Great Video Game Music (O)

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Obitus Ogre Battle Ogre Battle 64 Omikron
Out of This World Out Run Over Horizon

   

OBITUS
(Super NES)

Composer: Unknown

This is a strange and unheard-of SNES game that I never played much, but I remembered having a couple of good songs.

  • Dungeon Theme
    Time: 2:12
    Size: 3.04 MB
    2 loops with fadeout
    Comment:
    This is the song that I remembered the most fondly. Kinda dark and ominous. Neat, but not spectacular.
    Rating:

  • Title Theme
    Time: 2:14
    Size: 3.08 MB
    2 loops with fadeout
    Comment:
    Your typical fantasy style song complete with medieval instruments.
    Rating:


       

    OGRE BATTLE
    (Super NES & Sony Playstation)

    Composers: Hitoshi Sakimoto, Masaharu "REZON" Iwata, & Hayato Matsuo

    Ogre Battle was the first game that introduced me to the music of Hitoshi Sakimoto (I was already familiar with some of Masaharu Iwata's work from the NES version of Might & Magic, although at the time I didn't know that he composed it). Ogre Battle's soundtrack still remains as some of the best music these two gifted composers have ever put out, as well as the not-to-be-forgotten Hayato Matsuo. I'm not sure why some of these songs have different titles on the official soundtracks than they do in the in-game sound test, but I'll include both titles in case you're looking for a particular song and only know it by one name or the other.

    Music Also Featured On:
    Game Ending Songs Extravaganza
    NES & SNES Midi Conversions

  • Accretion Disk (Go-Go March)
    Time: 2:45
    Size: 2.52 MB
    2 loops with fadeout
    Comment:
    I included this piece as an example of Hayato Matsuo's work, who seems to be known as "the other Ogre Battle guy", and it's my favorite of those he did for this soundtrack. It was reused in Ogre Battle 64...unfortunately, a little too much (they should have used more overworld themes for a game of that size), but it's still good and with a name like "Accretion Disk" you know it has to be!
    Rating:

  • Atlas
    Time: 1:50
    Size: 2.52 MB
    2 loops with fadeout
    Comment:
    The world map theme. I don't have much to say about it.
    Rating:

  • Autumnal Sky (Womanheart)
    Time: 2:10
    Size: 1.98 MB
    2 loops with fadeout
    Comment:
    This is the music for the flying island overworlds. Kind of a joyful, happy waltzing melody.
    Rating:

  • Beginning of Tale
    Time: 1:42
    Size: 2.35 MB
    Automatic ending
    Comment:
    The music for the opening story crawl. This one will probably be more meaningful if you've heard it in the game itself, but I have to confess a soft spot for game music that starts off ominous and builds to a rousing conclusion.
    Rating:

  • Billow of the Dark
    Time: 2:16
    Size: 3.13 MB
    2 loops with fadeout
    Comment:
    The final boss music. It sounds a little thin on this version. I like the N64 version more (see below).
    Rating:

  • Do or Die
    Time: 1:41
    Size: 2.33 MB
    2 loops with fadeout
    Comment:
    The boss music, which is much better than the normal battle music (which is just plain terrible).
    Rating:

  • Entrance Parade
    Time: 2:05
    Size: 2.86 MB
    2 loops with fadeout
    Comment:
    This is from the opening demo. It's rather typical of the type of music that's to come.
    Rating:

  • Fortune Teller
    Time: 1:12
    Size: 1.66 MB
    2 loops with fadeout
    Comment:
    Music from the beginning when you're answering the old man's questions before starting the actual game. Short and simple, not much to say about it.
    Rating:

  • Impregnable Defense (Wall of Defense)
    Time: 2:23
    Size: 2.18 MB
    2 loops with fadeout
    Comment:
    One of my favorite overworld themes from the game, I sometimes have a hard time deciding if I like this one the best, or "Revolt/Thunder" or "Viking Spirits" the most.
    Rating:

  • Krypton (Sand Storm)
    Time: 2:46
    Size: 3.82 MB
    2 loops with fadeout
    Comment:
    One of the weaker overworld themes in this set. I think it starts good, and I like the slow part at the end, but the middle is lacking.
    Rating:

  • Neo-Overture
    Time: 3:10
    Size: 2.90 MB
    Automatic ending
    Comment:
    The ending song. Anyone who's visited my favorite game endings article knows how much I really like this one. Essentially, a very heavily-remixed version of the title theme.
    Rating:

  • Neo-Overture (Arranged Version)
    Time: 2:50
    Size: 2.60 MB
    Automatic ending
    Comment:
    This is the arranged version of the ending music from the Playstation remakes of Ogre Battle and Tactics Ogre. This track is Redbook Audio streamed and is identical on both CDs. A really great rendition, I like this even more than the original SNES version. A slight addition to the ending goes out with a bang.
    Rating:

  • Overture
    Time: 1:02
    Size: 978 KB
    Automatic ending
    Comment:
    The great title screen music that every Ogre Battle player knows and loves.
    Rating:

  • Overture (Arranged Version)
    Time: 1:24
    Size: 1.28 MB
    Automatic ending
    Comment:
    This is the arranged version of the title music from the Playstation remakes of Ogre Battle and Tactics Ogre (just like with "Neo-Overture", the track is identical on both CDs.) I might actually prefer the original SNES version in this case (the arranged version is lacking the last few notes of the song, and I like the instrumentation of the SNES version more), but it's still pretty cool.
    Rating:

  • Revolt (Thunder)
    Time: 2:15
    Size: 2.06 MB
    2 loops with fadeout
    Comment:
    Possibly the most famous song from the Ogre Battle series, it's one of the most commonly-heard overworld themes in the game. This one is very close to being my favorite, but it's got some tough competition.
    Rating:

  • Viking Spirits
    Time: 2:15
    Size: 2.06 MB
    2 loops with fadeout
    Comment:
    Music for the overworlds that have a lot of water everywhere. This is one of my favorites, a great composition from Masaharu Iwata. I can easily picture Viking ships bobbing along the ocean waves to this song, even though that doesn't actually happen in the game.
    Rating:

  • White Storm (Santa's Coming)
    Time: 2:44
    Size: 2.50 MB
    2 loops with fadeout
    Comment:
    Music for the snow-covered overworlds. I have no idea what is up with that in-game sound test title. If that really happened, it would be even weirder than Viking ships sailing in.
    Rating:


       



    (Nintendo 64 - 1999)

    Composers: Masaharu Iwata, Hayato Matsuo, & Hitoshi Sakimoto

    While it doesn't have quite as strong a soundtrack as the original Ogre Battle, the Nintendo 64 sequel does contain some excellent new versions of old favorites (like "Overture" and "Revolt"), as well as some good unique compositions. Overall, the score is not as good as Ogre Battle, but I liked it more than Tactics Ogre. The initials in the descriptions denote which composer did which song. (MI = Masaharu Iwata, HM = Hayato Matsuo, HS = Hitoshi Sakimoto.)

    Music Also Featured On:
    Game Ending Songs Extravaganza

  • Accretion Disk
    Mood/Style: Epic, Orchestral, Suspenseful
    Comment:
    (HM) Also called "Go-Go March". I like this song, but my only problem with it is that it's the only battle music used for almost the entire second half of the game, which gets really repetitive.
    Rating:

  • After Words
    Mood/Style: Epic, Cheerful, Orchestral
    Comment:
    (HM) This is the ending music from the "good" ending (or at least one of the good endings, I'm not sure how many there are as I only beat this game once). It didn't leave a huge impression on me when I first heard it, but it's grown on me after listening to it a few times.
    Rating:

  • Alone
    Mood/Style: Adagio, Melancholy, Orchestral
    Comment:
    (HM) A slow, orchestral string arrangement for the game's many emotional and sad moments. It's not very complex, it's more subtle and understated, but enough to give a sense of "goodbye" or "loneliness".
    Rating:

  • Amazing Grace
    Mood/Style: Adagio, Choral, Melancholy, Orchestral
    Comment:
    (HM) This song has nothing to do with the traditional hymn of the same name, except that it's also very sad-sounding. But unlike that song, it has a slight hint of a sinister quality underneath of it, too.
    Rating:

  • Billow of the Dark
    Mood/Style: Epic, Orchestral, Suspenseful
    Comment:
    (MI) Also called "Wave of Darkness". This was the final boss music of the original Ogre Battle. It sounds MUCH better here! The instrumentation is stronger and more powerful where it really counts.
    Rating:

  • Decisive
    Mood/Style: Epic, Orchestral, Suspenseful
    Comment:
    (MI) More epic battle music, which Ogre Battle 64 has in spades. Iwata is superb at these types of compositions.
    Rating:

  • Deliverance
    Mood/Style: Epic, Orchestral, Suspenseful
    Comment:
    (MI) Very similar to the above composition, but a little less hectic and more focused on building tension.
    Rating:

  • Diana
    Mood/Style: Cheerful, Epic, Orchestral
    Comment:
    (HM) This is a victory fanfare of some kind. It's not very complex, but then again, these types of songs in RPGs almost never are and still manage to be memorable.
    Rating:

  • Distortion
    Mood/Style: Dark, Epic, Orchestral, Suspenseful
    Comment:
    (HM) And now Hayato Matsuo tries his hand at an epically dark, suspenseful piece, whereas these usually fall to Masaharu Iwata. This has a very dramatic shift towards the end.
    Rating:

  • Entrance Parade
    Mood/Style: Cheerful, Epic, Orchestral
    Comment:
    (MI) For some reason, this sounded better on the Super NES. I don't know what happened during the rearrangement, but the instruments seem a bit mushed together and the piece feels rushed. In the SNES Ogre Battle this was used for the opening demo, but I can't remember its purpose here.
    Rating:

  • Far Away
    Mood/Style: Epic, March, Orchestral
    Comment:
    (HM) A slower, rearranged version of "Accretion Disk", aka "Go-Go March". Now it actually is a march, at least in the beginning, anyway.
    Rating:

  • Fortune Teller 2
    Mood/Style: Ethereal, Orchestral
    Comment:
    (HS) Anyone familiar with Hitoshi Sakimoto would probably instantly recognize this as his work. I imagine the "2" in the title is to distinguish it from the Fortune Teller music in Ogre Battle, which is different from this.
    Rating:

  • Homage
    Mood/Style: Dark, Epic, March, Orchestral
    Comment:
    (HM) I can't quite remember where this was used, but it must be for the villains. It sounds too dark to be anything else. I tell you, Matsuo's contributions to this style are almost scaring me.
    Rating:

  • Hopeful Future
    Mood/Style: Cheerful, Epic, Orchestral
    Comment:
    (MI) The resemblance of this song to a patriotic American anthem is hardly coincidence. That this game's story is a mythical retelling of the American Revolution is pretty blatant.
    Rating:

  • Island Atlas
    Mood/Style: Choral, Epic, Orchestral
    Comment:
    (MI) Also called "Big Sister". This one's originally from Tactics Ogre, as it's the world map music. It's short, but I rather like it and I think this version sounds better than both the PS1 and SFC versions.
    Rating:

  • Loki
    Mood/Style: Dark, Epic, Orchestral, Suspenseful
    Comment:
    (HM) More villainous-sounding stuff from Matsuo. Unfortunately, I can't quite remember where all these occured in the game.
    Rating:

  • Notice of Death
    Mood/Style: Dark, Melancholy, Orchestral, Suspenseful
    Comment:
    (HS) Music for when something really terrible happens. This one has haunted me long after finishing the game.
    Rating:

  • Over the World
    Mood/Style: Epic, Orchestral
    Comment:
    (HM) I remember hearing this music, but I don't remember what it was for. It almost kind of sounds like music for a deep space scene in a movie, but obviously that's not it. It has an interesting range of styles, sounding classical in parts, ethereal in others, and ending with a march. Also, is it just me, or does the opening sound like Aeris's Theme?
    Rating:

  • Overhang
    Mood/Style: Adagio, Melancholy, Orchestral
    Comment:
    (MI) I don't remember this piece, but it's pretty. Kind of sounds like Iwata was imitating Sakimoto's style with this one. I guess these guys could influence and play off each other, which is why the overall soundtrack congeals so well.
    Rating:

  • Overture
    Mood/Style: Cheerful, Epic, Orchestral, Overture
    Comment:
    (HS) This marks the third version of this song I've made available on this site. It's the opening title theme again, slightly different instrumentation than the other versions.
    Rating:

  • Premonition
    Mood/Style: Dark, Epic, March, Orchestral
    Comment:
    (HM) Something from the beginning of the game, I guess. Starts off slowly and with seemingly no direction, then suddenly turns into a battle march. Like a sinister "Bolero".
    Rating:

  • Revolt
    Mood/Style: Cheerful, Epic, Orchestral
    Comment:
    (HS) Also called "Thunder". Hitoshi Sakimoto's infamous battle cry in fabulous 64 bits!
    Rating:

  • Revolted
    Mood/Style: Cheerful, Epic, March, Orchestral
    Comment:
    (HM) Matsuo's slower arrangement of "Revolt/Thunder" is awesomely epic. Makes you feel really good about the day.
    Rating:

  • Rrrowf
    Mood/Style: Dark, Epic, Orchestral, Suspenseful
    Comment:
    (HM) Don't blame me for the song title. This is the boss music, which is different from the original Ogre Battle's boss theme. Hayato Matsuo turned out a really excellent heart-pounding war cry here.
    Rating:

  • Stepping
    Mood/Style: Celtic, Cheerful, Orchestral
    Comment:
    (MI) I remember this simple yet charming melody being used in cutscenes when you'd talk to people in towns. The name is very fitting. It sounds Celtic, though nothing else in this game does.
    Rating:

  • The Bloody World
    Mood/Style: Dark, Epic, Orchestral, Suspenseful
    Comment:
    (HM) I've noticed a strong tendency in this game's songs to have a tone shift towards the end. For this one, most of the composition is very dark with a strong sense of dread and hopelessness, and then at the end, there's a slight uplifting quality. Very much like the composers are imitating a movie score.
    Rating:

  • The Funeral
    Mood/Style: Dark, Melancholy, Orchestral
    Comment:
    (HM) With a title like that, you shouldn't expect anything less than a very depressing song. But life has moments when music like this is necessary. Many of these incidental pieces are short as they're only meant to be used in cutscenes.
    Rating:

  • The Lingering Imagery
    Mood/Style: Adagio, Melancholy, Orchestral
    Comment:
    (HM) I've also seen this song called "The Lingering Journey", and I'm not really sure which title is correct, but "Imagery" seems to make more sense to me, especially storywise as I believe this is used for the "sad" parts of the endings that have sad parts - as in the "lingering imagery of the effects of war on the land and people".
    Rating:

  • The Sensational World
    Mood/Style: Epic, March, Orchestral
    Comment:
    (HM) Another Matsuo overworld scene composition that's unique to this game. This one's kind of like a rebel march (which makes sense, since the story is like a mythological retelling of the American Revolution).
    Rating:

  • The World for the People
    Mood/Style: Epic, March, Orchestral, Suspenseful
    Comment:
    (HM) The Castle Siege music. This was something that didn't exist in the original Ogre Battle - levels where you storm a castle, so instead of moving from town to town, the camera is zoomed in closer and the whole stage is just the castle. There's a very dramatic change in tone in this song, as it starts off sounding cheerful and gung-ho, only to quickly segue into a suspenseful nail-biter.
    Rating:

  • The World of Today
    Mood/Style: Epic, Orchestral, Waltz
    Comment:
    (HM) Probably the single most different sounding piece of music in the game. While it's still orchestral, it has a slight jazz-like base to it, and believe it or not, it's in 3-step, though it seems to change tempo throughout.
    Rating:

  • Theme of the Priest
    Mood/Style: Choral, Orchestral
    Comment:
    (HS) It's almost like this piece can't make up its mind if it wants to sound scary or uplifting.
    Rating:

  • Under the World
    Mood/Style: Dark, Epic, Orchestral, Suspenseful
    Comment:
    (HM) I seem to remember this being used near the end. Very dark, like the world's coming to an end.
    Rating:

  • Vague
    Mood/Style: Choral, Melancholy, Orchestral
    Comment:
    (MI) The saddest-sounding music in the game, if you ask me.
    Rating:

  • War Situation
    Mood/Style: Epic, Orchestral
    Comment:
    (HS) Another Sakimoto contribution. It's par for the course, as far as this game's music goes.
    Rating:

  • Will
    Mood/Style: Cheerful, Epic, Orchestral
    Comment:
    (HM) I'm glad to finally hear Matsuo doing something happy and cheerful again after all those dark, suspenseful numbers. It's like seeing the light at the end of the tunnel.
    Rating:

  • Winter Morning
    Mood/Style: Ominous, Orchestral
    Comment:
    (HM) Weird little cutscene music that once again gives me the impression the composers were attempting to sound like they scoring a movie rather than a video game.
    Rating:

  • Wobble
    Mood/Style: Ominous, Orchestral, Suspenseful
    Comment:
    (HM) And Matsuo's back to doing the hardcore stuff with this strangely-titled tune.
    Rating:

  • World-Shaking
    Mood/Style: Dark, Epic, Ominous, Orchestral, Suspenseful
    Comment:
    (HM) Holy smokes, is this the overworld music for the final boss stage? It might be. Nothing else sounds more appropriate.
    Rating:


       

    OMIKRON: THE NOMAD SOUL
    (Sega Dreamcast & Windows PC)

    Composer: Xavier Despas

    I downloaded these songs from the official Omikron website a long time ago, but it doesn't seem to exist anymore. Unfortunately, these aren't the David Bowie songs in case that's what you might've been expecting. But since they were originally distributed freely on the official site, I figured it was okay to go ahead and make them available once again.

  • Indigroove
    Time: 3:35
    Size: 4.10 MB
    Automatic ending
    Comment:
    This is the music that accompanies the opening FMV sequence. It's a really weird, techno/jungle rhythm piece with a lot of stomping and chanting. Kinda loud towards the end.
    Rating:

  • Omikron
    Time: 2:33
    Size: 2.33 MB
    Automatic ending
    Comment:
    The title music. I could've lived without that really cheesey voiceover in the middle, but the rest is okay. Although Xavier Despas is (supposedly) the composer of this song, it sounds rather David Bowie-ish.
    Rating:

  • Snow Level
    Time: 1:28
    Size: 1.35 MB
    Automatic ending
    Comment:
    Well, I remember the snow area of the game, but I don't remember this music. It's a strange little sitar and wind number.
    Rating:


       


    (Super NES - 1992)

    Composers: Charles Deenen & Jean Francois Freitas

    I really hope everyone appreciates this, because ripping this score was a colossal pain in the butt! Unlike most SNES games, the music cannot be dumped to SPC due to some technical thing, and there is no soundtrack release that contains the SNES songs. That meant I had to look for moments in the game when I record the tracks without sound effects, and to complicate matters, the beta version of the ROM contains a track that wasn't used in the final cut.

  • Another World
    Mood/Style: Epic, Melancholy, Orchestral
    Comment:
    This song is only present in the beta version of Out of This World. The track title is named after the game's original European title, since it first occurs when Lester arrives on...another world. It's rather a shame it ultimately went unused, since it's a really nice and mood-setting piece.
    Rating:

  • Catacombs
    Mood/Style: Dark, Orchestral, Suspenseful
    Comment:
    Very dark and oppressive song that plays when you are deep down inside those nightmarish caverns with the endless pits, falling rocks, and carnivorous lifeforms, looking for a way to flood the tunnels (and some other areas, as well).
    Rating:

  • Fight or Flight!
    Mood/Style: Epic, Orchestral, Suspenseful
    Comment:
    The chase/fight music. Playing other versions of this game just isn't the same without this maddeningly hectic song that really accentuates the action. You know the instant you hear this begin, it's time to run or shoot!
    Rating:

  • From the Diary of Lester Knight Chaykin
    Mood/Style: Epic, Orchestral, Overture
    Comment:
    The powerful opening title and story theme, played during a Star Wars-esque story crawl that's unique to the console versions.
    Rating:

  • Tension
    Mood/Style: Dark, Orchestral, Suspenseful
    Comment:
    A synthesizer takes turns with a flute in a very spine-tingling and suspenseful song. I don't often get to hear this all the way through.
    Rating:

  • The End
    Mood/Style: Epic, Orchestral
    Comment:
    Whether or not you like the ending itself, you have to admit the music is nice. This cuts off really abruptly in the game, so I added a short fadeout to the end.
    Rating:


       

    OUT RUN
    (Sega Genesis)

    Composer: Hiroshi Miyauchi

    Most of my experience with Out Run was with the arcade version (I actually beat it long ago), but some of the music stuck with me for years and years after. Here are the three main themes from the Genesis version of the game, which are pretty close to the arcade version if memory serves me correctly.

  • Magical Sound Shower
    Time: 5:33
    Size: 7.64 MB
    1 loop with fadeout
    Comment:
    This is the song that I remembered the best and most fondly from the arcade version. It takes a little bit to get to the really good part, but give it a chance.
    Rating:

  • Passing Breeze
    Time: 5:48
    Size: 7.98 MB
    1 loop with fadeout
    Comment:
    As the title suggests, this one is a little more relaxed than the previous song, but it also gets quite good later on.
    Rating:

  • Splash Wave
    Time: 5:53
    Size: 8.08 MB
    1 loop with fadeout
    Comment:
    This is my least favorite of these songs, but the first part does remind me of the Haaggkhen's Castle Theme from Drakkhen.
    Rating:


       

    OVER HORIZON
    (NES)

    Composer: Masaharu "REZON" Iwata

    You may not have heard of Over Horizon, but I guarantee it has one of the finest NES soundtracks you'll ever hear. It might be my overall favorite Masaharu Iwata (who also did some of the Ogre Battle music above) soundtrack. These mp3 recordings of the original music are much better than the midis I have available elsewhere, so if you've only heard the midis try these out, too.

    Music Also Featured On:
    Game Ending Songs Extravaganza
    NES & SNES Midi Conversions

  • Ending Theme
    Time: 0:54
    Size: 856 KB
    Automatic ending
    Comment:
    The ending theme is a remix of the Level 1 theme. Far from being the best song in this game, it was originally posted to the site for the Game Ending Songs article.
    Rating:

  • Level 1 Theme
    Time: 2:34
    Size: 2.35 MB
    2 loops with fadeout
    Comment:
    The Level 1 theme is a great signature song for Over Horizon that I can easily imagine being redone with symphonic instruments. Reminds me ever-so-slightly of the Star Trek theme.
    Rating:

  • Level 2 Theme
    Time: 2:28
    Size: 2.26 MB
    2 loops with fadeout
    Comment:
    The Level 2 theme is, IMO, the best song in this game. An epic masterpiece, maybe my favorite Iwata composition overall.
    Rating:

  • Level 3 Theme
    Time: 1:40
    Size: 1.53 MB
    2 loops with fadeout
    Comment:
    Level 3 is the ice area. It also has a pretty decent tune.
    Rating:

  • Level 4 Theme
    Time: 0:58
    Size: 916 KB
    2 loops with fadeout
    Comment:
    Level 4 has one of the shortest, yet most interesting songs in the game. It's a bit different in style from all the others.
    Rating:

  • Level 5 Theme
    Time: 1:35
    Size: 1.45 MB
    2 loops with fadeout
    Comment:
    This is my least favorite song in this game. I'm only including it because it's not so bad that I'd be embarrassed to have it up here, and I'd feel weird about skipping over a level theme. It's a little too "happy" for this game's tone, if that makes any sense.
    Rating:

  • Level 6 Theme
    Time: 2:35
    Size: 2.37 MB
    2 loops with fadeout
    Comment:
    Level 6's music returns to the darker more serious tone of the rest of the music.
    Rating:

  • Title Theme
    Time: 1:57
    Size: 1.79 MB
    2 loops with fadeout
    Comment:
    Although it might not be heard as much as the others, the title theme of this game should not be ignored.
    Rating:

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