Great Video Game Music (B)

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(NES - 1989)

Composers: Masaaki Iwasaki, Shogo Sakai, Takafumi Miura, Yuji Suzuki, Yusuke Takahama, & Junichi Uchida

Considering this game has only a few tracks, I find that amount of credited sound engineers pretty ridiculous and imagine that some must've only worked on the sound effects, but there's no way to tell who did what, so I have to credit them all. On top of that, the songs originally came from the arcade version of the game, which is credited to two completely different composers. Confusing, even for someone who's a bad enough dude to rescue the president. Regardless, what little music is here is really darn good, and it seems like the NES version actually sounds better than the arcade version's music did.

  • Dragon Ninja
    Mood/Style: Rock
    Comment:
    This is one of two boss themes and I named it for the final boss, the Dragon Ninja. Other versions of this game are sometimes called "Bad Dudes vs. Dragon Ninja", but I like the succinctness of the NES version's title better.
    Rating:

  • Karnov
    Mood/Style: Rock
    Comment:
    The other boss theme is almost identical to "Dragon Ninja" and the only major difference is that it contains part of Karnov's theme from Data East's other popular title, Karnov. The reason being that Karnov actually is the first boss.
    Rating:

  • On the Move
    Mood/Style: Hard Rock
    Comment:
    This music is only used in two stages, the ones that automatically scroll. The second level is played out on the back of a moving tractor trailer and a later stage takes place on top of moving trains. Both of those stages use this song, which sounds so similar in parts to "Bloodlines" from Dracula X, that I wonder if Konami ripped it off.
    Rating:

  • Rescue the President!
    Mood/Style: Hard Rock
    Comment:
    This music is used for every stage that doesn't auto-scroll. If you're a bad enough dude to rescue the president, you should download this song and give it a good listen!
    Rating:


       


    (Nintendo 64 - 1998)

    Composer: Grant Kirkhope

    I'll give you fair warning that this game's music isn't going to be for everybody and I'm mainly making it available for those already familiar with it. It's a lot of bouncy calypso/carnival-style fare, which usually isn't my favorite type of game music, but Rare pulls it off rather well due to the excellent sound quality and the catchy, memorable melodies.

    Music Also Featured On:
    Unused Game Music Oddities

  • Advent (Unused Beta Song)
    Mood/Style: Cheerful, Orchestral
    Comment:
    This one's not really much of a song and it sounds very unfinished, but I'm making it available because it's sort of interesting. It's an unused track left over from the beta version of the game. Grant Kirkope claims it was originally the theme song for "Project Dream", a never-released SNES game that was eventually reworked into Banjo-Kazooie on the N64. For more unused Banjo-Kazooie music, see Oddities 27. (Omitted from the official soundtrack.)
    Rating:

  • Bubble Gloop Swamp
    Mood/Style: Ambient, Carnival, Cheerful, Humorous
    Comment:
    This one's VERY catchy. Lots of croaking frogs, too.
    Rating:

  • Clanker's Cavern
    Mood/Style: Carnival, Ominous
    Comment:
    A rather dismal-sounding song for one of the game's more depressing areas.
    Rating:

  • Click Clock Wood (Autumn)
    Mood/Style: Ambient, Carnival, Cheerful, Humorous
    Comment:
    The Autumn area version of the Click Woods theme. This one has less instruments and more animal noises. (Omitted from the official soundtrack.)
    Rating:

  • Click Clock Wood (Spring)
    Mood/Style: Ambient, Carnival, Cheerful, Humorous
    Comment:
    The most upbeat version of the Click Clock Woods music. This one is also my favorite, and was the only CCW variation to appear on the official soundtrack. I like the part with the chirping robins the most.
    Rating:

  • Click Clock Wood (Summer)
    Mood/Style: Ambient, Carnival, Cheerful, Humorous, Waltz
    Comment:
    The Summer area version of the song is the only one that was revamped as a 3-step waltz. The bees buzzing along with the tune are a nice touch. (Omitted from the official soundtrack.)
    Rating:

  • Click Clock Wood (Winter)
    Mood/Style: Ambient, Atmospheric, Carnival, Humorous
    Comment:
    The icy winter version of the CCW theme has a Christmas carol-like flavor. My least favorite of the CCW variations, but didn't want to skip one. (Omitted from the official soundtrack.)
    Rating:

  • Credits
    Mood/Style: Cheerful, March, Orchestral
    Comment:
    The ending theme that plays when the game is showing you the names of all the different characters. Like a homecoming parade march.
    Rating:

  • Final Battle
    Mood/Style: Carnival, Orchestral, Suspenseful
    Comment:
    The extremely long and aggressive boss music for the final battle with Gruntilda.
    Rating:

  • Freezeezy Peak
    Mood/Style: Carnival, Cheerful, Humorous
    Comment:
    My old review of this game described this song as sounding like a "long-lost Christmas carol", and you'll see what I mean if you download it.
    Rating:

  • Gobi's Valley (Complete)
    Mood/Style: Ambient, Humorous, Middle-Eastern
    Comment:
    I'm very proud of this one! I spliced together the normal track and the dynamic track so that it plays the normal stage music on the first loop, but goes into what it sounds like when you're near the Sphinx for the second loop. The transition is completely smooth! I don't think you can get this track in this form anywhere else, not even on the official soundtrack.
    Rating:

  • Inside Clanker
    Mood/Style: Ambient, Carnival, Dark, Ominous
    Comment:
    The inside of Clanker is one of the few areas-within-an-area that has its own theme music that's not only as long and complete as a normal stage theme, but isn't just a remix of the normal stage theme, either. This is very unique and I like it more than the normal Clanker's Cavern stage music. (Omitted from the official soundtrack.)
    Rating:

  • Mad Monster Mansion
    Mood/Style: Ambient, Atmospheric, Carnival, Ominous
    Comment:
    Spooky song that would be great for Halloween!
    Rating:

  • Main Title
    Mood/Style: Cheerful, Folk-Rock
    Comment:
    Time for a hoedown! The opening sequence music. Notice the changes in instruments as each character has their own and Mumbo goes through at least three.
    Rating:

  • Mumbo's Mountain
    Mood/Style: Ambient, Carnival, Humorous
    Comment:
    The first area has that oompapa-oompapa calliope jive.
    Rating:

  • Overture
    Mood/Style: Humorous, Ominous, Orchestral, Overture
    Comment:
    The long opening story music. Lots of changes to suit the action.
    Rating:

  • Rusty Bucket Bay
    Mood/Style: Ambient, Carnival, Humorous
    Comment:
    This is my least favorite of the stage themes, but I didn't want to skip one.
    Rating:

  • Spiral Mountain
    Mood/Style: Ambient, Carnival, Folk-Rock, Humorous
    Comment:
    The opening area has another carnival-like tune with plucky banjo accompaniment.
    Rating:

  • Treasure Trove Cove
    Mood/Style: Ambient, Carnival, Cheerful, Tropical
    Comment:
    This is my favorite stage level theme. Calypso and maritime bursting with explosive marimba energy, or something like that.
    Rating:

  • Treasure Trove Cove (Captain Blubber Area)
    Mood/Style: Ambient, Carnival, Cheerful
    Comment:
    The TTC music becomes an accordian-driven number when you're near Captain Blubber's Ship. Although I could have spliced them into one track like I did for Gobi's Valley, the instrumentation is so completely different that it's better to have them separate. (Omitted from the official soundtrack.)
    Rating:

  • Witch's Lair
    Mood/Style: Humorous, Ominous, Orchestral
    Comment:
    The hub world's music is a remix of "Teddy Bear's Picnic". I seriously doubt it's coincidence considering the similarities of the two songs and the species of the main character.
    Rating:


       

    BATMAN
    (NES)

    Composer: Naoki Kodaka

    Although the Batman NES game didn't use any music from the movie it was based on, nor any other Batman-related media, Naoki Kodaka (one of the best composers of the NES era) took to writing Batman-style music like a fish to water.

  • Laboratory Ruins
    Time: 2:01
    Size: 1.85 MB
    2 loops with fadeout
    Comment:
    Music from that level with all the creepy Joker faces appearing on the monitors in the background. Possibly the best song from this game.
    Rating:

  • Streets of Gotham City
    Time: 2:10
    Size: 1.98 MB
    2 loops with fadeout
    Comment:
    The hard-hitting Level 1 music. A perfect blend of NES rock and Batman roll.
    Rating:


       

    BATTLE CLASH
    (Super NES)

    Composer: Yuka Tsujiyoko

    Unfortunately, Battle Clash's soundtrack suffers from poor sound samples, too many similar-sounding songs, and an ending theme I might actually like if it wasn't dreadfully offkey. But here are a couple of songs I thought were okay, especially Valius's theme.

    Music Also Featured On:
    NES & SNES Midi Conversions

  • Scarab's Theme
    Time: 1:20
    Size: 1.84 MB
    2 loops with fadeout
    Comment:
    I sometimes have a soft spot for these middle-eastern style videogame songs.
    Rating:

  • Valius's Theme
    Time: 1:50
    Size: 1.68 MB
    2 loops with fadeout
    Comment:
    This one is especially outstanding! It's amazing they got the organ to sound halfway-decent considering the rather poor quality of most of the other sound samples.
    Rating:


       

    BATTLETOADS & DOUBLE DRAGON
    (Super NES - 1993)

    Composer: David Wise

    From what I played of this game, it didn't seem like it lived up to the original NES Battletoads at all, but it did have some decent, groovy tunes.

  • Abobo
    Style/Mood: Rock
    Comment:
    Some decent guitar work in the first level theme. I can also hear a hint of David Wise's signature style in this.
    Rating:

  • Big Blag
    Style/Mood: Funk, Rock
    Comment:
    Really funky stuff for level 2, aka, the speeder bike stage. Not quite as good as I had remembered it, but the percussion is nice.
    Rating:

  • Main Theme
    Style/Mood: Rock, Hard Rock
    Comment:
    The title and opening story music. I remembered this years later, but could never keep straight whether it was from this game or Battlemaniacs. Hopefully, having it here will help me remember for good.
    Rating:

  • Robo Manus
    Style/Mood: Rock
    Comment:
    Truth be told, I never got to the Robo Manus stage, so I don't have much to say about this one. It's just more of the same.
    Rating:

  • Roper
    Style/Mood: Rock
    Comment:
    Another very percussion-heavy song with some interesting tempo changes.
    Rating:


       



    (NES - 1991)

    Composer: Rocket Science Games

    Despite the fact that Bill and Ted are supposed to be in a rock band, LJN and Rocket Science failed to actually put any rock music in this game. A lot of it's annoying and/or lame (sort of like the game itself), but these four songs are okay (even though they aren't rock).

  • Scarborough Fair
    Style/Mood: Celtic, Melancholy, Orchestral
    Comment:
    This was my favorite song in this game. Some people have pointed out that it sounds like a sped-up version of Simon & Garfunkel's "Scarborough Fair", which was based on a folk song of the same name.
    Rating:

  • Smoke on the Nile
    Style/Mood: Middle-Eastern
    Comment:
    You're in Ancient Egypt when you hear this music, so you can probably guess what it might sound like without even listening to it. A note on the title: Wikipedia claims this song was based on Deep Purple's "Smoke on the Water". I don't really hear much of a resemblance, myself, but I thought my stupid pun made a good name for the track anyway.
    Rating:

  • The Wyld, Wyld West
    Style/Mood: Western
    Comment:
    It has that typically casual "hop-along" style. (With "Wyld" spelled like it is "Wyld Stallyns" - har har!)
    Rating:

  • Won't You Come Home, Bill & Ted?
    Style/Mood: Humorous, Jazz
    Comment:
    Based on Hughie Cannon's 1902 song, "Won't You Come Home, Bill Bailey?" It's kind of annoying, but also ridiculously and inexplicably catchy. No wonder the song was popular.
    Rating:


       

    BLAST CORPS
    (Nintendo 64 - 1997)

    Composer: Graeme Norgate

    Not my most favorite game in the world as the control on some of the vehicles (screw that stupid dump truck!), and the glitches annoyed me, but here's a few songs from it that I really liked.

  • Angel City
    Style/Mood: Hard Rock
    Comment:
    I think this was actually called "Tempest City" in the game, but I'm going by my OST song titles. Are you ready to rock out?
    Rating:

  • Helicopter Fly Thru
    Style/Mood: Mechanical, Rock, Techno
    Comment:
    The stage intro music.
    Rating:

  • Simian Acres
    Style/Mood: Folk-Rock, Humorous
    Comment:
    Heh. This one's kind of silly. Whoever heard of rockin' out to banjo, fiddle, and jaw harp music? It also sounds a lot like "Cotton-Eye Joe".
    Rating:


       

    BLASTER MASTER
    (NES)

    Composer: Naoki Kodaka

    One of the most impressive and catchy NES soundtracks, courtesy of Sunsoft's composer legend, Naoki Kodaka. (Where the hell is he now??)

    Music Also Featured On:
    Game Ending Songs Extravaganza

  • Ending Theme
    Time: 1:36
    Size: 1.48 MB
    Automatic ending
    Comment:
    This made my original Top 50.

  • Level 1: Forest Zone
    Time: 2:23
    Size: 3.29 MB
    2 loops with fadeout
    Comment:
    The music catches your attention right away.

  • Level 2: Medieval Zone
    Time: 1:08
    Size: 1.57 MB
    2 loops with fadeout
    Comment:
    This one's shorter than most of the others, but thumps right along on its merry way.

  • Level 3: Fortress Zone
    Time: 2:32
    Size: 3.48 MB
    2 loops with fadeout
    Comment:
    That really space-age area. The electric toms on this one are pretty cool.

  • Level 6: Ice Zone
    Time: 1:40
    Size: 2.29 MB
    2 loops with fadeout
    Comment:
    This is my second-favorite Blaster Master song. I really like the unique style and echoes.

  • Level 7: Volcanic Zone
    Time: 1:33
    Size: 2.15 MB
    2 loops with fadeout
    Comment:
    This is also used for the final boss fight and it is my #1 favorite Blaster Master song. Pure fiery-hot electric energy!


    BRANDISH
    (Super NES)

    Composer: Mieko Ishikawa & Atsushi Shirakawa

    I never really got into playing this game, but I remember really liking the first two songs in the game, which are the opening and the ruins themes. As it turns out, those are pretty much the only ones worth listening to, as this game seems to pull an "E.V.O" in the sense that the rest of the songs aren't anywhere near up to par in quality with the first few.

  • Opening Theme - This beautiful orchestral 3-step melody accompanies the colorful opening cinema sequence. Has to be heard to be believed.

  • Ruins Theme - The first level theme. A pretty little jingly tune.


       

    BREATH OF FIRE
    (Super NES - 1993)

    Composers: Yasuaki Fujita, Yoko Shimomura, Minae Fujii, & Mari Yamaguchi

    Breath of Fire has really excellent sound quality. You'd swear those were real grand pianos.

    Music Also Featured On:
    Unused Game Music Oddities
    Game Ending Songs Extravaganza
    Musical Similarities

  • A Brave General
    Style/Mood: Orchestral, Suspenseful
    Comment:
    Standard boss theme. Isn't it a little strange to describe your enemies as "brave"?
    Rating:

  • A Drunk's Life
    Style/Mood: Jazz, Ragtime
    Comment:
    If you've been to my article on unused game music, or my Breath of Fire Oddities page, you might be familiar with this unused piano piece from the inaccessible bar in Nanai.
    Rating:

  • A Powerful Emperor
    Style/Mood: Dark, March, Orchestral, Suspenseful
    Comment:
    Terrifying march that's used for the third part of the opening sequence, and also for any cinema scenes dealing with the Dark Dragons and their emperor, Zog.
    Rating:

  • A Road
    Style/Mood: Orchestral, Waltz
    Comment:
    Music used for some of the more "ritzy" towns, like Auria and Spring. A beautifully pleasant waltz.
    Rating:

  • Ancient Ruins
    Style/Mood: Gothic, Jazz, Orchestral
    Comment:
    One of the few "jazzy" pieces of music in this game.
    Rating:

  • Battling
    Style/Mood: Rock
    Comment:
    The second of two battle themes. I don't think this is a bad song to listen to once, but I have to confess it starts to grate on me after hearing it for every single fight in the second half of the game.
    Rating:

  • Beginning of Battle
    Style/Mood: Rock
    Comment:
    The first of two battle themes. You can basically transpose everything I said about the other one here, only it's for the first half of the game instead of the second.
    Rating:

  • Black Dragon
    Style/Mood: Dark, Epic, Orchestral, Suspenseful
    Comment:
    The really, really big boss music, used for such fights as Zog and Jade and the true final boss. I've always liked the use of strings near the end of this one.
    Rating:

  • Culvert
    Style/Mood: Atmospheric, Ominous, Orchestral
    Comment:
    The cave music. I'm not sure why it's called that when I don't even think there is a true "culvert" anywhere in this game.
    Rating:

  • Dawn
    Style/Mood: Epic, Orchestral
    Comment:
    Even more inappropriately-named, this is actually the music for the ocean. I like the way it builds to that dramatic crescendo at the end.
    Rating:

  • Deep Forest
    Style/Mood: Gothic, Ominous, Orchestral
    Comment:
    This is one of my favorite Breath of Fire songs. What's interesting about it is that it uses symphonic instruments with a jazz style, which creates a weird sort of "gospel" feel. Very unique.
    Rating:

  • Distant View
    Style/Mood: Epic, Orchestral
    Comment:
    The second overworld theme. This is another favorite of mine and one thing that was annoying is that once you reach a certain point in the game, you can never hear this song again. Thank goodness for spcs and mp3s!
    Rating:

  • Expedition
    Style/Mood: Epic, Orchestral
    Comment:
    The third overworld theme. Outstanding stuff! Especially on the finale.
    Rating:

  • Fate
    Style/Mood: Melancholy, Orchestral
    Comment:
    The really sad song. A lovely piano melody that touches the very soul.
    Rating:

  • Flying
    Style/Mood: Orchestral
    Comment:
    Music for when Nina's a bird and you fly around the world with her.
    Rating:

  • Gentle Breeze
    Style/Mood: Adagio, Orchestral
    Comment:
    A short song, but one that's kind of catchy and memorable nonetheless.
    Rating:

  • God's Footprint
    Style/Mood: Ominous, Orchestral
    Comment:
    Dragon Shrine music that's kind of strange and ominous, but reassuring in parts, too.
    Rating:

  • Great Achievement & True Ending
    Style/Mood: Epic, March, Orchestral
    Comment:
    The full symphonic ending song that you'll hear if you get the true ending to the game. I had to splice together two different wav files to get this one. Even if they are considered to be two different songs, I prefer to have them in one file as I don't feel they really work independently.
    Rating:

  • Music City
    Style/Mood: Epic, Orchestral
    Comment:
    Music of Tunlan, the musical city. I could not possibly put up music from this game without including this one. It used to get stuck in my head all the time.
    Rating:

  • Premature Death
    Style/Mood: Melancholy, Orchestral
    Comment:
    This is only heard very briefly during a story sequence near the beginning of the game, right after Sara is kidnapped by Jade. It's a lovely song that I'm glad I can listen to now without having to start the game over.
    Rating:

  • Profit
    Style/Mood: Jazz, Orchestral
    Comment:
    The shop theme.
    Rating:

  • Return
    Style/Mood: Ballad, Cheerful, Orchestral
    Comment:
    The slower, prettier of the two ending songs. This one's only heard if you get the true ending.
    Rating:

  • Sand Palace
    Style/Mood: Middle-Eastern, Orchestral
    Comment:
    The desert town of Arad. Uh, I hardly think a few tents surrounded by a fence counts as a "palace".
    Rating:

  • Secret City
    Style/Mood: Humorous, Orchestral
    Comment:
    The music of Bleak, the city of thieves. Very weird start, but a more normal ending.
    Rating:

  • Skyscraper
    Style/Mood: Ominous, Orchestral, Waltz
    Comment:
    More dungeon music. I think I've pretty much given up making sense of these song titles since the only thing that might possibly be a skyscraper is Scande Tower and that has its own music.
    Rating:

  • Song and Dance
    Style/Mood: Samba
    Comment:
    Party music! Actually, that scene where all the characters fight to this in Tunlan cracks me up every time I see it. It's also oddly similar to a particular town theme from Legend of the Ghost Lion.
    Rating:

  • Sorrow
    Style/Mood: Melancholy, Orchestral
    Comment:
    Isn't this about the third sad song from this game by now? It's really not that depressing...
    Rating:

  • Starting the Journey ~ Breath of Fire
    Style/Mood: Cheerful, Epic, March, Orchestral
    Comment:
    The first overworld theme and the song that I most associate with this series. One of my favorite game songs. This was reused in Breath of Fire 2, which I also have available below, but I like this version more. It's ironic because despite Yasuaki Fujita doing the majority of the game's soundtrack, it's actually Mari Yamaguchi who created the most iconic Breath of Fire song.
    Rating:

  • The Dragon Warrior
    Style/Mood: Epic, Orchestral, Overture
    Comment:
    Powerful, in-your-face opening title song. Giving away the inspiration for this game in the title, much?
    Rating:

  • The Empire
    Style/Mood: Dark, Ominous, Orchestral
    Comment:
    Scande Tower, a slower version of "A Powerful Emperor".
    Rating:

  • The Final Level
    Style/Mood: Dark, Ominous, Orchestral
    Comment:
    Seriously couldn't come up with a better title than that? I guess it makes sense since I'm not even sure what the final area in this game is even called or where it's supposed to be. You just kind of end up there, somehow, by going through a previously-visited dungeon. Very evil-sounding music, indeed.
    Rating:

  • Trade City
    Style/Mood: Atmospheric, Epic, Orchestral, Tropical
    Comment:
    Ladies and gentlemen, the one and only Yoko Shimomura song from this game! It might even be obvious in retrospect because it does have a slightly different style than the others, reminiscent of her Legend of Mana score. And, oh yeah, it's for the underwater town of Prima.
    Rating:

  • White Dragon
    Style/Mood: Ominous, Orchestral
    Comment:
    The opening story music, the one between the title theme and the stuff about the Dark Dragons, where some unidentified narrator is pondering the meaning of the universe.
    Rating:



       

    BREATH OF FIRE 2
    (Super NES - 1994)

    Composer: Yuko Takehara

    To be honest, I felt that Breath of Fire 2's soundtrack wasn't quite as good as the first one's, but it does have a number of very memorable, stand-out songs. I also love how it uses guitar rock for the battle themes and more traditional RPG stuff for the rest of the soundtrack.

    Music also featured on:
    Game Ending Songs Extravaganza
    NES & SNES Midi Conversions
    Musical Similarities

  • Breath of Fire
    Style/Mood: Cheerful, Epic, March, Orchestral
    Comment:
    The second overworld theme is a remake of the first overworld theme from the original Breath of Fire game. Eh, I thought it sounded better in the original, but this is okay, too.
    Rating:

  • Century of the Patriarch
    Style/Mood: Epic, Middle-Eastern, Orchestral
    Comment:
    The music of Windia Castle, this song is called "A Long Time Ago" in the Sound Test. One thing I'm going to say right up front about Breath of Fire 2's music is that the songs are really good in grabbing your attention right away, but then they feel like only the intro of a song - like there should be more to them. Take this one, for example.
    Rating:

  • Clean Hit
    Style/Mood: Rock, Suspenseful
    Comment:
    One of several boss themes, this one used more towards the end of the game.
    Rating:

  • Clumsy Dance
    Style/Mood: Carnival, Waltz
    Comment:
    The Tunlan and Circus music. The Sound Test calls it "Crazy Dance" (I really hope that was not changed for politically correct reasons...)
    Rating:

  • Coliseum
    Style/Mood: Cheerful, Orchestral
    Comment:
    The music of the coliseum, what else?
    Rating:

  • Critical Moment
    Style/Mood: Rock, Suspenseful
    Comment:
    Barubary's boss fight music. The Sound Test calls it "A Crisis". Barubary is the penultimate boss and the toughest one in the game. "Critical Moment" is a good example of what I meant when I said that a lot of these songs sound like only half a song. It's an interesting intro, but needed more to it...
    Rating:

  • Crooked Ladder
    Style/Mood: Orchestral, Waltz
    Comment:
    The Sound Test calls this "Twisted Bridge", which I actually greatly prefer to "Cooked Ladder", but oh well. This is the music for the town of Dologany that's found inside the Infinity Dungeon, the game's final area.
    Rating:

  • Cross Counter
    Style/Mood: Rock
    Comment:
    The main battle theme for the first half of the game. Sounds like something out of the Mega Man X games.
    Rating:

  • Daybreak
    Style/Mood: Melancholy, Orchestral, Waltz
    Comment:
    The sound test calls this song "The Flower", which is how I will forever think of it. Beautiful music from the area the White Dragon is protecting.
    Rating:

  • Dying Corpse
    Style/Mood: Rock
    Comment:
    The main battle theme for the second half of the game. What a strange title.
    Rating:

  • God of Decadence
    Style/Mood: Choral, Orchestral
    Comment:
    The sound test calls this "Decadence of God", heh. Organ music for the Church of St. Eva.
    Rating:

  • I'll Do It!
    Style/Mood: Rock
    Comment:
    The boss theme. This is one of those distorted guitar songs I was talking about.
    Rating:

  • Kingdom
    Style/Mood: Classical, Orchestral
    Comment:
    Castle music, but I don't remember exactly where it occurs.
    Rating:

  • Left Unspoken
    Style/Mood: Melancholy, Orchestral
    Comment:
    Sad song that the Sound Test calls "More Than Words". "Left Unspoken" isn't a bad title for a song, but I really do like "More Than Words" better.
    Rating:

  • Lethal Dose
    Style/Mood: Dark, Ominous, Rock, Suspenseful
    Comment:
    The intense final boss music. One of the best songs in the game.
    Rating:

  • Memories
    Style/Mood: Melancholy, Orchestral, Waltz
    Comment:
    Pretty music that starts off sounding like a music box, and then becomes fully orchestrated. I think this is from pretty close to the beginning of the game.
    Rating:

  • My Home Sweet Home
    Style/Mood: Adagio, Orchestral, Waltz
    Comment:
    Just "Home Sweet Home" in the Sound Test. It's the normal town music, nothing spectacular.
    Rating:

  • Nightmare
    Style/Mood: Dark, Ominous, Orchestral, Suspenseful
    Comment:
    The Inifinty Dungeon (final area) theme. Very dark and haunting.
    Rating:

  • Our Journey
    Style/Mood: Epic, Orchestral
    Comment:
    The third overworld theme. Despite how short this song is, it might be my favorite original composition from this game.
    Rating:

  • Sandy Slumber
    Style/Mood: Epic, Middle-Eastern, Orchestral
    Comment:
    Man, I greatly prefer "Silence of Sand", the Sound Test's name for this song. "Sandy Slumber" sounds like a person's name. It's a total rip-off of the Lawrence of Arabia theme. But what else is more appropriate for desert music?
    Rating:

  • Thank You, Everyone
    Style/Mood: Cheerful, Epic, March, Orchestral
    Comment:
    The really, really long ending credits song. It's a huge remix of several different songs from throughout the rest of the game. Made my original Top 50 Favorite Game Ending Songs list.
    Rating:

  • The Closing of the Dragon's Eye at the End of the Tale
    Style/Mood: Melancholy, Orchestral
    Comment:
    The really sad song from the ending. Jeez, could that title be any longer?
    Rating:

  • The Destined Child
    Style/Mood: Epic, Orchestral, Overture
    Comment:
    The title music. Good, even if not as arresting as the original game's title music.
    Rating:

  • Wanderer
    Style/Mood: Epic, Orchestral, Waltz
    Comment:
    Once again, I really like the Sound Test title, "The Wonder", more than "Wanderer", but it doesn't change how good the music is either way. It's the mountains music. Lovely melody on this one.
    Rating:

  • We're Rangers!
    Style/Mood: Cheerful, March, Orchestral
    Comment:
    The first overworld theme. Cute and fun.
    Rating:

  • White Wings
    Style/Mood: Epic, Melancholy, Orchestral
    Comment:
    Music for flying around on the giant bird. Might be my second-favorite after "Our Journey".
    Rating:


    BRUTAL: PAWS OF FURY
    (Super NES)

    Composers: Doug Brandon & Neil Baldwin

    Unfortunately, I felt the odd play control sort of killed this game for me, but at least it still has a good soundtrack, all done with a spectacular far east style.

  • Bridge in the Mountains - Catchy bass and steady pace. That about describes the nature of this (rather gentle for a fighting game) music.

  • Far East Coast - Stronger and faster than "Bridge in the Mountains", this one's just plain breathtaking.

  • Title Theme - I wouldn't have guessed from listening to this music that the game is about cartoon animals.


       


    (NES - 1988)

    Composer: Tadashi Kimijima

    Although I often get requests for this game's music, I don't honestly see the appeal of the main theme. Maybe it's kind of catchy, but it's typically dinky early video game music. Then I ended up finding a song in the NSF that I actually like, and it turns out it's unused!

  • Main Theme
    Style/Mood: Humorous
    Comment:
    Not going to pretend I like this song that much, but I'm guessing those who requested it will want it.
    Rating:

  • The Secret Song
    Style/Mood: Celtic
    Comment:
    The best song in the game and it's not even used anywhere! The only way to hear it in the game itself is via the Sound Test.
    Rating:


       



    (Super NES - 1993)

    Composer: Matt Berardo

    Bubsy inspires such vitriol in some gamers that it was enough to make one of them register an account at my forums just to yell at me for having a sprite of him on my site. (I'm not making this up.) Yes, a sprite. I never even said what I thought of the actual game, but somehow the presence of a sprite is cause for flaming me. The problem is, I'd be hesitant to say Bubsy is a good game, but I do think people are too hard on it. Most people hate it for the sole reason of being a Sonic the Hedgehog rip-off, but while there's no doubt that Sonic heavily inspired it, the game is also meant to be a parody of cartoon conventions as much as Sonic. Things like the death animations and falling down the waterfalls are right out of Wile E. Coyote and Road Runner cartoons, but most people fail to acknowledge that. Ah, well, anyway, love it or hate it, here are some decent songs from this footnote of failed mascot platformers.

  • Bluegrass Bobcat
    Mood/Style: Folk, Humorous, Western
    Comment:
    Banjo and fiddle music from the forest stages. This is something I can almost imagine those jug bands on The Muppet Show performing.
    Rating:

  • Hill Stream Blues
    Mood/Style: Humorous, Sock Hop
    Comment:
    One time I was playing this game and left it sitting paused for awhile. Had I not done that, I never would have known you have to listen to this song for about 3:40 before you hear its true ending. Makes me wonder how many other videogame songs may have "true endings" we're unaware of...
    Rating:

  • The Cattanooga Iron Horse
    Mood/Style: Folk, Humorous, Western
    Comment:
    The train stages have a typically western-sounding song done in the game's typically cartoonish style.
    Rating:

  • The Day the Wool Stood Still
    Mood/Style: Epic, Humorous, Overture
    Comment:
    The music for the game's last level that takes place in outer space. It sounds a bit like the Indiana Jones theme, but is probably more meant to sound like a heroic space anthem.
    Rating:

  • Tunnel Vision
    Mood/Style: Humorous, Rock, Sock Hop
    Comment:
    The cave theme from first few areas is rather neat remix of the first level theme.
    Rating:

  • War of the Woolies
    Mood/Style: Humorous, Sock Hop
    Comment:
    The title theme. It's a pretty good indication of what the rest of the soundtrack is like.
    Rating:

  • Wool Wool West
    Mood/Style: Folk, Humorous, Western
    Comment:
    Music for the desert canyon stages. Glad it's not me doing that whistling.
    Rating:

  • Woolering Heights
    Mood/Style: Humorous, Rock, Sock Hop
    Comment:
    The bamboo forest area. This one's my favorite song from this game (and it's a pretty area, graphically, too.)
    Rating:


       

    BUBSY IN FRACTURED FURRY TALES
    (Atari Jaguar - 1994)

    Composer: Alastair Lindsey

    I did the best I could in capturing this game's music. I couldn't get my cartridge to work, even after repeated cleanings, so I had to do it with an emulator. The emulator's sound isn't perfect and I can hear a minor amount of static and distortion. If I ever find a way of getting cleaner sound files, I'll replace them, but for now this is all I've got (and I'm pretty sure this is an internet exclusive, since few people have played this game, let alone taken the time to rip its music.)

  • Alice's Wonderland
    Style/Mood: Humorous, Jazz, Soft Rock
    Comment:
    The music in Bubsy 3 is more subdued than it was in the original Bubsy. Still, it's kind of nice, especially this first level theme.
    Rating:

  • Arabian Nights
    Style/Mood: Humorous, Jazz, Middle-Eastern
    Comment:
    This sounds so much like the Genie's song from Disney's Aladdin, and considering the similarity of the stage's theme, I doubt it to be coincidence.
    Rating:

  • Bubsy and the Beanstalk
    Style/Mood: Humorous, Jazz, Soft Rock
    Comment:
    Parts of this song remind me of the music in Dr. Mario.
    Rating:

  • Sugar and Spice
    Style/Mood: Humorous, Jazz, Sock Hop
    Comment:
    The final stage is a huge sprawling area made of giant layer cakes, muffins, and candy bars. A lot of reed organ in this one.
    Rating:

  • Waterbubsy
    Style/Mood: Humorous, Jazz, Sock Hop, Tropical
    Comment:
    Steel drums for an underwater song, of course. I still have no idea what fairytale this level is supposed to be based on, though.
    Rating:

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