comment:
    Or just "Lake Shrine" as the sound test calls it. Beautiful piano melody for the game's final area. It's especially effective in adding to the strange atmosphere during the beginning of the area when time is stopped.
    Rating:

  • The Village of Inoa
    Style/Mood: Cheerful, Orchestral, Tropical
    Comment:
    The town music. Has a tropical island feel to it.
    Rating:

  • The Wind That Shook the Earth
    Style/Mood: Cheerful, Epic, Orchestral
    Comment:
    The sound test calls this "Wandering the Field". It's one of my all-time favorite overworld themes from any game. There are parts of this music that actually give me the sensation of flying.
    Rating:


       

    ALUNDRA 2
    (Sony Playstation - 1999)

    Composer: Kohei Tanaka

    Alundra 2's score is a notch below Kohei Tanaka's previous work on its precedessor, Alundra, but one of the primary reasons is because Alundra 2 has a much more lighthearted and comical tone. Thus, the music takes on a bouncy, cartoonish quality, which is something that I often feel is one of the biggest mistakes game developers can make in choosing a soundtrack style, but Kohei Tanaka actually pulls it off with flying colors! Alundra 2 has some of the catchiest, can't-get-it-out-of-your-head songs around, and I guess that's to be expected from the guy who wrote one of the few pieces of circus music I've ever liked (the parade theme in Paladin's Quest).

    Music also featured on:
    Game Ending Songs Extravaganza
    Unused Game Music Oddities

  • Ancient Ruins
    Style/Mood: Epic, Middle-Eastern, Orchestral
    Comment:
    The music for the Seagull Ruins, Eden Ruins, and Old Varuna Ruins...basically all the ruins. Egyptian flavor with sitar and mysterious flute solos.
    Rating:

  • Battle With Demon Doll
    Style/Mood: Orchestral, Suspenseful
    Comment:
    The main boss battle music.
    Rating:

  • Bullfighting in Gyuu York
    Style/Mood: Flamenco, Latin, Orchestral
    Comment:
    So, I guess that means the town of Toroledo was called Gyuu York in the Japanese version? Anyway, this is the music from the bullfighting arena.
    Rating:

  • Carry On Everyday
    Style/Mood: J-Pop, Vocal
    Comment:
    The Japanese opening theme of Alundra 2 was not used in the American version of the game, but still exists in the game data. It's a very catchy J-Pop song that I uncovered in the American version one day when I was messing around with a Goldfinger accessory. I really like the use of saxophone and reed organ in this one.
    Rating:

  • Count Destoll Nijadoll
    Style/Mood: Epic, Ominous, Orchestral
    Comment:
    The baron's theme.
    Rating:

  • Devil Island
    Style/Mood: Middle-Eastern, Ominous, Orchestral
    Comment:
    Very good song that sounds similar to the Tarn's Manor theme from the original Alundra game.
    Rating:

  • I'm Home
    Style/Mood: Soft Rock, Vocal
    Comment:
    Goofy ending song with cheesy lyrics sung by voice actor BJ Ward, who provides the vocals for Princess Alexia in the game. This is the English version of the song.
    Rating:

  • Island of Paradise
    Style/Mood: Adagio, Orchestral, Tropical
    Comment:
    Eden Village theme. Also used for the scene aboard the ship.
    Rating:

  • Journey to Vanilla Kingdom
    Style/Mood: Epic, Orchestral
    Comment:
    The overworld map song. It's very short, but I love it!
    Rating:

  • Magic Knight Belgar
    Style/Mood: Epic, Ominous, Orchestral
    Comment:
    The only time this is used is during the cutscenes with Mileena's bodyguard, the mysterious Belgar.
    Rating:

  • Martini's Trap
    Style/Mood: Mechanical, Ominous, Orchestral
    Comment:
    This track is used for many of the game's dungeons, particularly those with a "mechanical" theme. It's rather relentless, almost aggravatingly so, but I love the way it segues into a more melodious part near the end, which is more typically Kohei Tanaka's style. I have to confess, though, I don't know who "Martini" is...
    Rating:

  • Mephisto's Rage
    Style/Mood: Epic, Orchestral, Suspenseful
    Comment:
    The second form of the final boss, the big turtle/alligator thing. Mephisto is pretty darn pissed off at you by this point, and this track shows it.
    Rating:

  • Momomoke Forest
    Style/Mood: Epic, Humorous, Orchestral
    Comment:
    Known as Kindra Forest in the US version, and it's also used for Tortuga Beach. One of the best songs in Alundra 2, it's a bouncy, lighthearted, epic piece with lots of fanfare and even some goofy sound effects. Captures the humorous mood of the game's story and atmosphere just perfectly.
    Rating:

  • Pirates of Puerto Medusa
    Style/Mood: Epic, Orchestral, Tropical
    Comment:
    Once you get this song in your head, you will never, ever get it out. Arrr! It be the pirate theme from Alundra 2, matey! (Okay, that's enough of that. Really. The song made me do it!)
    Rating:

  • Quiet Town
    Style/Mood: Adagio, Folk, Orchestral
    Comment:
    The normal town theme. A gentle, relaxing, breezy native flute melody.
    Rating:

  • Ruins of the Guardian God
    Style/Mood: Orchestral, Rock, Suspenseful
    Comment:
    This song is used for several differnt bosses, including those two guardian statues in the ruins and those eyeball bosses in the sea caves. It's my favorite boss theme in the game.
    Rating:

  • Soldier Boy Frit
    Style/Mood: Epic, Orchestral
    Comment:
    The title music. So, I guess Flint's name was "Frit" in the Japanese version. Thank goodness they changed that.
    Rating:

  • Star Key
    Style/Mood: Dark, Mechanical, Ominous, Orchestral, Waltz
    Comment:
    The music of the final dungeon. I'm giving an extremely cautious recommendation for this one. I can easily imagine it annoying some listeners, but I love the sinister-sounding progression, and it was omitted from the official CD soundtrack.
    Rating:

  • Sword King Jiken
    Style/Mood: Asian
    Comment:
    Jeehan's theme, who I guess was called "Jiken" in the Japanese version (and yet the entrances to his lair are marked with a letter "G").
    Rating:

  • Villager's Tragedy
    Style/Mood: Melancholy, Orchestral
    Comment:
    For a game whose story is mostly centered on comedy, this is an almost uncharacteristically sad and touching song.
    Rating:


    ARC THE LAD: TWILIGHT OF THE SPIRITS
    (Sony Playstation2)

    Composers: Koji Sakurai, Takayuki Hattori, Yuko Fukushima, Masahiro Andoh, Takashi Harada

    Like Alundra 2, Arc the Lad 4 got a lot of unfathomable crap from "professional" reviewers for its soundtrack, but most of them based that almost entirely on the voice acting (which isn't even bad, imo, and can be turned off). Game Informer's review said the music sounded like NES music. Uh, don't get me wrong, there's nothing wrong with NES music, but if you seriously think this sounds like chiptune technology, you're out of your gourd. Love it or leave it, Arc 4 has one of the best RPG soundtracks I've heard in recent years, including some fantastic electric guitar work alongside the more traditional epic strokes. Some of the incidental numbers sound more akin to what you'd hear in a movie than what's usually found in games.

  • Bebedora's Theme - Whoever's bright idea it was to not include this song on the game's official soundtrack should get his/her butt kicked! Bebedora's theme is one of my favorite songs from Arc the Lad 4. It's funny and whimsical, just like Bebedora, herself. Starts off sounding like a polka party, but then becomes akin to something you'd hear in the background of an animated movie.

  • Bloody Battle - Darc's boss battle theme. I like Kharg's a little more.

  • Cathena Town Theme - Another good piece that was left off the OST.

  • Darc ~ Way of the Supreme Ruler - This is Darc's overworld theme from Arc 4. It's an epic-sounding orchestrated piece, and I like how it starts, but it kind of just fizzles out at the end as though it's unfinished...unlike Kharg's theme which has a really bombastic ending. Still a great piece worth a download, though.

  • Drakyrnia ~ Proud Loneliness - Difficult to describe this one, but it's one of my favorites. Really fitting for a town that's carved out of mountains.

  • Kharg ~ Soaring Wish - This is Kharg's overworld theme. A truly amazing, uplifting orchestrated epic! I really love how it ends, too. Lots of drums, bells, horns and all that great stuff!

  • Maluise Tower Theme - Another good piece that was left off the OST. Love the distorted guitar in this one!

  • Natural Selection - This is Darc's fixed battle theme (which is MUCH better than his random battle theme, so I'm glad it was included on the CD soundtrack in favor of that one.) Starts off with lots of primordial drums and bagpipes (!) and segues into some orchestrated stuff, and even an electric guitar section. And it all comes together really well! This might just be my favorite RPG battle music of all time.

  • Occupied Sulfas Theme - Of all the songs that were left off the OST, the one that puzzles me the most is that this one was eschewed in favor of the liberated Sulfas theme...and there's almost no questioning that this is the better song.

  • Offense and Defense - This is Kharg's random battle theme. Like Darc's, it also has heavily orchestrated and electric guitar riffs. I like Darc's battle theme a little more, but this comes very close.

  • Peisus Library Theme - Another good piece that was left off the OST. This one has a weird Asian flavor.

  • Sunlight (Maru's Theme) - TThe only time this song plays in the game is during the "meet cute" between Maru and Bebedora. It's a really strange, Asian-style piece, and it's rather short. It's similar to the Milmarna town music, but more upbeat and with more instrumentation.

  • The Audience (Church Ruins Theme) - This is the music that's heard in the Church Ruins area of Darc's quest. This is a very soft, relaxing melody that sounds more like it came from a movie soundtrack than a videogame. It's one of my absolute favorite pieces of game music.

  • The Day of Departure - This is the music from the cinema scene when the Big Owl airship takes off for the first time and Kharg says goodbye to his mother. Because it only occurs during that one short part of the game, it can be easy to overlook, but it's actually quite an amazing piece of work. I can't listen to it without feeling a little emotional.

  • The Flying Castle (Lower Floors) - A really energetic, rock guitar number that was left off the OST.

  • The Flying Castle (Upper Floors) - Once again, whoever's big idea it was to leave this song off the official soundtrack CD needs to get a foot to their behind! This is one of the best songs in the game and part of the reason I wanted the soundtrack - only to find out it wasn't on there!! Great electic guitar work in this one.

  • Theme of Arc the Lad - Bombastic title song. Reminds me of John Williams's stuff.

  • There Must Be A Soul (Stellar Memory - English Version) - Ever since I put up some music downloads for Arc 4, I got a ridiculous number of requests for this song. Well, here it is, ripped directly from the game's ending sequence.

  • There Must Be A Soul (Stellar Memory - Japanese Version) - This is the same song as above, but with the Japanese lyrics. I have to confess I'm a bit partial to this version. I really love the instrumentation in this song. Reminds me a lot of the late Elmer Bernstein's soundtrack for Ghostbusters.

  • Trial - Kharg's boss battle theme. This is my favorite of the game's various boss tunes. Lots of weird chanting and heavy guitar work.

  • Wandering Soul - Nice melody that's heard in several of the game's areas, like the Parenz Ruins, the pyramid in Darc's chapter, and those ruins where you get the airship parts.


       

    ARCANA
    (Super NES)

    Composers: Jun Ishikawa & Hirokazu Ando

    Music also featured on:
    Game Ending Songs Extravaganza
    NES & SNES MIDI Conversions

  • A New Chapter
    Time: 0:52
    Size: 1.20 MB
    Automatic ending
    Comment:
    The brief, yet uplifting fanfare heard at the start of each chapter.
    Rating:

  • Alchemist's Workshop
    Time: 0:50
    Size: 1.16 MB
    2 loops with fadeout
    Comment:
    Your typical bellydancer song.
    Rating:

  • Cavern of Ice
    Time: 1:13
    Size: 1.67 MB
    1 loop with fadeout
    Comment:
    Appropriately chilling music for the massive Ice Mine dungeon. That place feels like a frozen tomb.
    Rating:

  • Conflict
    Time: 1:23
    Size: 1.91 MB
    2 loops with fadeout
    Comment:
    The battle music. Arcana has a pretty decent battle theme, considering I usually think they're the weakest part of RPG soundtracks.
    Rating:

  • Crowded Marketplace
    Time: 1:31
    Size: 2.09 MB
    2 loops with fadeout
    Comment:
    The town music. A calliope and recorder melody that's like a neverending carousel. Try NOT to find yourself whistling this one afterwards.
    Rating:

  • Dark Castle Bintel
    Time: 2:19
    Size: 2.13 MB
    2 loops with fadeout
    Comment:
    The final dungeon's music. It has a long intro, but it's great when the melody takes over.
    Rating:

  • Darwin's Theme
    Time: 1:31
    Size: 1.40 MB
    2 loops with fadeout
    Comment:
    This music overtakes the area theme whenever Darwin the Elf is in your party. Darwin comes and goes so you only get to hear this a few times in the game.
    Rating:

  • Decisive Battle
    Time: 2:54
    Size: 3.99 MB
    2 loops with fadeout
    Comment:
    The kickin' boss theme!
    Rating:

  • Draven's Valley Pass
    Time: 0:54
    Size: 1.24 MB
    2 loops with fadeout
    Comment:
    This one's short, but I like it. Fun traveling melody.
    Rating:

  • Our Story's Name
    Time: 1:18
    Size: 1.80 MB
    2 loops with fadeout
    Comment:
    The lovely and somewhat-ominous title theme.
    Rating:

  • Prologue to the Tale
    Time: 2:45
    Size: 2.52 MB
    2 loops with fadeout
    Comment:
    Ominous opening story theme, perfectly underscores the mood and tone of what's being shown and talked about on-screen.
    Rating:

  • Reinoll's Theme
    Time: 2:53
    Size: 2.64 MB
    2 loops with fadeout
    Comment:
    This is one of my favorite songs in Arcana and I believe it's only heard in that one small part where you meet Reinoll the Hermit in the woods.
    Rating:

  • Rooks the Card Master
    Time: 0:39
    Size: 927 KB
    2 loops with fadeout
    Comment:
    This is somewhere in the opening of the game. It's short and easy to miss.
    Rating:

  • Second Armageddon
    Time: 2:22
    Size: 2.18 MB
    2 loops with fadeout
    Comment:
    The final boss music. The moment this kicks in, you know you're in the fight of your life!
    Rating:

  • Shrine for the Worship of Chaos
    Time: 2:03
    Size: 1.87 MB
    2 loops with fadeout
    Comment:
    One of the most commonly-heard dungeon themes in Arcana. Very reminiscent of Final Fantasy-style music.
    Rating:

  • Silent Forest of Doubt
    Time: 2:07
    Size: 2.91 MB
    2 loops with fadeout
    Comment:
    Pretty and eerie.
    Rating:

  • The Legend
    Time: 2:36
    Size: 3.58 MB
    2 loops with fadeout
    Comment:
    A song from one of the cutscenes. It's actually a slower version of the final boss theme.
    Rating:

  • The Symphony of Elemen
    Time: 4:15
    Size: 3.90 MB
    Automatic ending
    Comment:
    Fantastic symphonic ending theme. One of my favorite songs from a game, period, and also made my Top 50 Endings.
    Rating:



    (Sony Playstation 2 - 2004)

    Composers: Ken Nakagawa & Daisuke Achiwa

    Atelier Iris: Eternal Mana is a game I haven't played yet, so I can't tell you much about its music, except that it has a very lively soundtrack that's easy to like even if you haven't played it. I was cheated out of this game's soundtrack CD years ago. I reserved a copy at a game store and you were supposed to get a free soundtrack CD for preordering, but I didn't get one. That was the last time I ever preordered a game. Well, nuts to that, I'll just provide the best of it here instead. Note that I've timed my rips to two loops. I believe the songs only lasted for one loop on the CD soundtrack.

  • A Small Studio
    Style/Mood: Celtic, Cheerful, Orchestral
    Comment:
    This soundtrack contains a lot of Celtic-inspired songs, and this is a good example of one.
    Rating:

  • Albion
    Style/Mood: Epic, Orchestral, Overture
    Comment:
    The lonely violin intro of this song made me think it was going to be very melancholy, but then it becomes a grand, epic orchestral overture of sorts. Reminds me of the type of music used often for castles in RPGs.
    Rating:

  • Alchemic Blast
    Style/Mood: Rock
    Comment:
    Reminds me of the type of music that you hear in the intros of anime series. A lot of music in this game has an Asian style to it and there's a slight hint of that here.
    Rating:

  • Anchors and Fishhooks
    Style/Mood: Middle-Eastern
    Comment:
    Judging by the title, this is probably either a ship or port town music. Sounds very Middle-Eastern or possibly Indian, due to the use of sitar.
    Rating:

  • Animal Village
    Style/Mood: Celtic, Cheerful, Orchestral
    Comment:
    This is a remix of "City of Bells" (see below), and sounds like the Mushroom Kingdom music from Super Mario RPG.
    Rating:

  • Barren Earth
    Style/Mood: Celtic, Epic, Orchestral
    Comment:
    Like something out of Lord of the Rings. Very epic, sweeping piece, with several changeups in mood.
    Rating:

  • Beat of Illusion
    Style/Mood: Rock
    Comment:
    More anime-inspired, j-pop style stuff.
    Rating:

  • City of Bells
    Style/Mood: Celtic, Epic, Orchestral
    Comment:
    Although it reminds me of the Mushroom Kingdom theme from Super Mario RPG, this is one of the most robust songs in this soundtrack and the one that convinced me to put the music up.
    Rating:

  • Cute Little Witch
    Style/Mood: Cheerful, Orchestral
    Comment:
    Cute Little Witch has a cute little song.
    Rating:

  • Deceitful Wings
    Style/Mood: Hard Rock
    Comment:
    Sounds like a boss theme. Don't let the intro fool you, it'll get moving in a few moments. Also one of the longest songs in the score.
    Rating:

  • Drive Into the Dark
    Style/Mood: Middle-Eastern, Rock, Techno
    Comment:
    One of my favorites from this soundtrack. I love the mix of rock, techno, and Middle-Eastern vibe.
    Rating:

  • Duke of the Heavens
    Style/Mood: Hard Rock
    Comment:
    Another hard rockin' song. Reminds me a little of some Ys music.
    Rating:

  • Eternal Ground
    Style/Mood: Asian, Middle-Eastern, Ethereal, Orchestral
    Comment:
    This might very well be the first soundtrack I've ever heard that combines Asian and Middle-Eastern senses into one song.
    Rating:

  • Eyes of Eternity
    Style/Mood: Choral, Melancholy, Rock, Techno
    Comment:
    This one's hard to describe. A lot of female chanting on top of some melancholy rock and techno.
    Rating:

  • Ferocious Drive
    Style/Mood: Hard Rock
    Comment:
    Sounds like Mega Man music to me for some reason.
    Rating:

  • Forest of Innocence
    Style/Mood: Orchestral
    Comment:
    Had a really hard time getting this one properly timed. It's hard to tell where the loop is.
    Rating:

  • Frozen Lithograph
    Style/Mood: Asian, Melancholy, Waltz
    Comment:
    I was so captivated by this lovely Asian waltzing melody that if I hadn't been convinced by "City of Bells" to put up this game's music, this song would've sealed the deal.
    Rating:

  • Ground Shaker
    Style/Mood: Choral, Epic, Ominous, Orchestral
    Comment:
    Very intriguing, rather heavy-hearted orchestral epic.
    Rating:

  • Horned Enigma
    Style/Mood: Hard Rock
    Comment:
    The music sounds a lot like the Stage 5 theme from Thunder Force V.
    Rating:

  • Inferno
    Style/Mood: Hard Rock
    Comment:
    The use of a reed organ in this one gives it a retro feel. Like some of the music in Persona 2.
    Rating:

  • Klein and His Friends
    Style/Mood: Cheerful, Orchestral
    Comment:
    This one reminds me slightly of Legend of Mana's music. Short and sweet.
    Rating:

  • Konkon Spring
    Style/Mood: Asian
    Comment:
    Another really pretty, airy Asian melody. Quite authentic-sounding.
    Rating:

  • Lakeside
    Style/Mood: Folk
    Comment:
    A sort of folksy/bluegrass song with the gentle sound of splashing waves and even a sitar about halfway through. Really pretty.
    Rating:

  • Left Behind
    Style/Mood: Asian, Classical, Epic, Melancholy, Orchestral
    Comment:
    Man, this one really runs the whole gamut, starting off like a church organ fugue, then becoming more like an orchestral overture, before finally segueing into a melancholy Asian tune.
    Rating:

  • Legendary Wings
    Style/Mood: Rock
    Comment:
    It has the same name as an NES shoot-em-up, but sounds far different.
    Rating:

  • Little Boy
    Style/Mood: Celtic, Folk, Rock
    Comment:
    Not real fond of the song title, but the song itself is great! Sort of a lighthearted country folk/rock number with harmonica and banjo and a slight Celtic slant.
    Rating:

  • Looking For Home
    Style/Mood: Celtic, Cheerful, Epic, Folk, March
    Comment:
    I would almost describe this breathtaking melody as an Asian/Celtic folk mix.
    Rating:

  • Lost Technology
    Style/Mood: Asian, Atmospheric, Mechanical
    Comment:
    Asian melody layered over a mechanical/techno synth palette.
    Rating:

  • Mana Chaos
    Style/Mood: Asian, Atmospheric, Epic
    Comment:
    A bit less elaborate than most of the soundtrack, but still an uplifting track.
    Rating:

  • Memories of Her
    Style/Mood: Asian, Melancholy
    Comment:
    Sad Asian song. Not very complex, but enough to give a sense of the emotion.
    Rating:

  • Moment of Wind
    Style/Mood: Celtic, Epic, Folk
    Comment:
    Back to that Celtic highstepping stuff. There's even some chanting present in this one.
    Rating:

  • Night Together
    Style/Mood: Adagio, Classical
    Comment:
    Sounds like a music box-style lullaby, but played on electric piano.
    Rating:

  • No Man's Land
    Style/Mood: Asian, Epic, Rock
    Comment:
    Another song I'm very fond of, and it kind of reminds me of Ys music.
    Rating:

  • Operation Popcorn
    Style/Mood: Epic, March, Orchestral
    Comment:
    Weird title, typical RPG-ish orchestral march.
    Rating:

  • Path to the Spirit King
    Style/Mood: Asian, Epic, Orchestral
    Comment:
    Love the progression on this one. Makes me feel like I'm in the land of the samurai.
    Rating:

  • Personal Path
    Style/Mood: Adagio, Asian, Classical, Melancholy
    Comment:
    Rather authentic-sounding cello in this solemn little lament.
    Rating:

  • Playground
    Style/Mood: Choral, Gothic, Rock
    Comment:
    Gothic rock-style song with a lot of female chanting.
    Rating:

  • Rain Drop Waltz
    Style/Mood: Asian, Orchestral, Waltz
    Comment:
    Another pretty Asian melody, this time in a 3-step waltz.
    Rating:

  • Sadness on the Wind
    Style/Mood: Asian, Melancholy, Orchestral
    Comment:
    Just from the title you could probably tell this is a sad song, probably intended for the more melancholy moments of the game.
    Rating:

  • Shopping in Arcose
    Style/Mood: Cheerful, Folk
    Comment:
    All of these "Shopping" songs have the same melody, but are played with a different instrumental palette. I'm guessing they're town and/or shop themes. This one is a country-esque harmonica version with a bit of sitar at the end.
    Rating:

  • Shopping in Delaneri
    Style/Mood: Cheerful, Folk
    Comment:
    Very similar to the above song, but has an icier feel to it, even replacing the ending sitar with sleighbells. Maybe for a wintry area?
    Rating:

  • Shopping in Kavoc
    Style/Mood: Cheerful, Folk
    Comment:
    Same song again, but more generic than the other two versions.
    Rating:

  • Sleeping Truth
    Style/Mood: Asian, Melancholy, Orchestral
    Comment:
    Another sad-sounding song with the Far East sound samples, and a piano solo in the second half.
    Rating:

  • Spirit of the Forest
    Style/Mood: Asian, Atmospheric
    Comment:
    Well, I guess it's forest music, but it's very hard to describe.
    Rating:

  • Spirit's Home
    Style/Mood: Asian
    Comment:
    Must be a lot of Asian mythological influence in this game, judging by all these songs and their titles.
    Rating:

  • The Name's Beggur!
    Style/Mood: March, Orchestral
    Comment:
    This Russian-style march is different from everything else and almost sounds out-of-place amongst all the Asian and Celtic stuff.
    Rating:

  • Tower of Death
    Style/Mood: Hard Rock, Middle-Eastern
    Comment:
    Rock music with a sitar.
    Rating:

  • Town of Snow & Glass
    Style/Mood: Asian, Epic, Orchestral
    Comment:
    Another song that sounds like a music box, and has a really neat progression from a humble lullaby beginning to a more epic-sounding send-off.
    Rating:

  • Undeveloped Region
    Style/Mood: Asian, Celtic, Rock
    Comment:
    This song combines elements of the game's general Celtic, Asian, and Middle-Eastern tendencies into one sweeping folk-rock marriage.
    Rating:

  • Whistle
    Style/Mood: Folk, Melancholy, Western
    Comment:
    Another "lone wolf" in the sense that it's the only song in the score that has a Western style. A very lonely whistling melody, just as the title implies.
    Rating:

  • Witch's Forest
    Style/Mood: Celtic, Cheerful, Folk
    Comment:
    Must not be a very scary witch, judging from the sound of this.
    Rating:


    AXELAY
    (Super NES)

    Composer: Sotaro Tojima

  • Level 1: Unkai - The first level theme of Axelay is hard-hitting, fast-paced, and really grabs your attention, jerking you right into the action.

  • Level 3: Mother - This one's is more jazz-inspired and has some really crazy parts (just wish I knew what was up with those strange burping sounds).

  • Level 4: Silence - This ambient piece is, imo, the best song in Axelay. If you only download one Axelay song, make it be this one.

  • Level 5: Burning - The molten lava planet contains another fast-paced, suspense-ridden musical track.

  • Return to Mother - Great ending song that remixes part of the Level 1 theme into a supercharged number that goes out with a bang. This made my original Top 50 endings.


       

    AZURE DREAMS
    (Game Boy & Sony Playstation)

    Composer: Hiroshi Tamawari

    Note: These mp3s were all originally part of my Azure Dreams Monster Shrine. They are all from the Game Boy version of the game except when otherwise noted. (The Game Boy remake actually has a better soundtrack than the original Playstation game.)

    Music also featured on:
    Azure Dreams Monster Shrine

  • Floor of the Sky
    Time: 2:05
    Size: 1.92 MB
    2 loops with fadeout
    Comment:
    This is my third favorite song in the game. Even though you didn't really know the ancients, this melancholy tune can make you feel for them, nevertheless.

  • Title Theme
    Time: 1:14
    Size: 1.14 MB
    2 loops with fadeout
    Comment:
    Catchy title song!

  • Tower Basement: Lower Floors
    Time: 1:45
    Size: 1.60 MB
    2 loops with fadeout
    Comment:
    This is my favorite song in the game. This is very fitting for your approach to the 99th floor of the tower basement.

  • Tower Basement: Upper Floors
    Time: 1:49
    Size: 1.66 MB
    2 loops with fadeout
    Comment:
    This is the music you hear when you first enter the tower basement (and for quite a few floors down). The basement songs are darker in tone than the normal tower themes.

  • Tower of Monstrosity: Lower Floors (GB)
    Time: 1:29
    Size: 1.37 MB
    2 loops with fadeout
    Comment:
    This is the only song that got carried over from the Playstation version of the game. While it wasn't the greatest song in the world to begin with, it's still lost something in the transition.

  • Tower of Monstrosity: Lower Floors (PS1)
    Time: 2:59
    Size: 2.73 MB
    2 loops
    Comment:
    This is from the Playstation version of the game. It's better than the GB version, though I wouldn't say it's a great song. It's here if you want it, though.

  • Tower of Monstrosity: Middle Floors
    Time: 1:11
    Size: 1.08 MB
    2 loops with fadeout
    Comment:
    This is my second favorite song in the game. A much better variation of the original tower theme. (Despite the inferior sound capabilities, the GBC version of Azure Dreams actually has a better soundtrack than the PS1 version.)

  • Tower of Monstrosity: Top Floor
    Time: 1:41
    Size: 1.41 MB
    2 loops with fadeout
    Comment:
    Also used for the 99th floor of the tower basement. Sounds very much like a holy "shrine" theme. I can easily imagine it being played on an organ.

  • Tower of Monstrosity: Upper Floors
    Time: 1:13
    Size: 1.12 MB
    2 loops with fadeout
    Comment:
    You're almost at the top...It's yet another remix of the Lower Floors theme.

  • Town Theme: Level 1
    Time: 1:11
    Size: 1.08 MB
    2 loops with fadeout
    Comment:
    This is the Monsbaiya town music you hear when you first start the game. It's simple country-style stuff, but I like it a lot more than the original PS1 version's town music.

  • Town Theme: Level 2
    Time: 1:20
    Size: 1.22 MB
    2 loops with fadeout
    Comment:
    If you donate enough money to Nico's fundraiser and and upgrade the town to Level 2 status, this celtic-flavored piece becomes its music. This version also has greater variety in the music than the PS1 version.

  • DOWNLOAD SECTIONS
    A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | R | S | T | U | V | W | X | Y | Z

    BACK TO MAIN PAGE

    AddThis Social Bookmark Button Dreamhost