Great Video Game Music (C)

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CASTLEVANIA
(NES - 1987)

Composer: Kinuyo Yamashita

The game that started one of the most legendary series of all time, Castlevania is also one of the earliest examples of a great video game soundtrack.

Music Also Featured On:
Unused Game Music Oddities

  • Black Night
    Mood/Style: Dark, Gothic, Ominous, Suspenseful
    Comment:
    The second form of the final boss fight.
    Rating:

  • Heart of Fire
    Mood/Style: Gothic, Rock
    Comment:
    Heart of Fire is my personal favorite song from this game. It occurs on Stage 5, aka, the Grim Reaper's level. The transitions, the composition, the skillful use of the NES's synth to create that rise in volume on the bridge - everything about this song is excellent.
    Rating:

  • Nothing to Lose
    Mood/Style: Gothic, Ominous, Suspenseful
    Comment:
    The first part of the final boss fight.
    Rating:

  • Out of Time
    Mood/Style: Gothic, Rock
    Comment:
    The Stage 6 music, aka, the final level. The intro of this song very much has an allusion to a clock, which makes sense since much of the final stage takes place in a clock tower.
    Rating:

  • Poison Mind
    Style/Mood: Dark, Gothic, Ominous, Suspenseful
    Comment:
    The boss music. It's simple, but effective.
    Rating:

  • Stalker
    Style/Mood: Gothic, Ominous, Rock
    Comment:
    The Stage 2 music, aka, Medusa's level.
    Rating:

  • Vampire Killer
    Style/Mood: Gothic, Rock
    Comment:
    One of the most iconic songs in video game history, and one of my most-requested, despite also having the Castlevania III, Super Castlevania IV, and Akumajou Dracula X versions available.
    Rating:

  • Voyager
    Style/Mood: Gothic, Melancholy
    Comment:
    The ending song. At least now you can hear it without having to read those ridiculous end credits.
    Rating:

  • Walking on the Edge
    Style/Mood: Gothic, Ominous, Rock
    Comment:
    The Stage 4 music, aka, Frankenstein's level, or the one that's underground.
    Rating:

  • Wicked Child
    Style/Mood: Gothic, Rock
    Comment:
    The Stage 3 music, aka, the Mummies' level. This is my overall favorite stage in the game, and Wicked Child is my second-favorite song after Heart of Fire. I love the architecture, use of color, and the way you can see Dracula's chamber far off in the background at one point (see above screenshot).
    Rating:


       


    (NES - 1988)

    Composer: Kenichi Matsubara

    Although this game only has a handful of songs (I've included every one here except the game over and final boss themes), it still measures up as being one of the best and most memorable soundtracks on the NES. Quality over quantity.

    Music Also Featured On:
    Game Ending Songs Extravaganza

  • A Requiem
    Style/Mood: Adagio, Gothic, Melancholy
    Comment:
    One of the saddest-sounding ending songs I've ever heard. Made the original Top 50 list.
    Rating:

  • Bloody Tears
    Style/Mood: Gothic, Rock
    Comment:
    One of the greatest NES songs of all time, and I can say that with a straight face. It's been remade in countless other Castlevania games, but the original is still one of the best versions there is. (Check out the Super Castlevania 4 version on the "S" page if you like this.)
    Rating:

  • Dwelling of Doom
    Style/Mood: Gothic, Rock
    Comment:
    The mansion music might be one of my lesser favorites from this game, but it's still quite catchy. It's a song I can appreciate in smaller doses.
    Rating:

  • Message of Darkness
    Style/Mood: Gothic, Ominous
    Comment:
    The password entry theme. I remember hearing a version of this on Season 2 of Captain N all the damn time. Man, someone really needs to release a soundtrack for that show...
    Rating:

  • Monster Dance
    Style/Mood: Gothic, Rock
    Comment:
    What a horrible night to have a curse!
    Rating:

  • The Silence of the Daylight
    Style/Mood: Gothic, Rock
    Comment:
    The town music. I really love this song. Very long and intricate.
    Rating:

  • Within These Castle Walls
    Style/Mood: Gothic, Ominous, Suspenseful
    Comment:
    The final area theme. It's almost a shock how different this is from the rest of the game's music. Eerie, like the crumbled remains of Castlevania itself.
    Rating:


       

    CASTLEVANIA III: DRACULA'S CURSE
    (NES - 1989)

    Composers: Yoshinori Sasaki, Jun Funahashi & Yukie Morimoto

    Castlevania 3 is one of the greatest NES soundtracks in existence and one of the best in the Castlevania series. Excellent works of musical artistry such as "Aquarius", "Beginning", and "Evergreen" originated from here. It's well-known that the Japanese version of Castlevania 3 had an added chip that "enhanced" the music, but I may be one of the few people on the face of the planet who prefers the American versions, so that's what I've provided here.

    "...the music still greatly adds to the atmosphere, as it is fast-paced and exciting in some areas, or slow and moody in others." - FlyingOmelette.com Review

    Music Also Featured On:
    Game Ending Songs Extravaganza

  • Anxiety
    Style/Mood: Gothic, Ominous, Suspenseful
    Comment:
    A spooky song for the Ghost Ship area. Not my favorite, but the title is very appropriate as it does build up a sense of anxiety.
    Rating:

  • Aquarius
    Style/Mood: Gothic, Rock
    Comment:
    "Aquarius" is my favorite song from this game. It's similar in style to "Bloody Tears", but different enough to be enjoyable as its own thing.
    Rating:

  • Beginning
    Style/Mood: Gothic, Rock
    Comment:
    This song gets recycled in other Castlevania games a lot, but this is the one it originated from as the first level theme. It's funny because this is still my favorite version of it. It just seems like it was meant to be played with NES sound samples.
    Rating:

  • Big Battle
    Style/Mood: Gothic, Rock, Suspenseful
    Comment:
    The final boss fight with Dracula music. This one made me feel REALLY nervous.
    Rating:

  • Boss Fight
    Style/Mood: Dark, Gothic, Ominous, Suspenseful, Waltz
    Comment:
    Creepy is the best way to describe this one. Otherwise, an average boss theme.
    Rating:

  • Clockwork
    Style/Mood: Classical, Gothic
    Comment:
    Clock Tower music. I picture a crazed hunchback madly playing this on a cobweb-covered piano whenever I hear it.
    Rating:

  • Dead Beat
    Style/Mood: Gothic, Rock
    Comment:
    Not the best song in the soundtrack, but it's a little weird and different. Kind of reminds me a bit of a ticking clock.
    Rating:

  • Dejavu
    Style/Mood: Gothic, Rock
    Comment:
    "Dejavu" is this game's version of "Vampire Killer" from the first Castlevania game. It sounds a little better here, much "fuller" with added percussion and instruments.
    Rating:

  • Demon Seed
    Style/Mood: Gothic, Ominous, Rock
    Comment:
    Another typical stage theme. Nothing particularly special. Just a little more lowkey than many of the others.
    Rating:

  • Epitaph
    Style/Mood: Dark, Gothic, Ominous
    Comment:
    The password entry screen theme. What makes this one stand out is the creepy, B-movie style digitized Dracula laugh heard near the end.
    Rating:

  • Evergreen
    Style/Mood: Gothic, Melancholy, Orchestral
    Comment:
    The softer, sadder-sounding of the two ending themes. Made my original Top 50 Endings along with "Flashback".
    Rating:

  • Flash Back
    Style/Mood: Cheerful, Epic, Orchestral
    Comment:
    The happier, more upbeat ending song. It's nice that this ending gives you the best of both worlds.
    Rating:

  • Game Over
    Style/Mood: Gothic, Melancholy
    Comment:
    Short, but one of my favorite Game Over themes around.
    Rating:

  • Mad Forest
    Style/Mood: Gothic, Rock
    Comment:
    Level with the giant owls. Nice beat, fun pace.
    Rating:

  • Nightmare
    Style/Mood: Atmospheric, Ethereal, Gothic, Ominous
    Comment:
    Very slow, atmospheric, scary piece, this one is scaled back, as it's more about setting the mood than being fast-paced.
    Rating:

  • Overture
    Style/Mood: Gothic, Ominous, Overture, Rock
    Comment:
    The music for the fight with Dracula's first form. One of the longest songs in the game.
    Rating:

  • Prayer
    Style/Mood: Classical, Gothic
    Comment:
    The short piece played over the cinema at the beginning of the game. A touch of Bach's "Toccatta & Fugue" is in there.
    Rating:

  • Prelude
    Style/Mood: Epic, Gothic, Orchestral
    Comment:
    The opening story crawl theme.
    Rating:

  • Riddle
    Style/Mood: Gothic, Rock
    Comment:
    The most notable thing about this song is that weird piercing sound effect near the end.
    Rating:

  • Rising
    Style/Mood: Gothic, Rock
    Comment:
    Music from the red tower. This one has always struck me as sounding like a clock.
    Rating:

  • Stream
    Style/Mood: Gothic, Rock
    Comment:
    I used to think "Stream" was my favorite song in this game, but over the years I've grown to like "Aquarius" more. It's still pretty good and might be one of the more "underrated" Castlevania songs.
    Rating:


       

    CASTLEVANIA 64
    (Nintendo 64)

    Composers: Masahiko Kimura, Motoaki Furukawa & Mariko Egawa

  • Illusionary Dance
    Time: 1:26
    Size: 1.99 MB
    2 loops with fadeout
    Comment:
    Slightly different variation of the final boss theme from Akumajo Dracula X.

  • Opposing Bloodlines
    Time: 1:44
    Size: 2.38 MB
    Automatic ending
    Comment:
    Awesome 3-step violin version of "Bloodlines" from Akumajo Dracula X!


       

    THE CASTLEVANIA ADVENTURE
    (Game Boy)

    Composer: H. Funauchi

  • Battle of the Holy
    Time: 1:59
    Size: 2.74 MB
    2 loops with fadeout.
    Comment:
    The Game Boy didn't have the best sound chip in the world, but this is proof you could still do amazing things with it. "Battle of the Holy" is one of my favorite Castlevania songs.

  • Revenge
    Time: 1:55
    Size: 2.65 MB
    2 loops with fadeout.
    Comment:
    This song takes a cue from several other Castlevania songs, most notably "Heart of Fire" and "Bloody Tears".


       

    CASTLEVANIA: BLOODLINES
    (Sega Genesis)

    Composer: Michiru Yamane

  • Iron Blue Intention
    Time: 1:00
    Size: 1.38 MB
    1 loop
    Comment:
    My favorite song I've heard from this game. I also like "The Sinking Old Sanctuary", but the GBA version (below) is better.


    CASTLEVANIA: CIRCLE OF THE MOON
    (Gameboy Advance)

    Composers: Sotaro Tojima & Hiroshi Mitsuoka

  • Aquarius - This song originated with Castlevania 3: Dracula's Curse, but this game uses an arranged and extended version of it. "Aquarius" has always struck me as sounding like a remixed version of "Bloody Tears".

  • The Sinking Old Sanctuary - This song originated with Castlevania: Bloodlines, although this is the first time I've heard it. Seems like it's a little faster in this game, and I really like the bassline. Undoubtedbly my favorite song from CotM's soundtrack.


       

    CASTLEVANIA: DRACULA X
    (Super NES - 1995)

    Composers: Tomoya Tomita, Masanari Iwata, Harumi Ueko & Masahiko Kimura

    Even though I already have the TurboDuo versions of these songs available on the "A" page under Akumajo Dracula X, which are higher in quality due to the advent of the CD storage medium and Redbook Audio, believe it or not, I still get frequent requests for the SNES versions of the songs, probably because more people have played the SNES game and are thus more familiar with/nostalgic for these versions. I will say that even though I prefer the TurboDuo versions, these are not a bad attempt at recreating them with the SNES's sound capabilities, and the ending song, "Opposing Bloodlines", seems to be unique to the SNES version.

  • Beginning
    Style/Mood: Gothic, Rock
    Comment:
    You'll be familiar with this one if you've played the first level of Castlevania III.
    Rating:

  • Bloodlines
    Style/Mood: Funk, Gothic, Rock
    Comment:
    They actually managed to reproduce the electric guitar riff in the beginning of this one from the TurboDuo version quite faithfully.
    Rating:

  • Bloody Tears
    Style/Mood: Gothic, Rock
    Comment:
    If you haven't heard at least some version of this song by now, you've been living under a rock.
    Rating:

  • Cemetery
    Style/Mood: Gothic, Rock
    Comment:
    Pretty faithful recreation from the TurboDuo version.
    Rating:

  • Dancing in Phantasmic Hell
    Style/Mood: Gothic, Orchestral, Suspenseful
    Comment:
    The boss music is not quite up to par with the rest of the tracks, but here it is anyway.
    Rating:

  • Den
    Style/Mood: Gothic, Rock
    Comment:
    A combination/remix of several different Castlevania series songs, including "Vampire Killer" and "Bloody Tears".
    Rating:

  • Illusionary Dance
    Style/Mood: Epic, Orchestral, Suspenseful
    Comment:
    The final boss theme. Might be familiar to those who have played Symphony of the Night.
    Rating:

  • Opposing Bloodlines
    Style/Mood: Gothic, Melancholy, Orchestral
    Comment:
    The staff roll music seems to be unique to this version of the game. It's nearly identical to the opening theme of Castlevania 64 and is based on "Bloodline", the Level 1 music of this game.
    Rating:

  • Opus 13
    Style/Mood: Funk, Soft Rock
    Comment:
    While there has been much controversy over this song's title as it's sometimes switched up with "Slash", the main thing to keep in mind is that this is the funky disco-like number, whereas the other song is not in the SNES version of this game. Unfortunately, it suffered a bit in the translation from the TurboDuo version as it sounds offkey in some parts.
    Rating:

  • Overture
    Style/Mood: Gothic, Ominous, Orchestral, Overture
    Comment:
    Not to be confused with "Overture" from Castlevania III, this is the opening story song.
    Rating:

  • Picture of the Ghost Ship
    Style/Mood: Gothic, Rock
    Comment:
    And yet I don't think this version of the game has a ghost ship level...
    Rating:

  • Vampire Killer
    Style/Mood: Gothic, Rock
    Comment:
    And a new version of the song that started it all!
    Rating:


       

    CASTLEVANIA: LEGACY OF DARKNESS
    (Nintendo 64)

    Composer: Masahiko Kimura & Michiru Yamane

  • The Sinking Old Sanctuary
    Time: 3:22
    Size: 4.62 MB
    2 loops with fadeout
    Comment:
    I've been in love with this song ever since I first heard it in Circle of the Moon (see above). This is a slower, more symphonic version and is based more closely on the original Sega Genesis version.


       

    CASTLEVANIA: SYMPHONY OF THE NIGHT
    (Sony Playstation - 1997)

    Composer: Michiru Yamane

    Believe it or not, I haven't played this game yet. Yes, I know I really need to get off (or on, depending on how you look at it) my butt and go do that sometime, but I've already heard a great deal of its soundtrack from Crawl's adventures with it. Another soundtrack that contains a variety of styles and easily exemplifies the general excellence of quality in music that the Castlevania series is known for. I have a hard time deciding if I like this soundtrack more than Dracula X's or not, although they're so very different it might not be necessary to make a call.

    Music also featured on:
    Unused Game Music Oddities

  • Awakened Soul
    Style/Mood: Gothic, Jazz, Rock
    Comment:
    Also known as "Wandering Ghosts". Jazzy-style piece. One of my favorites from this game.
    Rating:

  • Crystal Drops
    Style/Mood: Atmospheric, Gothic, Melancholy
    Comment:
    Also known as "Crystal Teardrops". This song reminds me somewhat of the more melancholy music in SaGa Frontier.
    Rating:

  • Dracula's Castle
    Style/Mood: Gothic, Rock
    Comment:
    One of the main melodies of Symphony of the Night.
    Rating:

  • Golden Dance
    Style/Mood: Classical, Gothic, Orchestral
    Comment:
    I think I could best describe Symphony of the Night's score as classical music meets big band, and this is a perfect example of what I'm talking about.
    Rating:

  • Illusionary Dance
    Style/Mood: Epic, Gothic, Orchestral
    Comment:
    The first fight with Dracula in the game's prologue uses the same music as the final fight with Dracula in the Dracula X games. It's not quite as good here as it was there because it's missing a small part near the end that the other versions include.
    Rating:

  • Lost Painting
    Style/Mood: Atmospheric, Gothic, Orchestral
    Comment:
    This one's hard to describe. It's weird and pretty at the same time.
    Rating:

  • Marble Corridor
    Style/Mood: Gothic, Rock
    Comment:
    Or "Marble Gallery" as it's sometimes called. It's another song from this soundtrack that I think is good and fun, even if it isn't my top favorite.
    Rating:

  • Master Librarian
    Style/Mood: Middle-Eastern, Samba
    Comment:
    This song was not included on the game's OST, probably because it isn't streamed. It's a rather catchy tune, though. Samba-style!
    Rating:

  • Path of the Departed
    Style/Mood: Atmospheric, Gothic, Ominous, Orchestral
    Comment:
    Also known as "Abandoned Pit". very weird piece, driven largely by piano and strange creature noises that makes me feel like I'm either in a dark, dangerous swamp, or in a funeral procession.
    Rating:

  • Pearl Dance Song
    Style/Mood: Classical, Gothic, Orchestral, Waltz
    Comment:
    Also known as "Dance of Pales". Very much in the style of a classical piano and symphony waltz. It's no wonder how this game got its subtitle.
    Rating:

  • Prayer
    Style/Mood: Choral, Gothic, Vocal
    Comment:
    Dracula X used a similar purely-vocal hymn for the file select music, but this one is different.
    Rating:

  • Rainbow Cemetery
    Style/Mood: Gothic, Rock
    Comment:
    All things considered, a "Rainbow Cemetery" doesn't sound all that scary, and that might be why this song is on the lighter side of this soundtrack.
    Rating:

  • Requiem for the Gods
    Style/Mood: Choral, Gothic, Ominous, Orchestral
    Comment:
    New age funeral hymn is how I describe this one. Eerie chanting, organ, and those ever-present clanging bells.
    Rating:

  • Symphony of the Night
    Style/Mood: Epic, Gothic, Orchestral, Overture, Waltz
    Comment:
    Also known as "Moonlight Nocturne". Great symphonic prologue theme. Reminds me of Tchaikovsky's "Swan Lake".
    Rating:

  • Through the Gate, Into the World of Heaven
    Style/Mood: Gothic, Ominous, Rock
    Comment:
    Also called "Heavenly Doorway", I put this one up on Crawl's recommendation. It's a rather tense piece that has these little bits of other Castlevania songs pop out here and there.
    Rating:

  • Tower of Evil Fog
    Style/Mood: Epic, Gothic, Orchestral, Waltz
    Comment:
    Also called "Tower of Mist". Although it's slower and starts much differently, this uses the same basic melody as "Marble Corridor". It's more epic in scope, too.
    Rating:

  • Unused Theme From Game
    Style/Mood: Gothic, Rock
    Comment:
    An unused Redbook Audio track that was ripped directly from the game CD. Not included on the official soundtrack and it doesn't seem to have an official name, either.
    Rating:

  • Wood Carving Partita
    Style/Mood: Classical, Gothic, Orchestral
    Comment:
    This harpsichord and string ensemble piece reflects more of the symphonic theme of the soundtrack while carrying that certain air of creepiness.
    Rating:

  • Young Nobleman of Sadness
    Style/Mood: Gothic, Hard Rock
    Comment:
    This is without a doubt my favorite SOTN song. Rock guitar and symphony combine to form one of the greatest videogame themes ever.
    Rating:


    CHOCOBO RACING
    (Sony Playstation)

    Composers: Kenji Ito & Nobuo Uematsu

  • Cid's Theme - Wow! This is Kenji "SaGa Frontier" Ito's arrangement of "Hey, Cid!!" from Final Fantasy 4. And what a neat take on it!

  • Mythril Mines - Long-time Final Fantasy fans will recognize this as a remix of the Gurgu Volcano theme. Even though Gurgu Volcano actually does exist in Chocobo Racing, this music is used for the Mythril Mines instead. Weird.


       

    CHRONO CROSS
    (Sony Playstation - 1999)

    Composer: Yasunori Mitsuda

    I haven't played this game yet so I can't really tell you where these songs occur in it. If you're looking for something in particular, maybe you'll know by the titles. They all come highly-recommended anyway. Fantastic work from Yasunori Mitsuda, one of the best composers in the business. Some of them were reused from Radical Dreamers and Chrono Trigger. I'm personally glad he got a chance to reuse some of the Radical Dreamers music in a game with higher exposure.

  • Another Marbule
    Style/Mood: Adagio, Celtic, Orchestral
    Comment:
    One of many versions of this same song that appear in this game's soundtrack. Other than the electrical guitar version ("Magical Dreamers", see below), this one is my favorite.
    Rating:

  • Another Termina
    Style/Mood: Celtic, Cheerful, Orchestral, Waltz
    Comment:
    If you really like fast-paced, celebrational celtic music with lots of bagpipes and highstepping, then download this. First time I think I've ever heard bagpipes and jawharp together in one song.
    Rating:

  • Dragon God
    Style/Mood: Celtic, Orchestral, Vocal
    Comment:
    Lots of vocals and more Celtic fiddle goodness in this one.
    Rating:

  • Dragonrider
    Style/Mood: Celtic, Epic, Orchestral
    Comment:
    Would I be wrong in guessing this music is for riding or flying around on a dragon?
    Rating:

  • Dream of the Shore Bordering Another World
    Style/Mood: Adagio, Celtic, Melancholy, Orchestral
    Comment:
    The overworld theme for the "other" overworld, according to Crawl, if that makes sense. It's another remix of "Day of Summer" from Radical Dreamers.
    Rating:

  • Drowning Valley
    Style/Mood: Celtic, Melancholy, Orchestral
    Comment:
    Simple little Celtic melody, and a little bit melancholy towards the end. Nice and pleasant to listen to.
    Rating:

  • Frozen Flame
    Style/Mood: Melancholy, Orchestral, Waltz
    Comment:
    I like the version of this song that's on Radical Dreamers more, but I heard this version first. A great song that's really tear-jerking sad.
    Rating:

  • Gaia's Navel
    Style/Mood: Atmospheric, Orchestral, Tribal
    Comment:
    So, this game, along with Secret of Mana, also has a Gaia's Navel, huh?
    Rating:

  • Home Marbule
    Style/Mood: Celtic, Orchestral
    Comment:
    Same song as "Another Marbule", only played at a different tempo and with a slightly different arrangement.
    Rating:

  • Home Termina
    Style/Mood: Celtic, Orchestral
    Comment:
    Same as what I said above, only with Termina instead of Marbule.
    Rating:

  • Life ~ Faraway Promise
    Style/Mood: Epic, Melancholy, Orchestral
    Comment:
    I have no idea what this is, by my god, is it beautiful!
    Rating:

  • Magical Dreamers ~ The Wind, Stars, and Waves
    Style/Mood: Celtic, Rock
    Comment:
    This is the electric guitar version of the Marbule music that's played at the concert. (Thanks to Crawl for information on this one.)
    Rating:

  • Scars of Time
    Style/Mood: Celtic, Epic, Orchestral
    Comment:
    Crawl ripped this from his Chrono Cross Music Selection preorder bonus disk. It must be streamed in the game because it's not in the PSF set.
    Rating:

  • The Brink of Death
    Style/Mood: Orchestral, Suspenseful, Tribal
    Comment:
    A fast-paced, percussion-heavy song. Probably a battle theme.
    Rating:

  • The Star-Stealing Girl
    Style/Mood: Adagio, Ballad, Orchestral, Vocal
    Comment:
    This is another song reused from Radical Dreamers.
    Rating:

  • Time of the Dreamwatch
    Style/Mood: Celtic, Epic, Orchestral
    Comment:
    This amazing song combines "Day of Summer" from Radical Dreamers and the Chrono Trigger opening theme into one great epic melody.
    Rating:

  • Time's Grasslands ~ Home World
    Style/Mood: Middle-Eastern, Orchestral
    Comment:
    A sitar version of the Chrono Trigger opening theme!
    Rating:

  • Voyage ~ Home World
    Style/Mood: Celtic, Orchestral, Soft Rock
    Comment:
    Nice, pleasant relaxing melody with a little bit of that same electric guitar sound from "Magical Dreamers" mixed in.
    Rating:


       

    CHRONO TRIGGER
    (Super NES)

    Composers: Yasunori Mitsuda & Nobuo Uematsu

    Is there really anything I can say about this game's soundtrack that hasn't already been said? I could put up almost the whole soundtrack because it's just that great.

    Music also featured on:
    Game Ending Songs Extravaganza
    Unused Game Music Oddities

  • At the Bottom of Night
    Time: 2:18
    Size: 3.17 MB
    2 loops with fadeout
    Comment:
    I got several requests for this song, which is the game's obligatory "sad" number. It doesn't quite grab me emotionally the way some other sad-sounding game music has, but it isn't bad at all.
    Rating:

  • Battle 2
    Time: 1:20
    Size: 1.22 MB
    2 loops with fadeout
    Comment:
    Allright, who the hell's bloody idea was it to remove this song from the game? I like this even more than some of the other battle themes that DID get used.
    Rating:

  • Battle With Magus
    Time: 2:36
    Size: 2.39 MB
    2 loops with fadeout
    Comment:
    The haunting bossanova boss fight with the cackling wizard.
    Rating:

  • Black Dream
    Time: 2:38
    Size: 3.63 MB
    2 loops with fadeout
    Comment:
    The music from the Black Omen, the game's ominous final area. A little bit sparse on the melody, but the piano and percussion is quite effective.
    Rating:

  • Boss Battle 2
    Time: 2:26
    Size: 3.35 MB
    2 loops with fadeout
    Comment:
    The bigger boss battle music. The first time I can remember hearing it in the game is when you fight Masa and Mune's combined form.
    Rating:

  • Chrono Trigger
    Time: 2:28
    Size: 3.40 MB
    Automatic ending
    Comment:
    The complete opening demo theme without any sound effects.
    Rating:

  • Corridors of Time
    Time: 2:47
    Size: 3.83 MB
    2 loops with fadeout
    Comment:
    Also sometimes called "Time Circuits", this the Zeal Overworld theme in the Dark Ages era.
    Rating:

  • Courage and Pride
    Time: 3:14
    Size: 4.46 MB
    2 loops with fadeout
    Comment:
    Majestic Guardia Castle music. (I think this is a much more successful attempt at this type of song than the Figaro Castle music from FF6 was.)
    Rating:

  • Delightful Spekkio
    Time: 2:33
    Size: 3.51 MB
    2 loops with fadeout
    Comment:
    This one is so easy to get into your head and never get out.
    Rating:

  • Epilogue: To Good Friends
    Time: 2:07
    Size: 2.92 MB
    2 loops with fadeout
    Comment:
    Gorgeous remake of the "Crono & Marle: Faroff Promise" music box song from earlier in the game. This one only appears in certain ending sequences. Although I really love this version of the song, the reason I did not include it on my original Top 50 favorite game endings article is because I wanted the focus in the Chrono Trigger section to be purely on "To Faraway Times", which I think is one of the greatest videogame songs ever made.
    Rating:

  • Frog's Theme
    Time: 1:05
    Size: 1.49 MB
    2 loops with fadeout
    Comment:
    I'll take the high road and you'll take the low road?
    Rating:

  • Guardia Millennial Fair
    Time: 3:03
    Size: 4.21 MB
    2 loops with fadeout
    Comment:
    Happy carnival music.
    Rating:

  • Last Battle
    Time: 3:30
    Size: 4.83 MB
    2 loops with fadeout
    Comment:
    Final form of Lavos, complete with his scream in the intro.
    Rating:

  • Memories of Green
    Time: 3:34
    Size: 4.92 MB
    2 loops with fadeout
    Comment:
    The 1000 AD overworld theme. This is like a music box and flute rendition of the main Chrono Trigger theme. It's strangely sad-sounding and haunting for the music of a peaceful era world.
    Rating:

  • Remains of Factory
    Time: 2:57
    Size: 2.70 MB
    2 loops with fadeout
    Comment:
    I have always liked this simple little jazz & percussion piece. If I was ever in my own band, we'd play this song and I'd be on the drums.
    Rating:

  • Robo's Theme
    Time: 1:17
    Size: 1.77 MB
    2 loops with fadeout
    Comment:
    I got a lot of requests for this one. It sounds a lot like some Rick Astley song.
    Rating:

  • Schala's Theme
    Time: 2:36
    Size: 2.38 MB
    2 loops with fadeout
    Comment:
    Only used a couple of times in the game, but it's so amazing. Slightly middle-eastern style.
    Rating:

  • Sealed Door
    Time: 2:32
    Size: 2.32 MB
    2 loops with fadeout
    Comment:
    I prefer to think of this as being "Belthasar's Theme". Turns out Nobuo Uematsu wrote one of my favorite songs from this game.
    Rating:

  • Secret of the Forest
    Time: 4:31
    Size: 6.20 MB
    2 loops with fadeout
    Comment:
    A very enchanting ambient song that's used for several of the forest areas. Squaresoft has a way of meaking really beautiful and atmospheric forest and cave tunes.
    Rating:

  • Silent Light
    Time: 2:10
    Size: 2.99 MB
    2 loops with fadeout
    Comment:
    This is used for the Manoria Cathedral, Death Mountain, and some other areas. This one always brought to mind an image of a quiet winter snowstorm. (Well, it is snowing on Death Mountain, maybe that's why.)
    Rating:

  • Singing Mountain
    Time: 2:08
    Size: 2.94 MB
    2 loops with fadeout
    Comment:
    This pretty little windy melody is in the game's ROM, but wasn't used in the final product because the Singing Mountain Dungeon was cut.
    Rating:

  • The Brink of Time
    Time: 2:21
    Size: 3.22 MB
    2 loops with fadeout
    Comment:
    The music for the "End of Time" area. Like the inner sounds of a ticking clock, it is.
    Rating:

  • To Faraway Times
    Time: 4:22
    Size: 4.00 MB
    Automatic ending
    Comment:
    The ending song that was #2 on my original Top 50 endings feature. This one always blows me away whenever I hear it.
    Rating:

  • Tyrano Lair
    Time: 3:34
    Size: 4.91 MB
    2 loops with fadeout
    Comment:
    Nobuo Uematsu actually composed this one. A little different from the rest of the game's music, but oddly ominous and appropriate, too.
    Rating:

  • Undersea Palace
    Time: 3:08
    Size: 2.87 MB
    2 loops with fadeout
    Comment:
    The ocean palace song predicts the impending doom that's about to happen better than almost any other game song I can think of besides "One of Them is Hope" from Secret of Mana.
    Rating:

  • Wind Scene
    Time: 3:12
    Size: 4.41 MB
    2 loops with fadeout
    Comment:
    The 600 AD overworld. I think I had written lyrics to this at one point, but I'm not sure what they were now.
    Rating:

  • Wings That Cross Time
    Time: 3:11
    Size: 2.91 MB
    2 loops with fadeout
    Comment:
    The Epoch music. This one's kinda like a new age piano song.
    Rating:

  • World Revolution
    Time: 3:36
    Size: 4.95 MB
    2 loops with fadeout
    Comment:
    Battle with Lavos's second form inside his shell. I like how part of it is the Chrono Trigger theme and part of it is Lavos's theme, as though the two are fighting against each other. (Well, they are, so it makes sense.)
    Rating:

  • Zeal Palace
    Time: 3:45
    Size: 5.16 MB
    2 loops with fadeout
    Comment:
    This one is really dark and just gives me the chills all over.
    Rating:


       

    CONKER'S BAD FUR DAY
    (Nintendo 64)

    Composer: Robin Beanland

    Like most of Rare's N64 games, Conker has some really outstanding music with high-quality sound samples and fun compositions. One thing that sets Conker apart from some of the others (such as Banjo-Kazooie), is that it covers a greater variety of genres. I've also noticed in my site tracker that people have been searching for downloads of this game's music, so it's my pleasure to make some available.

  • Conker the King
    Time: 2:09
    Size: 2.96 MB
    Automatic ending
    Comment:
    The opening song is actually Henry Purcell's "Funeral Music for Queen Mary", as the scene is a direct parody of the opening scene of A Clockwork Orange that uses the same music. Conker, however, uses a symphonic version instead of a synthesizer.

  • Count Batula
    Time: 4:07
    Size: 5.66 MB
    1 loop with fadeout
    Comment:
    When Conker is turned into a vampire bat, this astounding violin concerto serves as the theme song. This was one of my favorite songs from this game.

  • It's War!
    Time: 3:21
    Size: 4.61 MB
    1 loop with fadeout
    Comment:
    This song is awesome! The part after the lonely bugle call reminds me a little of some of the music from the ending credits of Aliens.

  • Rock Solid
    Time: 5:59
    Size: 8.24 MB
    1 loop with fadeout
    Comment:
    The dance techno music from the Rock Solid Club. I don't think I realized how long this song is before I converted this mp3.

  • Sloprano
    Time: 4:49
    Size: 6.62 MB
    Lyrics: English
    Full song with fadeout
    Comment:
    This is the Great Mighty Poo's song in its entirety. I get a lot of hits from people searching for this song, but I want to warn you that the lyrics are uncensored and can be somewhat-offensive, so please do not download it if it will get you in trouble with your parents, school, or workplace. For everyone else, have some more caviar!

  • Surf Punks
    Time: 3:00
    Size: 4.13 MB
    1 loop with fadeout
    Comment:
    Conker once again displays versatility in genres by providing an awesome rock guitar songs for the surfboard sequence.

  • Windy and Co.
    Time: 3:24
    Size: 4.67 MB
    1 loop with fadeout
    Comment:
    The music for the main hub area of the game is one of the few in the soundtrack that is in the more typical "ragtime" persuasion of Rare's other N64 platformers.


    CONQUEST OF THE CRYSTAL PALACE
    (NES)

    Composer: Masaharu Iwata

  • Level 1 Theme - I really can't say enough about the wonders of Mr. Iwata's music. Here he is again working the NES chiptune with the same panaché as he did for Might & Magic and Over Horizon, this time with a distinct far-eastern flair.


       


    (NES - 1988)

    Composers: Hidenori Maezawa & Kyouhei Sada

    Contra music seems to be really popular with a good portion of the gaming crowd and it's one of my most-requested soundtracks. So, here we go.

  • Alien's Lair
    Style/Mood: Dark, Ominous, Rock, Suspenseful
    Comment:
    This supercharged energetic song from the final stage is my favorite in the game.
    Rating:

  • Battle of the Jungle
    Style/Mood: Rock
    Comment:
    The Level 1 theme is one of the more memorable songs from this game. I think it is reused in Level 7, the Hangar.
    Rating:

  • Dread Beat
    Style/Mood: Rock, Suspenseful
    Comment:
    The Snow Field music. This one's kind of simple and builds up tension with spaced notes, but it might be one of my favorite Contra songs.
    Rating:

  • Energy Zone
    Style/Mood: Rock
    Comment:
    Sometimes, I get the Hangar music and the Energy Zone music mixed up in my memory, but I'm certain I've got it right.
    Rating:

  • Fortress Guardians
    Style/Mood: Dark, Ominous, Rock
    Comment:
    This boss music is only actually used for the bosses of the bases (Levels 2 and 4). The stage music doesn't change for any other boss.
    Rating:

  • Maze Fortress
    Style/Mood: Rock, Suspenseful
    Comment:
    Music used for both third-person-perspective bases.
    Rating:

  • Staff Roll
    Style/Mood: Cheerful, Rock
    Comment:
    The ending song music for all those who requested it on my original Top 50 endings.
    Rating:

  • Waterfall
    Style/Mood: Rock
    Comment:
    The only vertically-scrolling level in Contra.
    Rating:


       


    (Super NES - 1992)

    Composers: Miki Higashino, Masanori Adachi, & Tappi Iwase

    In retrospect, I'm not exactly sure why I put this game's music up here. It's not really one of my favorite soundtracks and I think both Contra and Super C are better in that regard, but I imagine that, due to this game's popularity, some people might want it. And I guess there are a few bright spots here and there. So here goes.

  • Cease Fire
    Mood/Style: Ballad
    Comment:
    This is the ending music. It has two distinct parts - the first being kind of happy (almost reminds me of the ending of Super Mario Bros. 2 in a weird way), the second being, well, happy, too, but with a more serious undertone.
    Rating:

  • Ground Zero
    Mood/Style: Rock, Suspenseful
    Comment:
    The first level theme is one of my favorites in the game. Sets the stage for what's to come and gets things going pretty well.
    Rating:

  • Invasion
    Mood/Style: Rock, Suspenseful
    Comment:
    The boss music. This one's just kind of crazy and random. Maybe they should've worked a little on that guitar sound sample.
    Rating:

  • Neo Kobe Steel Factory
    Mood/Style: Rock, Suspenseful
    Comment:
    How fitting that you fight a trio of bosses that look like Terminators in a steel factory - just like where both Terminators meet their demise in T2.
    Rating:

  • Nesting in the Sands
    Mood/Style: Mechanical, Rock
    Comment:
    The desert Mode 7 level's music. This one is so bizarre, it doesn't even sound like it belongs in this game. It's like easy listening, or something.
    Rating:

  • No Man's Land
    Mood/Style: March, Rock, Suspenseful
    Comment:
    The music in the first part of the final stage. Continues in the dark-sounding, drum-heavy tradition of the score.
    Rating:

  • Red Falcon's Revenge
    Mood/Style: Ominous, Suspenseful
    Comment:
    The short, opening cinema/title song. I find that weird muffled moaning that occurs when Red Falcon's face appears over the city oddly amusing.
    Rating:

  • Road Warriors
    Mood/Style: Rock
    Comment:
    Ba-dum, ba-dum, ba-dum, ba-dum, dum, dum! The motorcycle stage!
    Rating:

  • Tearing Up the Turnpike
    Mood/Style: Rock, Suspenseful
    Comment:
    The first Mode 7 overhead-view stage. Song is okay, stage is not one of my favorites.
    Rating:

  • The Final Gauntlet (Part 1)
    Mood/Style: Rock, Suspenseful
    Comment:
    After beating the Heart, you'll be in a boss fight with the thing that was the final boss of Super C. This is the music for that rematch.
    Rating:

  • The Final Gauntlet (Part 2)
    Mood/Style: Ominous, Rock, Suspenseful
    Comment:
    After you beat the boss from Super C, you'll fight a flying boss that looks like a cross between the H.R. Giger Alien and Ridley from Super Metroid while this music, which sounds uncannily like some of the music in the movie Predator, serves as its background theme.
    Rating:

  • The Final Gauntlet (Part 3)
    Mood/Style: Ominous, Rock, Suspenseful
    Comment:
    And, at long last, the final boss! As you can tell, I consider Part 2 to be the best music in this suite. The rest works best in-game.
    Rating:


       

    CRYSTALIS
    (NES)

    Composer: Yoko O.

    The midis I converted of this game's music really aren't the best way of listening to it, especially since I had to turn off the PCM channel because it didn't work with NSF2MIDI. Here are some high-quality mp3s of the best songs in the game ripped directly from the NSF, so they sound exactly as they do in the game.

    Music Also Featured On:
    Game Ending Songs Extravaganza
    NES & SNES Midi Conversions

  • Draygon's Theme
    Time: 0:51
    Size: 804 KB
    2 loops with fadeout
    Comment:
    The boss battle music with Emperor Draygon's true form.
    Rating:

  • Ending Theme
    Time: 1:41
    Size: 1.54 MB
    Automatic ending
    Comment:
    This one made my original Top 50, and it still strikes a note with me. I'll always love that final ending scene and how this music goes along with it.
    Rating:

  • Final Boss ~ DYNA
    Time: 0:47
    Size: 742 KB
    2 loops with fadeout
    Comment:
    I had to splice together two NSF tracks to make this one. The short percussion intro was a separate track from the rest of the song, but I prefer to have it there because that's the way it is when you hear it in the game.
    Rating:

  • Mt. Saber
    Time: 1:22
    Size: 1.26 MB
    2 loops with fadeout
    Comment:
    Always did like this one for some reason.
    Rating:

  • Ocean Theme
    Time: 1:36
    Size: 1.48 MB
    2 loops with fadeout
    Comment:
    Like this one, too.
    Rating:

  • Pyramid Theme
    Time: 1:34
    Size: 1.44 MB
    2 loops with fadeout
    Comment:
    This one's really pretty and lonely-sounding. Definitely gives you the feeling you're exploring something sacred that hasn't been touched in centuries.

  • Shyron Theme
    Time: 0:57
    Size: 898 KB
    2 loops with fadeout
    Comment:
    That really sad town song where everyone dies.

  • The Floating Tower
    Time: 1:41
    Size: 1.55 MB
    2 loops with fadeout
    Comment:
    The final area music.

  • Title & Opening Theme ~ The End Day
    Time: 1:17
    Size: 1.19 MB
    Automatic ending
    Comment:
    I spliced together three NSF tracks to make this. The opening track, the short title song, and the cinema story theme were all three separate tracks, but this is how I prefer to listen to them.

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