Great Video Game Music (K)

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Kagero Kartia Kid Icarus
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KAGERO: DECEPTION 2
(Sony Playstation)

Composers: Miyashiro Sugito, M. Udagawa, Toyoda Ayako

I didn't like Kagero too much as a game, but one thing I was impressed with was some of its music, with these two standout songs being my favorites. Strings, unholy chanting, and some really good piano work dominate the score and could have helped realize the atmopshere, if only the rest of the game hadn't been so unintentionally silly.

  • Keith's Battle Theme
    Time: 2:18
    Size: 2.11 MB
    2 loops with fadeout
    Comment:
    An emotionally-charged piece that plays during the chapter where you battle Millennia's brother, Keith. The strings and male chanting in this one really hit home.
    Rating:

  • Random Battle Theme
    Time: 2:49
    Size: 2.59 MB
    2 loops with fadeout
    Comment:
    This is a faster-paced, more upbeat tune from Kagero that plays for a number of different chapters. It's my second-favorite in the game. Lots of strings and piano.
    Rating:


       

    KARTIA
    (Sony Playstation)

    Composers: Hidehito Aoki, Kenichi Tsuchiya, Masaki Kurokawa

    Kartia is a highly-underrated tactical RPG for the Playstation that was overshadowed by the more-popular Final Fantasy Tactics, whose soundtrack it easily rivals, even though sometimes it sounds quite similar.

    Music also featured on:
    Game Ending Songs Extravaganza

  • Bride of Heathen
    Time: 3:30
    Size: 3.21 MB
    2 loops with fadeout
    Comment:
    Touching melody from the chapter that explains Lacryma's past. It would appear this song was left off the official soundtrack (not that it's easy to find that soundtrack anyway). It's a shame because it is so heartfelt and can make me feel sad when I listen to it - not something that every obligatory "sad" RPG song can do.
    Rating:

  • Crisis
    Time: 2:52
    Size: 2.63 MB
    2 loops with fadeout
    Comment:
    Another battle theme, I think this one (like "Taking Up Arms") is used interchangeably between the two different quests, unlike "Goddess" and "Knight" which only appear in one quest or the other.
    Rating:

  • Divine Protection
    Time: 1:38
    Size: 1.50 MB
    2 loops with fadeout
    Comment:
    The pre-battle music that plays while you're preparing your party. It really gets you pumped and worked up for the fight. Those of you who downloaded the ending for Lacryma's quest ("Procession of Saints") will recognize that this song starts out the same way.
    Rating:

  • Goddess
    Time: 2:41
    Size: 2.46 MB
    2 loops with fadeout
    Comment:
    The main battle music of Lacryma's quest (when it's your party's turn).
    Rating:

  • Knight
    Time: 2:10
    Size: 1.99 MB
    2 loops with fadeout
    Comment:
    The main battle music of Toxa's quest (when it's your party's turn). These two battle themes are simply astounding!
    Rating:

  • Knight of Liberty Toxa
    Time: 2:32
    Size: 2.33 MB
    1 loop
    Comment:
    Music for the ending of Toxa's quest.
    Rating:

  • Landscape
    Time: 2:04
    Size: 1.90 MB
    Automatic ending
    Comment:
    This is the music that plays during the opening FMV of Kartia. Because this music is streamed, it wasn't available with the PSF soundtrack that can be downloaded on various sites (most notably, Zophar's Domain). I love this piece and how it starts off slowly, then builds up faster, mixes in some of the Kartia battle music, then culminates in an ominous slowdown and fadeout.
    Rating:

  • Procession of Saints
    Time: 2:34
    Size: 2.35 MB
    1 loop
    Comment:
    Music for the ending of Lacryma's quest. This is my favorite of the two ending songs.
    Rating:

  • Taking Up Arms
    Time: 3:38
    Size: 3.33 MB
    2 loops with fadeout
    Comment:
    This song doesn't appear to be streamed, but it was missing from the PSF set, so I recorded my own mp3 of it. A great battle theme from late in the game.
    Rating:

  • Theme of Toxa Classico
    Time: 3:08
    Size: 2.88 MB
    2 loops with fadeout
    Comment:
    Music that occurs when Toxa gives a speech near the end of the game. I believe it happens in both quests.
    Rating:

  • Troublesome Hero
    Time: 3:02
    Size: 2.79 MB
    2 loops with fadeout
    Comment:
    It's impossible for me to listen to this song and not get it stuck in my head for awhile.
    Rating:


       

    KID ICARUS
    (NES)

    Composer: Hirokazu "Hip" Tanaka

    Hip Tanaka's legendary Kid Icarus soundtrack is one of my favorites on the NES.

    Music also featured on:
    Game Ending Songs Extravaganza
    NES & SNES MIDI Conversions
    Kid Icarus Music Shrine

  • Ending Theme
    Time: 1:45
    Size: 2.41 MB
    Automatic ending
    Comment:
    Essentially a remix of the title music, but good enough to have made my original Top 50 ending songs.
    Rating:

  • Fortress
    Time: 1:48
    Size: 2.48 MB
    2 loops with fadeout
    Comment:
    That spooky fortress music with the relentless heartbeat that is one of my favorites.
    Rating:

  • Medusa
    Time: 0:44
    Size: 1.01 MB
    2 loops with fadeout
    Comment:
    Medusa's chamber, the final boss. A little "Metroid"-ish.
    Rating:

  • Overworld
    Time: 2:31
    Size: 3.45 MB
    2 loops with fadeout
    Comment:
    The Level 2 overworld music has an "Irish jig" type of theme.
    Rating:

  • Sky Palace
    Time: 2:00
    Size: 2.76 MB
    2 loops with fadeout
    Comment:
    Level 4 is the final level and this song is my favorite one in the game. It's a remix of sorts of the first level theme, in the style of a march.
    Rating:

  • Sky World
    Time: 1:04
    Size: 1.46 MB
    2 loops with fadeout
    Comment:
    The Level 3 music. This one's a short series of simple flourishes.
    Rating:

  • Title Theme
    Time: 1:17
    Size: 1.76 MB
    Automatic ending
    Comment:
    The main title music and the first of the game's marching tunes.
    Rating:

  • Underworld
    Time: 1:39
    Size: 2.27 MB
    2 loops with fadeout
    Comment:
    The Level 1 music is yet another march.
    Rating:


       

    KILLER7
    (Nintendo Gamecube & Sony Playstation2)

    Composers: Masafumi Takada & Jun Fukuda

    I wouldn't say Killer7 is one of my favorite soundtracks, but there are a few songs from it that I really like, so I thought I'd showcase them here. Unfortunately, the official soundtrack CD (which is import-only) costs at least twice as much as what I paid for the game, so I plucked these mp3s from a website that appeared to have gotten them from another site that no longer exists. (Also unfortunate is that the "Maze" theme on the soundtrack doesn't have the lyrics and it's also missing another song that I like entirely, so that also soured me on getting it.)

  • Electronical Parade
    Time: 2:52
    Size: 4.25 MB
    Automatic ending
    Comment:
    Normally, I would say that I don't like "circus" music too much, but this one is so damn catchy it's hard not to love it. This is from the Ishizaka Land Amusement Park in the Encounter Part 1 chapter. (It actually reminds me a lot of Bebedora's theme from Arc the Lad 4, and even has a nearly-identical drumbeat.)
    Rating:

  • Heroic Deeds
    Time: 2:14
    Size: 3.68 MB
    Automatic ending
    Comment:
    The theme song for the Handsome Men showdown. I put this one up by request. I think it's purposefully made to sound like the theme song from a cheesy sentai show, because that's what the Handsome Men are a parody of.
    Rating:

  • Rave On
    Time: 4:28
    Size: 6.75 MB
    Automatic ending
    Comment:
    Probably the single most recognizable piece of music from this game. It's the "rave party" theme heard when running through the corridors between the different sections of the Vinculum Gate. It's actually quite a long piece (over 4 minutes), which is odd considering it only takes a few seconds to run through those hallways.
    Rating:

  • Sweet Blue Flag
    Time: 3:40
    Size: 5.71 MB
    Automatic ending
    Comment:
    The boss fight music for that really annoying girl in the terrifying anime mask, Ayame Blackburn. I believe it's used for both the parking lot fight and the rematch at Curtis Blackburn's mansion.
    Rating:

  • Sweet Relief
    Time: 3:09
    Size: 4.84 MB
    Automatic ending
    Comment:
    This piece is heard in quite a few areas of the game. It's first heard in the first level in the area just outside the first Harman Room. (That's a lot of firsts.) This one, much like Sweet Blue Flag, is in techno-rock style.
    Rating:

  • Tecks Mecks
    Time: 2:28
    Size: 3.16 MB
    Automatic ending
    Comment:
    The music from Ulmeyda's city in the Cloudman chapter. Like its name implies, it's a little bit techno, a little bit southwestern.
    Rating:


       

    KILLER INSTINCT
    (Super NES)

    Composers: Robin Beanland & Graeme Norgate

    If you bought this game when it first came out, chances are you got a "Killer Kuts" music CD with it. This featured official arranged versions of most of the game's soundtrack. The mp3s below are ripped directly from that CD, NOT the game. Some of the songs on that soundtrack were rather embarrassing to say the least, but I'll avoid those ones and just post the lesser of the evils. Even considering the arranged versions' problems, I felt the game versions sounded too thin.

  • Controlling Transmission
    Time: 3:51
    Size: 5.30 MB
    Automatic ending
    Comment:
    Glacius's theme. I like the actual music of this one, but I could have done without those really cheesy voiceovers.
    Rating:

  • Do it Now!
    Time: 3:55
    Size: 5.38 MB
    Automatic ending
    Comment:
    Jago's theme. This is another one that has great music, but suffers from stupid unnecessary voiceovers.
    Rating:

  • Full-bore
    Time: 3:14
    Size: 4.45 MB
    Automatic ending
    Comment:
    Fulgore's theme. Thankfully, they refrained from adding voices to this industrial number, which reminds me a little of Terminator music.
    Rating:

  • Oh Yeah
    Time: 3:19
    Size: 4.55 MB
    Automatic ending
    Comment:
    Thunder's theme. That woman's voice is rather annoying, but the rest is okay.
    Rating:

  • Rumble
    Time: 2:09
    Size: 2.96 MB
    Automatic ending
    Comment:
    Riptor's theme. This one's awesome! Good electric guitar and percussion.
    Rating:

  • The Extreme
    Time: 2:28
    Size: 3.40 MB
    Automatic ending
    Comment:
    This one combines Eyedol's theme and the ending music into one song.
    Rating:

  • The Instinct
    Time: 4:52
    Size: 6.69 MB
    Automatic ending
    Comment:
    The title theme and the character select theme. This is my favorite song from this soundtrack and I think it benefitted the most from the arrangement.
    Rating:

  • Tooth & Claw
    Time: 3:09
    Size: 4.33 MB
    Automatic ending
    Comment:
    Sabrewulf's theme. Once it gets past the stupid evil laughter, the rest isn't so bad. It's different from the others because it uses organs for a "horror movie" type of feel, as opposed to electric guitar and dance beats.
    Rating:

  • Trailblazer
    Time: 1:50
    Size: 2.53 MB
    Automatic ending
    Comment:
    Cinder's theme. Energetic and has a great guitar solo, but it seems like the ending could've been better.


    KING'S FIELD
    (Sony Playstation)

    Composer: SOUND KID'S Corp

    I reckon few people have played, or will play King's Field for the Playstation, and even fewer will actually finish it. Believe it or not, I did, and this song made it all worth it. It's probably the best thing about that game, and so I'm giving it to you.

  • Ending Theme - The ending song has three separate parts. I didn't record the first part because there is a voice talking over it, so I only recorded the second and third parts. Those parts are the best parts anyway. I especially like the use of piano in the third movement.


    KINGSLEY'S ADVENTURE
    (Sony Playstation)

    Composer: Alastair Lindsay

    Apparently, all the boss themes, as well as the title and ending songs, are on the Kingsley's Adventure game CD in RAW format, which Winamp was able to play. I converted these to mp3s because I don't know how many different programs are capable of reading RAW files. I actually thought this game had a pretty good soundtrack, though it may not be everyone's cup of tea.

  • Bad Custard's Theme - Music for the final boss fight with Bad Custard (whose name is almost impossible for me to not misread as "Fat Bastard" whenever it appears in the game's dialogue). Yes, those sound effects are part of the music, as this was ripped directly from the RAW files on the game disk.

  • Beermonks Abbey Theme - This and the Carrot Castle theme are the only Kingsley songs that I didn't rip directly from the RAW files on the game CD. I had to resort to the line-in port method again for them. This is the song for the abbey in Rosary Town, which includes some Gregorian chanting. Since you can't re-enter that place once you complete it, I thought I'd make an mp3 available of its music.

  • Captain Gallagher's Theme - This is the boss music for the pirate captain Gallagher, which is why it has that "piratey" flavor. (And yeah, that laughter is part of the song.)

  • Carrot Castle Theme - This is the other song I had to use the line-in port to record, since it wasn't in the RAW files. It's the music for the hub world, Carrot Castle. Crawl and 1000 said he liked this song, so I made an mp3 of it.

  • Clarence's Theme - The music for the demon bat boss, Clarence Darklord Jr. Yes, that's his name, I'm not making that up. Parts of this remind me of either a Santanna song or the beginning of Aerosmith's "Sweet Emotion".

  • Judas's Theme - Bullfight! Ole! Great mariachi flavor for this one and nice vocal work.

  • Rex's Theme - Boss music for Rex the Crocodile. Interesting piece with native flutes, jungle rhythm and sound effects.

  • Snuff's Theme - Boss music for Snuff the Dragon. Apparently, Snuff was originally going to be named Smeg, because that's what the file is called on the game CD.

  • Sylvester's Theme (Unreleased Track) - This is music for a boss fight that didn't make it into the final cut of the game. I checked the GAMEDATA file in Wordpad and found mention of Sylvester alongside some text for a boss fight with a character named Waldo. I think Sylvester = Waldo because some bosses in this game have one name for their boss form and another for their normal form. (Example: Defeat Rex and he becomes William.) I believe Sylvester may have been a boss fight intended for either Reggie's Castle Ruins or for Bad Custard's world, which curiously lacked a dungeon.

  • Title Theme - Great medieval-style title song!


       

    KIRBY'S DREAM LAND 3
    (Super NES)

    Composer: Jun Ishikawa

    Music also featured on:
    Game Ending Songs Extravaganza

  • Credits
    Time: 3:49
    Size: 3.50 MB
    Automatic ending
    Comment:
    This is the music from the true ending of the game. KDL3 has a false ending if you beat it without getting all of the secret heart/star thingies. The true ending has the better music, of course. I like the last part of it the most. It makes me feel all warm and fuzzy inside, really it does.
    Rating:

  • Grass Land 4
    Time: 2:02
    Size: 2.80 MB
    2 loops with fadeout
    Comment:
    Typically nice Kirby song.
    Rating:

  • Ripple Field 1
    Time: 2:49
    Size: 3.87 MB
    2 loops with fadeout
    Comment:
    Another typically nice Kirby song. This one uses a similar gimmick to the ending of the credits song.
    Rating:

  • Ripple Field 2
    Time: 1:48
    Size: 2.49 MB
    2 loops with fadeout
    Comment:
    This one is softer and more ballad-like. Ripple Field has some awesome tunes.
    Rating:

  • Ripple Field 3
    Time: 2:46
    Size: 2.54 MB
    2 loops with fadeout
    Comment:
    My favorite KDL3 song! Very catchy melody, good bass, nice beat, cool trumpet flourishes. All that great stuff. Highly recommended.
    Rating:

  • Sand Canyon 1
    Time: 2:08
    Size: 1.96 MB
    2 loops with fadeout
    Comment:
    This one has a tune that's sort of catchy and upbeat, but it might not be everyone's cup of tea. I don't know if I can say it's one of my favorite game songs around, but sometimes I do get it stuck in my head for awhile.
    Rating:


    KYUUYAKU MEGAMI TENSEI
    (Super NES)

    Composers: Tsukasa Masuko & Hitoshi Sakimoto

    Kyuuyaku Megami Tensei is apparently a Super Famicom remake of Megami Tensei 1 and 2 for the Famicom. I haven't played it, but I downloaded the soundtrack on account of Hitoshi Sakimoto being involved with it. I can't honestly say it's amongst the best work he's done, but this song in particular stood out when I heard it.

  • 2D Tokyo - I have a small confession to make: I'm not real fond of organ music. Most of the times when organ music is used in games, it's trying to emulate The Phantom of the Opera or Bach's "Toccatta & Fugue", and the results are often random notes being pounded out (loudly) with no real memorable melody (a good example of this is the final Bowser battle theme in Super Mario 64, which I found really irritating). But this song from Megami Tensei 2 is quite an unusual and interesting departure for organ-based music and reminds me a lot more of Maurice Ravel's "Bolero" than anything else.

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