Great Video Game Music (G)

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Gaiares Gain Ground Gargoyle's Quest 2
Goldeneye Gradius 3 Guardian Legend
Gun.Smoke

   


(Sega Genesis - 1990)

Composer: Shinobu Ogawa

Gaiares is a shooter known for having an innovative powerup system in which you steal directly from the enemy ships, and really big bosses. While it isn't my absolute favorite shooter soundtrack ever, I did remember this game having some good music from when Crawl was playing it.

  • Ending Theme (Part 1)
    Mood/Style: Melancholy, Techno
    Comment:
    One thing I remembered about this game's soundtrack when I heard it a few years ago was that some of it was reminiscent of the type of music heard in old westerns. The whistling, especially as heard in the first part of the ending, is what really brings that to mind for me.
    Rating:

  • Ending Theme (Part 2)
    Mood/Style: Techno
    Comment:
    I actually like the first part of the ending more. The second part is just generic techno.
    Rating:

  • Mission 1
    Mood/Style: Rock, Techno
    Comment:
    The first level theme is one of the most memorable. A good way to start things off.
    Rating:

  • Mission 2
    Mood/Style: Rock, Techno
    Comment:
    A little more melancholy than the first stage's theme. You've just arrived on what's left of the ruined Earth, so it's appropriately sad.
    Rating:

  • Mission 3
    Mood/Style: Rock, Techno
    Comment:
    Level 3 music. Not much to say about this one. I like the first two level themes a bit more than this one. This one's a little repetitive on the main melody.
    Rating:

  • Mission 4
    Mood/Style: Rock, Techno
    Comment:
    A little more rock, and a lot less melancholy than the previous two songs. This is my favorite stage music from Gaiares.
    Rating:

  • Mission 5
    Mood/Style: Rock, Techno
    Comment:
    A lot of these songs start out in a similar way with the percussion samples, but this one in particular reminds me of Wood Man's theme from Mega Man 2.
    Rating:

  • Mission 6
    Mood/Style: Rock, Techno
    Comment:
    This song is a lot shorter and more hectic than any of the previous stage themes. Docked it a star because there's just not much to it.
    Rating:

  • Mission 7 / Boss 1
    Mood/Style: Rock, Techno
    Comment:
    Level 7's music is different from all the other stage themes and that's because it seems a boss music was reused for it. It's also short, even shorter than Mission 6's music.
    Rating:

  • Mission 8
    Mood/Style: Rock, Techno
    Comment:
    Back to being longer and more epic with Level 8's theme.
    Rating:

  • Opening Theme
    Mood/Style: Rock, Techno
    Comment:
    The title music is actually one of the longest songs in the game, oddly enough. They probably should've used this for a stage theme instead of some of those shorter ones.
    Rating:

  • Preface (Part 1)
    Mood/Style: Melancholy, Techno
    Comment:
    For something that's essentially a space shooter, this game has a ridiculously long, four-part opening cinema sequence. This melancholy plodder is the music for the first part.
    Rating:

  • Preface (Part 2)
    Mood/Style: Melancholy, Techno
    Comment:
    Part two of the long anime cutscene sequence.
    Rating:

  • Preface (Part 3)
    Mood/Style: Techno
    Comment:
    The third part is the most different, but there's not much to it.
    Rating:

  • Preface (Part 4)
    Mood/Style: Melancholy, Techno
    Comment:
    The final part is the saddest-sounding, but it's also not very complicated.
    Rating:


       


    (Sega Genesis - 1991)
    Composers: Katsuhiro Hayashi & SZK

    Gain Ground is like Ikari Warriors if Ikari Warriors was only one screen at a time and didn't suck.

  • China Before Revolution ~ Turning Point
    Mood/Style: Asian
    Comment:
    Appropriate music for the China levels. I'm not sure, but I think that ending noise is an attempt at a gong.
    Rating:

  • Europe in the Middle Ages ~ Receiving
    Mood/Style: Classical, Orchestral
    Comment:
    The European levels theme is more laid-back than the others, attempting a sort of classical feel.
    Rating:

  • Genesis ~ Causing (Brave Men's Theme)
    Mood/Style: Rock
    Comment:
    The game starts out with this catchy tune.
    Rating:

  • Mega Drive Original Stage ~ Present Age
    Mood/Style: Rock
    Comment:
    I guess the stages that used this theme were exclusive to the Sega Genesis version of the game, according to the track title.
    Rating:


       

    GARGOYLE'S QUEST 2
    (NES)

    Composer: Sato

    The soundtrack for Gargoyle's Quest 2 is comprised of typically-good Capcom style NES songs. They range the gamut from spooky to energetic and melodic.

    Music Also Featured On:
    Game Ending Songs Extravaganza
    NES & SNES Midi Conversions

  • Breager's Palace
    Time: 0:45
    Size: 718 KB
    2 loops with fadeout
    Comment:
    The final area theme.
    Rating:

  • Ending Theme
    Time: 1:37
    Size: 1.49 MB
    2 loops with fadeout
    Comment:
    This one's really good! Happy celebration march!
    Rating:

  • Hecate's Cave
    Time: 1:40
    Size: 1.54 MB
    2 loops with fadeout
    Comment:
    The cave with that character that warps around the room as you talk to her. Nice upbeat song.
    Rating:

  • Hinom Woods
    Time: 1:10
    Size: 1.08 MB
    2 loops with fadeout
    Comment:
    My favorite level in the game and also my favorite song from the game, too.
    Rating:

  • House Theme
    Time: 0:55
    Size: 870 KB
    2 loops with fadeout
    Comment:
    A nice little archaic house melody.
    Rating:

  • Lethe's Castle of Mirrors
    Time: 0:57
    Size: 898 KB
    2 loops with fadeout
    Comment:
    The twinkling bell-like instrumentation of this one works really appropriately for a house of mirrors.
    Rating:

  • Sunken Desert Temple
    Time: 1:07
    Size: 1.02 MB
    2 loops with fadeout
    Comment:
    I don't quite remember where this was used in the game so I'm taking my best guess.
    Rating:


       

    GOLDENEYE
    (Nintendo 64)

    Composers: Grant Kirkhope & Graeme Norgate

    I wouldn't claim that Goldeneye, despite being a great game, has a great soundtrack, and much of it is comprised of remixes of the familiar James Bond theme from the movies, but I kind of like the music for the first two levels, so here they are.

  • Dam
    Time: 4:35
    Size: 6.31 MB
    2 loops with fadeout
    Comment:
    A great opening level deserves a great opening number, and this rock remix of the James Bond theme fits the bill perfectly.
    Rating:

  • Facility
    Time: 4:07
    Size: 5.66 MB
    2 loops with fadeout
    Comment:
    This is one of my favorite levels to play on multiplayer and thus I used to hear this music a lot and get it stuck in my head.
    Rating:


       

    GRADIUS 3
    (Super NES)

    Composers: Kazuki Muraoka, Kazuhiko Uehara, Harumi Ueko & Yukie Morimoto

    Ever since I first played Gradius 3, I had desperately wanted to get a soundtrack recording of its music. This was nearly impossible back in the days of its original release because even if it had an OST, there would have been no way for me to import it. The game also had no sound test and no means of turning off sound effects, so recording it by hand wasn't an option either. One of the biggest thrills of getting on the internet was the ability to finally be able to hear this music anytime I wanted.

    Music Also Featured On:
    Game Ending Songs Extravaganza

  • Cosmo Plant
    Time: 2:12
    Size: 2.02 MB
    2 loops with fadeout
    Comment:
    This is from the level that's overgrown with plants. One of my all-time favorite Gradius 3 songs, the "whistling" part of this tune always makes me feel happy.
    Rating:

  • Dead End Cell
    Time: 1:30
    Size: 1.38 MB
    2 loops with fadeout
    Comment:
    The final level song. Great techno-vibe goin' on here.
    Rating:

  • Fire Scramble
    Time: 1:40
    Size: 2.31 MB
    2 loops with fadeout
    Comment:
    The Prominence stage. Added by request. If you like the rest of what's here for this game, you'll probably like this one, too.
    Rating:

  • Good Luck!
    Time: 1:25
    Size: 1.30 MB
    Automatic ending
    Comment:
    The ending credits song that made my original Top 50. This one makes me want to salute.
    Rating:

  • Mechanical Base
    Time: 1:27
    Size: 1.33 MB
    2 loops with fadeout
    Comment:
    This is what I believe to be the best song in Gradius 3's soundtrack. I have a feeling someone at Konami might agree with me, because it's been featured in other games, like Jikkyou Oshaberi Parodius.
    Rating:

       

    THE GUARDIAN LEGEND
    (NES)

    Composer: Miyamo Shant

    The Guardian Legend has an excellent soundtrack composed by Compile's legendary Miyamo Shant (who also did Zanac's score). I've compiled (heh) my favorite songs from this hybrid adventure/shooter game for your enjoyment.

    Music Also Featured On:
    Game Ending Songs Extravaganza
    NES & SNES Midi Conversions

  • Alien Sector Corridor
    Time: 1:25
    Size: 1.95 MB
    2 loops with fadeout
    Comment:
    An excellent highly-charged energetic song that is one of my favorites in this game's soundtrack.
    Rating:

  • Crystal Sector Corridor
    Time: 1:34
    Size: 2.17 MB
    2 loops with fadeout
    Comment:
    This is my personal pick for favorite song in this game. I love the melancholy feel of the middle portion.
    Rating:

  • Ending Theme
    Time: 1:51
    Size: 2.56 MB
    2 loops with fadeout
    Comment:
    A slow, somewhat minimalist, yet very effective ending song. This not only made my original Top 50 favorite endings, but it was also one of the most popular downloads from that article.
    Rating:

  • Forest Sector Corridor
    Time: 1:09
    Size: 1.60 MB
    2 loops with fadeout
    Comment:
    This jazzy flute song is short, but I still like it a lot. I used to think this was my favorite song from this game, but I've since come to appreciate the crystal and alien sector themes more.
    Rating:

  • Forest Sector Overworld
    Time: 1:29
    Size: 2.06 MB
    2 loops with fadeout
    Comment:
    I'm generally not as fond of the overworld themes in this game as much as I am the corridor music, but this one is allright.
    Rating:

  • Ocean Sector Corridor
    Time: 1:04
    Size: 1.48 MB
    2 loops with fadeout
    Comment:
    This one's a little more simplistic than the others. Memorable and catchy, but since this is from an early stage, the best was yet to come.
    Rating:

  • Ocean Sector Overworld
    Time: 1:01
    Size: 1.41 MB
    2 loops with fadeout
    Comment:
    This one's a little strange and different with its spread out melody.
    Rating:

  • Title Theme
    Time: 2:23
    Size: 3.27 MB
    2 loops with fadeout
    Comment:
    The title theme uses a more epic-style approach then the jazz and rock music that the corridors and overworlds lean towards. (Those rocket thrusts are part of the song since I recorded this directly from the sound test.)
    Rating:


       

    GUN.SMOKE
    (NES)

    Composer: Junko Tamiya

  • Commanche Village
    Time: 1:10
    Size: 1.60 MB
    2 loops with fadeout
    Comment:
    The best song in this game, imo. The NES version of Gun.Smoke actually has a much better and more appropriate soundtrack than the original arcade version. It actually sounds "western".
    Rating:

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