Great Video Game Music (D)

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Dark Savior Deadly Towers Deja Vu
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DARK SAVIOR
(Sega Saturn)

Composer: Hiroshi Kondo

A lot of Dark Savior's score consists of mediocre songs that sound very similar to each other. I have, however, singled out what I believe to be three of the most outstanding themes the game has to offer. These sound especially good if heard through stereo earphones.

Music also featured on:
Game Ending Songs Extravaganza
Unused Game Music Oddities

  • Deadman's Castle
    Time: 3:34
    Size: 3.27 MB
    2 loops with fadeout
    Comment:
    I used to say this was my second-favorite song in this game after "Lonesome Soldier", but I actually find myself listening to it more often now. It's great when heard through stereo earphones. The only problem I have with it is that I don't like the way the song ends, but everything else before that is great. Strongly recommended.
    Rating:

  • Ending FMV Theme
    Time: 4:49
    Size: 4.42 MB
    Automatic ending
    Comment:
    I have no idea what this song is called because it's not in the sound test, seeing as how it's one of the few streamed songs in the game. It's the guitar ballad that plays during the game's one and only FMV sequence near the end of Parallel 2 (also reused for the ending of the secret Parallel 5).
    Rating:

  • Lonesome Soldier (Theme of Garian)
    Time: 4:21
    Size: 3.99 MB
    2 loops with fadeout
    Comment:
    Fast-paced and fun to listen to, Dark Savior's main theme has a jazzy techno-sounding vibe mixed in with horns, excellent percussion, and pleasant orchestration. Amazing stuff that's even better when heard through stereo earphones. Strongly recommended.
    Rating:


       

    DEADLY TOWERS
    (NES)

    Composer: Y.E.K. Production

    Deadly Towers is a game that certainly doesn't get a lot of love, but it does have some surprisingly good music, all done with a celtic angle that wasn't very common in game music back then.

    Music also featured on:
    NES & SNES Midi Conversions

  • Main Theme 1
    Time: 0:48
    Size: 1.09 MB
    2 loops with fadeout
    Comment:
    Never really got into playing this game too much, but I do like some of its music. It's got that Irish stepping style to it. The tracks are generally very short.
    Rating:

  • Main Theme 2
    Time: 1:06
    Size: 1.53 MB
    2 loops with fadeout
    Comment:
    Another song I like from this game a lot, but I can't tell you what part(s) it's from.
    Rating:

  • Title Theme
    Time: 1:19
    Size: 1.82 MB
    2 loops with fadeout
    Comment:
    Different from the other two. Sound quality is a little rough. It would be an interesting song to fully-arrange if someone could do it.
    Rating:


       

    DEJA VU
    (NES)

  • Deja Vu Theme
    Time: 1:39
    Size: 2.27 MB
    2 loops with fadeout
    Comment:
    The only one of the three Kemco-Seika NES adventure games I never finished. I really dig this tune, though. Those who have played Shadowgate might recognize the first few notes of this one as being the same as the flute song.
    Rating:


       

    DEMON'S CREST
    (Super NES)

    Composer: Yuki Iwai

    I'm not a huge fan of this game's overall soundtrack (too much similar-sounding organ stuff), but I'll eventually put up some more music from it. Just be patient.

  • Metropolis of Ruin
    Time: 2:04
    Size: 1.90 MB
    2 loops with fadeout
    Comment:
    My favorite song in this game.
    Rating:


       


    (NES - 1989)

    Composer: Hiroshige Tonomura

    When I'm asked about overlooked and underrated NES RPGs that I've completed, I have a tendency to answer with, "The Magic of Scheherazade, Little Ninja Brothers, and Might and Magic", and totally forget this game exists and that I did indeed finish it. Well, maybe putting up some of its music will help me to remember from now on.

    Music also featured on:
    NES & SNES Midi Conversions

  • Caves & Dungeons
    Style/Mood: Asian, Suspenseful
    Comment:
    If you've played any of Capcom's NES Mega Man games, you'll probably notice the similarity in the music and sound palette, although with the major difference being that every single Destiny of an Emperor track has a Far East tinge to it. This song incorporates some of that jazz/bluesy-ness that Capcom is known for.
    Rating:

  • Cities
    Style/Mood: Asian
    Comment:
    The large cities have this unmistakably Asian style melody to help emphasize their majestic size and presence.
    Rating:

  • Destiny of an Emperor
    Style/Mood: Asian, Rock
    Comment:
    Very, very catchy title music! I have a midi of this on my Midi Conversions page if you're interested.
    Rating:

  • General Battle
    Style/Mood: Asian, Rock
    Comment:
    As in a battle against the General of an army, not the general battle music. I also have this catchy, rockin' number on my Midi Conversions page.
    Rating:

  • Managing an Army
    Style/Mood: Asian
    Comment:
    More Asian-style music. This one's slow and pretty.
    Rating:

  • Normal Battle
    Style/Mood: Asian, Rock
    Comment:
    The regular random battle theme. This game suffers from what I call the "Curse of RPG Battle Music" in that the battle theme is almost always one of the weakest tracks in the score.
    Rating:

  • Shopping
    Style/Mood: Asian
    Comment:
    I remembered this one many years after playing the game. It has a kind of folksy second half.
    Rating:

  • Si Ma Yi's Thunder
    Style/Mood: Asian, Rock, Suspenseful
    Comment:
    The final boss battle theme. Might be used for all the fights against Si Ma Yi, but I can't quite remember. The title of the track is a reference to his attack that has to be nullified with (no joke) a code given to you by a character in the game.
    Rating:

  • Staff Roll
    Style/Mood: Asian, March
    Comment:
    The ending music.
    Rating:

  • The Palace
    Style/Mood: Asian
    Comment:
    Go look up Timothy Peters's midi of this on VGmusic.com if you want to hear something really amazing.
    Rating:

  • The Pledge of Three Brothers
    Style/Mood: Asian
    Comment:
    Simple melody used for a lot of cutscenes and villages. I also remembered this one clearly years later.
    Rating:

  • Three Kingdoms
    Style/Mood: Asian
    Comment:
    I don't remember this track. It's been too long since I've played the game.
    Rating:

  • Traveling Medieval China
    Style/Mood: Asian, March
    Comment:
    I kind of wish the overworld had better music than this. This is one of the goofiest songs in the game and you hear it all the time.
    Rating:

  • Tyrant Battle
    Style/Mood: Asian, Rock, Suspenseful
    Comment:
    For bosses that are even stronger (both physically and politically) than the Generals.
    Rating:

  • Unification of China
    Style/Mood: Asian
    Comment:
    Also used in the ending before the credits roll.
    Rating:


       

    DISNEY'S CHIP N DALE RESCUE RANGERS
    (NES)

  • Happy Cat Factory
    Time: 1:08
    Size: 1.56 MB
    2 loops with fadeout
    Comment:
    The final level of the game contains a song that is FAR different in style and tone than anything else in the soundtrack. The main reason I liked this game at all when I used to play it a lot was because of this song. I'd play through the game over and over just to hear it.
    Rating:

  • Title Theme
    Time: 0:49
    Size: 1.13 MB
    1 loop
    Comment:
    If you've ever wanted an 8-bit version of the Rescue Rangers theme song from the cartoon series, here it is, and surprisingly accurate (minus the lyrics of course).
    Rating:


       

    DODONPACHI
    (Sega Saturn)

    I have to confess that I came away from playing DoDonPachi feeling not-so-sure that this type of bullet-hell shooter is my cup of tea. But it left two other dominant impressions on me: (1) Fantastic 2D graphics that just have to be seen for one's self, and (2) one of the most impressive heart-pounding, head-slamming, electric rock guitar soundtracks I'd ever heard. While these songs are Redbook Audio and can be heard by putting the game into a CD player, they often run for about 6 minutes. As good as they are, it can get tiresome to listen to them for that long, so I've cut them down to two loops and added fade-outs.

  • Boss Battle Theme
    Time: 2:05
    Size: 1.91 MB
    2 loops with fadeout
    Comment:
    This vertical shooter for the Japanese Sega Saturn has some really (and I mean really) heavy hard-rockin' music. This boss theme is the heaviest of all.
    Rating:

  • Final Boss Intro Theme
    Time: 1:30
    Size: 1.38 MB
    Automatic ending
    Comment:
    This is the only one of these songs that's not hard rock. It's more like "the sound of impending doom". (On a side note, the final boss of this game has to be seen to be believed. The Saturn could do 2D like no other system could.)
    Rating:

  • Stage Theme 1
    Time: 1:51
    Size: 1.70 MB
    2 loops with fadeout
    Comment:
    This is the first level music on Saturn mode. Otherwise, I don't think it appears anywhere in the arcade mode. It's actually a remake of a tune from DonPachi.
    Rating:

  • Stage Theme 2
    Time: 2:03
    Size: 1.88 MB
    2 loops with fadeout
    Comment:
    Level 1 of arcade mode, level 2 of Saturn mode. Hooray for heavy metal chaos and destruction!
    Rating:

  • Stage Theme 3
    Time: 1:59
    Size: 1.82 MB
    2 loops with fadeout
    Comment:
    Level 2 of arcade mode, level 3 of Saturn mode.
    Rating:

  • Stage Theme 4
    Time: 2:12
    Size: 2.02 MB
    2 loops with fadeout
    Comment:
    Don't quite remember what stage(s) this is used in, but it is my favorite song in the game.
    Rating:


       

    DONKEY KONG 64
    (Nintendo 64)

    Composers: David Wise, Robin Beanland, & Grant Kirkhope

    Note: I'm not 100% sure who composed the music for this game. No one is listed for it in the credits, although most other places around the internet give sole credit to David Wise. However, some of the songs are remixes of Donkey Kong Country songs, which would make them attributable to either David Wise or Robin Beanland (or both), and some are remixes of Banjo-Kazooie songs, whose soundtrack was composed by Grant Kirkhope. And then, of course, there's all the original stuff, too, which is very similar in style to the B-K soundtrack. I'll just give credit to all three for now.

  • Angry Aztec
    Time: 4:41
    Size: 6.45 MB
    2 loops with fadeout
    Comment:
    Very catchy music from the desert area. Reminds me somewhat of the desert area music in Banjo-Kazooie, but I actually like this one more. I was whistling/humming this for quite awhile after playing this game.
    Rating:

  • Crystal Caves"
    Time: 4:07
    Size: 5.67 MB
    2 loops with fadeout
    Comment:
    This is from the gargantuan and aptly-named frozen Crystal Caves area. More strings and marimba loveliness.
    Rating:

  • DK Isle
    Time: 3:48
    Size: 5.22 MB
    2 loops with fadeout
    Comment:
    The overworld "hub" area music. Pretty song that's rather memorable, too. (Apparently so, since I've noticed a lot of searches for this music leading to my site in the tracker.)
    Rating:

  • Fungi Forest: Day
    Time: 5:24
    Size: 7.43 MB
    2 loops with fadeout
    Comment:
    Nice orchestral song. This level was originally planned for Banjo-Kazooie, but was cut for various reasons and remade into a DK64 level. As such, you might notice some similarity in the way this music sounds to the unused "Advent" music from B-K.
    Rating:

  • Fungi Forest: Night
    Time: 4:29
    Size: 6.17 MB
    2 loops with fadeout
    Comment:
    The nighttime version of the above song. Aside from the change in tone, the different animal sound effects are replaced with nighttime ambience.
    Rating:

  • Jungle Japes
    Time: 4:06
    Size: 5.65 MB
    2 loops with fadeout
    Comment:
    This is a remix of the main theme used for the jungle stages in the original Donkey Kong Country. It's that familiar swingtime number with the heavy jungle rhythm.
    Rating:

  • The DK Rap (No Sound Effects)
    Time: 3:22
    Size: 4.64 MB
    Lyrics: English
    Automatic ending
    Comment:
    The complete rap from the opening of Donkey Kong 64. Only download this if you want to know how truly awful this song really is (or if you just want a good laugh...or cringe...whichever comes first.) This version is lacking some of the sound effects from the opening demo of the game. The ones that are still present are part of the actual music track. (Note: This version fades out at the end.)
    Rating:

  • The DK Rap (With Sound Effects)
    Time: 3:12
    Size: 2.94 MB
    Lyrics: English
    Automatic ending
    Comment:
    This version has all the sound effects from the opening demo, including the various Kong voiceovers. I personally prefer it with the sound effects, but I'll provide both. (Note: This version comes to an abrupt ending due to an explosion in the cinema scene.)
    Rating:

  • Troff n Scoff
    Time: 2:34
    Size: 3.54 MB
    2 loops with fadeout
    Comment:
    The Boss Door Room theme. I love it more than I probably should, but it has such a simple, charming tune with a flavor of gentle innocence that just makes me feel all warm and fuzzy inside.
    Rating:


       

    DONKEY KONG COUNTRY
    (Super NES)

    Composers: David Wise & Robin Beanland

  • Aquatic Ambience
    Time: 3:23
    Size: 4.66 MB
    2 loops with fadeout
    Comment:
    I got a lot of requests for this one, so I put it up. Not sure why I didn't include it in the first place. I've heard music very similar to this played over the speakers in the NJ Aquarium.
    Rating:

  • Fear Factory
    Time: 3:58
    Size: 3.64 MB
    2 loops with fadeout
    Comment:
    This one, from the industrial factory areas of the game, is reminiscent of David Wise's Battletoads music. This one might just be my favorite song from this game, even if it seems a rather odd choice.

  • Forest Frenzy
    Time: 2:04
    Size: 1.90 MB
    2 loops with fadeout
    Comment:
    I've always thought this one had a really catchy beat and the melody is hard to get out of your head.


       

    DONKEY KONG COUNTRY 2: DIDDY'S KONG QUEST
    (Super NES)

    Composer: David Wise

    The score of DKC2 is a crowd-pleasing favorite amongst game music lovers. It's one of the most-often downloaded selections and was highly-requested before I put these up. The music is a blend of ambience, melody, and rhythm that few games have succeeded in capturing (most game music is either melodic or ambient, but not both).

    Music also featured on:
    Game Ending Songs Extravaganza

  • Donkey Kong Rescued
    Time: 2:28
    Size: 2.26 MB
    2 loops with fadeout
    Comment:
    The ending music. I've come to like this one a lot more since listening to it outside of the game.

  • Flight of the Zinger
    Time: 3:01
    Size: 2.76 MB
    2 loops with fadeout
    Comment:
    The beehive music. Takes a little bit to get going, but it's quite an interesting piece with a lot of tension.

  • Forest Interlude
    Time: 4:30
    Size: 4.12 MB
    2 loops with fadeout
    Comment:
    The forest music. This one has a weird sort of "new age" relaxing quality. Very atmospheric while still retaining a distinct melody.

  • Hot-Head Bop
    Time: 3:37
    Size: 3.32 MB
    2 loops with fadeout
    Comment:
    The lava music. This one's got a good beat and nice percussion.

  • In a Snow-Bound Land
    Time: 3:10
    Size: 2.90 MB
    2 loops with fadeout
    Comment:
    The ice music. Slow, soft, and chilling. I had this one on the site once before but lost the mp3. Here it is again.

  • Jib Jig
    Time: 2:06
    Size: 1.93 MB
    2 loops with fadeout
    Comment:
    The rigging music. A little Irish jig with a catchy tune. The wind, rain, and flapping sails are all part of the music (it's like that on the OST, too.)

  • K. Rool Returns
    Time: 0:40
    Size: 634 KB
    Automatic ending
    Comment:
    The title music. It's very short but the "piratey" melody is catchy and very memorable. (Sounds similar to the Russian music in Indiana Jones & the Infernal Machine.)

  • Mining Melancholy
    Time: 3:32
    Size: 3.24 MB
    2 loops with fadeout
    Comment:
    The mine music. This is my favorite song in the game, and it was left off the OST!! Well, now you don't have to worry about that problem anymore.

  • Snakey Chantey
    Time: 1:33
    Size: 1.42 MB
    2 loops with fadeout
    Comment:
    The second ship deck music, for the stages where you play as just Rattly the Rattlesnake. This one is a real fun number with a dance beat. It seems to combine the final boss music from the first DKC game with Scott Joplin's "The Entertainer".

  • Stickerbrush Symphony
    Time: 4:25
    Size: 4.05 MB
    2 loops with fadeout
    Comment:
    The brambles music. Another of my favorites. Exotic ambience combined with haunting melody.


       


    (NES - 1990)

    Composer: Hirokazu Tanaka

    Dr. Mario's music seems to be very popular with those who have played it, so here are the two main theme songs of the NES version.

  • Chill
    Style/Mood: Funk, Jazz, Soft Rock
    Comment:
    My greatly preferred favorite of the two Dr. Mario main songs. When I used to play this game years ago, I'd pretty much exclusively choose this song to listen to.
    Rating:

  • Fever
    Style/Mood: Humorous, Sock Hop
    Comment:
    I'll be honest and say that I don't really strongly recommend this song. I actually find it kind of annoying and it rips off The Beatles' "Lady Madonna" pretty heavily. The main reason I'm putting it up is because it's popular with a lot of Dr. Mario fans, so I know I'd get requests for it if I only offered "Chill".
    Rating:


    DRAGON QUEST 6
    (Super NES)

    Composer: Koichi Sugiyama

  • Happy Humming - As a bonus, I shall also provide a transcript of this song's lyrics: Do do do do do do dooo do Do do do do do do dooo do Do do-do-do do do-do-do do Do doo do-do do dooo Dooo do do do do doo do Dooo do do do do doo do Do doo doo do doo Do doo doo doo doo do!


    DRAGON SPIRIT
    (NES & Sony Playstation)

    Composer: Rich Kiyosi

    The soundtrack for Dragon Spirit: The New Legend has always been one of my favorite NES scores, and I was amazed to find out that the arcade versions of the songs are actually longer and closer to rock in style than the more epic-sounding NES tracks. Strangely enough, I ended up liking both, as the music works quite well in both genres. The arcade versions of the mp3s were recorded from Namco Museum Vol. 5 for the Sony Playstation. They should be quite close to the actual arcade versions, if not identical.

  • Ending Theme (Arcade Version) - Eh, uh...wow. It's amazing how much better this song is on the NES version. I'm really only including this one for comparison. Some parts of it are still quite good, but it's missing the harmony, it noodles on a little too long, and I'm not as fond of that "BUM-BUM-BUM" closeout as I am of the guitar solo fadeout on the NES version.

  • Ending Theme (NES Version) - If you're only going to download one version of the ending song, DEFINITELY get this one. Don't even look at the other one if you seriously only want one. It's so much better it's practically a different song. It made my original Top 50 Favorite Endings, and in retrospect, it probably deserved to be higher on the list.

  • Level 1: Paleozoic Era (Arcade Version) - One of the longest, best, and most complicated songs in the Dragon Spirit soundtrack.

  • Level 1: Paleozoic Era (NES Version) - The NES version is much, much shorter than the arcade version, but has more of an epic feel. Sometimes I'll listen to this one instead if I just want to hear the best parts of the song.

  • Level 2: Volcano (Arcade Version) - That guitar solo in the middle of this one is amazing. Whenever someone asks me what are my favorite "parts" of songs, that's what comes to mind.

  • Level 2: Volcano (NES Version) - It doesn't have the guitar solo because it's much shorter than the arcade version, but it's still pretty good, again having a more epic feel as opposed to hard rock.

  • Level 3: Jungle (Arcade Version) - This is one of the catchiest melodies I've ever heard. I have a hard time getting this one out of my head.

  • Level 3: Jungle (NES Version) - Although it's not quite as long as the arcade version, it didn't lose much in the transition.

  • Level 4: Graveyard (Arcade Version) - Damn, this level is extremely difficult on the arcade version of the game. At least you've got this excellent music to listen to while you're doing it.

  • Level 4: Graveyard (NES Version) - This one is very close in length and style to the arcade version. All the little guitar "zips" and "warbles" make this one very interesting to listen to.

  • Level 5: Cave Road (Arcade Version) - I've said it before and I'll say it again: This song and the stage it's from are a reminder of how alone you are in a game.

  • Level 5: Cave Road (NES Version) - The NES version of this song is the best one, in my opinion. It gets the "lonely" feeling across even better than the arcade version. It's also one of the few songs that's identical in length to the arcade version.

  • Level 6: Glacier (Arcade Version) - One of my favorites from this soundtrack. Very hard-driving, yet somehow appropriate for flying over snowcapped mountains.

  • Level 6: Glacier (NES Version) - The NES version of "Glacier" is truncated and omits the entire second half of the song. However, it's got even more of a "Yukon" feel than the arcade version.

  • Level 9: Dark Castle (Arcade Version) - The Dark Castle music is the most "different" of these songs, taking on a far east flavor instead of the usual rock beat.

  • Level 9: Dark Castle (NES Version) - I like the NES version of this song a lot more than the arcade version. As a song that relies on the use of Chinese instruments, it sounds a lot more "authentic". It's also slightly longer, which helps prolong the suspense. Incidentally, I couldn't get this song to work with NSF2MIDI, which is why I never provided a midi of it, despite how much I like it.


       

    DRAGON VIEW
    (Super NES)

    Composers: M. Takenada, N. Komatsu, & T. Sekido

    Dragon View is the direct sequel to Drakkhen, an SNES RPG that wasn't very well-received due to its numerous problems (although I might be one of the few people on the planet who still kinda liked it). Anyway, Dragon View improved on a number of aspects of its predecessor, but there were a few things I missed, like the day/night exploration and the awesome soundtrack. Dragon View has a few good songs, which I'll spotlight here, but overall I felt it was a notch down.

  • Fire Field
    Time: 0:47
    Size: 1.09 MB
    2 loops with fadeout
    Comment:
    This song is very short, but I really like the first part of it. The only place this is heard in the game is in the small part of the overworld that you cross when approaching the Fire Cave.

  • Ice Fortress
    Time: 1:24
    Size: 1.29 MB
    2 loops with fadeout
    Comment:
    That awesome icy palace area with the frozen statues.

  • Keire Temple
    Time: 1:29
    Size: 1.36 MB
    2 loops with fadeout
    Comment:
    The Keire Temple theme is my favorite Dragon View song.

  • Mt. Badsel
    Time: 2:26
    Size: 2.23 MB
    2 loops with fadeout
    Comment:
    Mt. Badsel was the only mountain area in the game that had its own music (and, man was it better than the other mountain song).

  • Ortah Temple
    Time: 2:43
    Size: 2.49 MB
    2 loops with fadeout
    Comment:
    Actually a giant pyramid in the desert. Walk like an Egyptian, anyone?

  • Sektra Temple
    Time: 1:21
    Size: 1.87 MB
    2 loops with fadeout
    Comment:
    This one's soft and understated, but kind of nice. Not my first pick from this game, but certainly not my last.

  • Snow Field
    Time: 1:08
    Size: 1.58 MB
    2 loops with fadeout
    Comment:
    The area of the overworld in which it's snowing has some pretty music.


       

    DRAGON WARRIOR
    (NES - 1986)

    Composer: Koichi Sugiyama

    The Great Grandaddy of console RPGs, Dragon Warrior (aka, Dragon Quest), is where it all began! Even though the game is primitive all around, you can still recognize the beginnings of epic RPG soundtracks, from the opening overture to the haunting overworld theme, budding in the music like flowers in spring. While it won't impress everyone, many of the songs are still very memorable to this day.

    Music also featured on:
    Game Ending Songs Extravaganza
    NES & SNES Midi Conversions

  • Chateau Ladutorm
    Style/Mood: Classical, Orchestral
    Comment:
    The theme of Tantegel Castle. It's a rather simple sonata.
    Rating:

  • Finale
    Style/Mood: Ballad, Classical, March, Orchestral
    Comment:
    The ending music. Even though I only completed this game a couple of times in my life, I can still remember this note-for-note. It's a medley of several different themes in the game, including the Overture and castle music.
    Rating:

  • King Dragon
    Style/Mood: Suspenseful
    Comment:
    The final battle with the Dragon Lord's true form. After hearing the same annoying battle music for the entire game, I totally was not expecting this!
    Rating:

  • Overture March
    Style/Mood: Classical, Epic, March, Orchestral, Overture
    Comment:
    The title music needs no introduction. This song, possibly more than any other, could be credited with creating the epic, orchestral RPG soundtrack style.
    Rating:

  • People
    Style/Mood: Cheerful, Classical, Orchestral
    Comment:
    The town music.
    Rating:

  • Unknown World
    Style/Mood: Adagio, Atmospheric, Melancholy, Orchestral
    Comment:
    The famous overworld music. This is far from being my favorite version of this song, but it's nice to know where it all began.
    Rating:
    Arranged Versions

    Arranged versions from the original Dragon Quest Suite CD Soundtrack.

  • Chateau Ladutorm
    Style/Mood: Arranged - Symphonic
    Comment:
    Tantegel Castle.
    Rating:

  • Finale
    Style/Mood: Arranged - Symphonic
    Comment:
    The ending music.
    Rating:

  • King Dragon
    Style/Mood: Arranged - Symphonic
    Comment:
    Final boss fight.
    Rating:

  • Overture March
    Style/Mood: Arranged - Symphonic
    Comment:
    Title theme.
    Rating:

  • People
    Style/Mood: Arranged - Symphonic
    Comment:
    The town music.
    Rating:

  • Unknown World
    Style/Mood: Arranged - Symphonic
    Comment:
    Overworld theme.
    Rating:


       

    DRAGON WARRIOR 2
    (NES - 1987)

    Composer: Koichi Sugiyama

    This is the only one of the NES Dragon Warrior games that I never completed, and ironically, it has my favorite ending music of all of them.

    Music also featured on:
    Game Ending Songs Extravaganza
    NES & SNES Midi Conversions

  • Dragon Quest March
    Style/Mood: Classical, Epic, March, Orchestral, Overture
    Comment:
    This is Dragon Warrior 2's version of the "Overture March" from the first game, but for some reason it was renamed on the soundtrack to "Dragon Quest March", even though it's essentially the same song.
    Rating:

  • Endless Universe
    Style/Mood: Cheerful, Orchestral
    Comment:
    This is the first of the two overworld themes. Doesn't quite have the staying power of the original's overworld music, but it's still good.
    Rating:

  • Endless World
    Style/Mood: Melancholy, Orchestral
    Comment:
    The second of the two overworld themes and my personal favorite of the two. Much more melancholy than the other one.
    Rating:

  • My Road, My Journey
    Style/Mood: Ballad, Classical, Epic, Orchestral
    Comment:
    My all-time favorite Dragon Warrior ending song! Simply amazing! If you like this, check out my arranged midi on the Midi Downloads page.
    Rating:

  • Unknown World
    Style/Mood: Adagio, Atmospheric, Melancholy, Orchestral
    Comment:
    The Dragon Warrior 2 version of the original game's overworld theme. We haven't quite gotten to the best NES version of this song yet, but stay tuned...
    Rating:
    Arranged Versions

    Only two this time because I already gave you arranged versions of the Dragon Warrior title and overworld themes and for some reason, "Endless World" and "Endless Universe" were made into one song.

  • Endless World
    Style/Mood: Arranged - Symphonic
    Comment:
    An arrangement that contains both "Endless World" and "Endless Universe".
    Rating:

  • My Road, My Journey
    Style/Mood: Arranged - Symphonic
    Comment:
    If you thought it was great in 8-bit, then wait 'till you hear this!
    Rating:


       

    DRAKKHEN
    (Super NES)

    Composer: Hiroyuki Masuno

    Although Drakkhen has a reputation for being a bad game, its music is one of its better features, and I actually get a lot of requests for it. Eventually someday, there will be an entire shrine for this game on this site that will contain the complete soundtrack, but for now you can enjoy these highlights from its soundtrack. It uses a lot of electric piano and standard SNES slap bass for a "new age" feel. The soundtrack is actually better than its sequel's, Dragon View.

    Music also featured on:
    Game Ending Songs Extravaganza
    NES & SNES Midi Conversions

  • Air Area (Day)
    Time: 1:36
    Size: 2.21 MB
    2 loops with fadeout
    Comment:
    The northernmost part of the Drakkhen world map is a land of ice and snow. This is an appropriately chilling theme song.
    Rating:

  • Character Creation
    Time: 2:13
    Size: 3.06 MB
    2 loops with fadeout
    Comment:
    This song is different in style from every other song in the entire soundtrack and is closer to rock/jazz than the typical new age and atmospheric stuff found elsewhere. This is only heard if you choose to create a party of characters from scratch at the beginning of the game.
    Rating:

  • Earth Area (Day)
    Time: 1:09
    Size: 1.60 MB
    2 loops with fadeout
    Comment:
    The beginning area daytime theme is a typical electric piano and SNES slap bass song. It's not spectacular, but it gets things started.
    Rating:

  • Earth Area (Night)
    Time: 3:29
    Size: 4.80 MB
    2 loops with fadeout
    Comment:
    The beginning area nighttime theme is more atmospheric and mood-setting. Drakkhen may not have great gameplay, but it certainly has some pretty scenery and music.
    Rating:

  • Fire Area (Night)
    Time: 2:24
    Size: 3.31 MB
    2 loops with fadeout
    Comment:
    The southernmost part of the overworld is a dry desert. This music coupled with the lush nighttime scenery makes for a great "Arabian Nights" feel.
    Rating:

  • Hazulkhen's Castle
    Time: 1:09
    Size: 1.60 MB
    2 loops with fadeout
    Comment:
    Also known as the pyramid or the final area, another electric piano piece that does make you feel like you're on the last leg of your journey.

  • Hordkhen's Castle
    Time: 1:30
    Size: 2.08 MB
    2 loops with fadeout
    Comment:
    The first castle you'll visit in the game. This simple strings melody is very ominous, creepy, kind of scary, but not too scary. Just enough to create a sense of mystery and wonder.

  • Naaktkha's Castle
    Time: 1:37
    Size: 2.24 MB
    2 loops with fadeout
    Comment:
    The music for Princess Naaktkha's icy frozen palace. She's one of the most evil and coldhearted characters in the game and boy does this music really reflect that.

  • Staff Roll
    Time: 3:00
    Size: 2.75 MB
    Automatic ending
    Comment:
    A cool ending song that made my original Top 50. Although it might have been an unusual choice, I actually still like this song quite a lot.

  • Tent Master
    Time: 1:48
    Size: 2.49 MB
    2 loops with fadeout
    Comment:
    The Tent Master's theme is one of my favorite songs from this game. More of that "Arabian Nights" vibe.

  • Title Theme
    Time: 2:38
    Size: 3.63 MB
    2 loops with fadeout
    Comment:
    The main title music is deliciously evil-sounding. This could give you nightmares.

  • Water Area (Day)
    Time: 1:46
    Size: 2.44 MB
    2 loops with fadeout
    Comment:
    Another nice traveling melody, this one for the swampy water area of the game. Just don't fall in a puddle and drown.


    DUNGEON MASTER
    (Super NES)

    Composers: Tsukasa Tawada, Hikoshi Hashimoto

  • Hall of Champions - Great song from a very obscure Super NES game! Give this one a try.

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