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SAGA FRONTIER
(Sony Playstation)

Composer: Kenji Ito

SaGa Frontier is another game that suffers a lot of hatred from the gaming public because its nonlinear nature left a lot of people lost and wondering what to do. And once again, the soundtrack took a beating even though it's actually quite good and I prefer it to the more-popular Final Fantasy 7's soundtrack. However, there is a reason I can understand why someone might come away with it not thinking too highly of it: The one song that's heard the most often - the main battle theme - is one of the worst and most annoying songs in the game! Other songs that are much greater in quality and composition, which I will spotlight here, can get overshadowed by that aggravating monstrosity.

  • Alone (Bio Lab Theme) - Haunting melody that provides a really depressing atmosphere to the situation at the Bio Lab. I might have only been half-paying attention to this game's soundtrack until this one caught my full attention.

  • A Memory of Childhood - The ending theme of T260G's quest that made my favorites list. It is hard for me to listen to this without feeling a little choked up.

  • Ancient Tomb of King Mu - There are two of these tombs in the Shrike region of the game. This is the faster-paced song, which is also used for a dungeon in the Shingrow region.

  • Battle 2 (Boss Theme 1) - This is one of the boss themes which are thankfully much better than the normal battle music.

  • Battle 3 (Boss Theme 2) - This one has a real mariachi flavor to it.

  • Battle 4 (Boss Theme 3) - Another dramatic heart-pounding boss fight.

  • Blue's Town - My favorite of the two main town themes in SaGa Frontier.

  • Confrontation Cabellero Family - Wow! I like this one the best! You could ride off into the sunset with this playing in the background.

  • Dear My Country - This is the Yorkland town music, which DiefWolf once described as something like good traveling around the country music. I don't know where to look for the exact quote (which was somewhere on my forums), but I pretty much agree with what he said.

  • Dungeon 1 - Actually, it's used for quite a few of the game's dungeons. If you've played this game, you've no doubt heard it somewhere.

  • Last Battle Red (BossX) - The final boss music of Red, the superhero's quest. Quite a dramatic ending on this one. I almost think it goes on a little too long, but I still like it a lot.

  • Last Battle Riki (The Master Ring) - The final boss music of the monster's quest. Great melody and tempo progression on this one.

  • Last Battle T260G (Genocide Heart) - The final boss music of the robot's quest. Techno-style music that's a little different from the other boss themes.

  • Let's Swing! - This 1920's-ish jazzy swing number is often heard in the game's cafés.

  • Margmel in Ruin - Touching melody heard at the beginning of Riki's quest.

  • Opening Title - Bombastic opening music. I'm not quite sure, but I think it might be almost impossible to hear this whole thing in the game (except for at the sound test in the secret ending) because it's a lot longer than the opening sequence itself.

  • Shingrow - Overworld music for the Shingrow region. Very dramatic stuff.

  • The Magic Kingdom - I can't explain this one exactly without giving a major spoiler, but you will hear this near the end of Blue's quest after a huge plot twist...which naturally is followed up by an ending that consists of a blank screen saying "The End". (Now, I still like this game to a certain extent, but with crap like that, is it any wonder it wasn't well-received? At least this song is good.)

  • The Ultimate Weapon - The music in the final area of the robot's quest. Great hand-clapping rhythm section!

  • Wakatu - The music from the secret Wakatu region of the game that only the character Gen can take you to. It's a really spooky haunted pagoda with thousands of arrows stuck in the walls and roof that indicate a huge battle took place there at once point. This music perfectly complements the tormented atmosphere.


       

    SAMURAI SHODOWN
    (Super NES)

    Composer: Hiroo Ikeda

    Samurai Shodown features a lot of music with traditional Japanese instruments, which works greatly in bringing out the atmosphere in the game, but isn't as attention-holding when listened to outside of the game. I did pick out four songs from the soundtrack that I really like. Two are (sort of) "traditional", and two are electric guitar.

    Music also featured on:
    Game Ending Songs Extravanganza

  • "Earthquake"
    Time: 2:17
    Size: 3.15 MB
    2 loops with fadeout
    Comment:
    I don't like the Earthquake character very much, but he does have one of the best songs in the game. A heavy-rockin' guitar theme for the "ton of trouble from Texas".

  • "Galford"
    Time: 2:15
    Size: 3.11 MB
    2 loops with fadeout
    Comment:
    Galford's music is the second of the two high-energy guitar pieces in the game's soundtrack, although it does mix in some use of shakuhachi for ninja flavor.

  • "Nakoruru"
    Time: 2:22
    Size: 3.27 MB
    2 loops with fadeout
    Comment:
    Nakoruru's music is soft and light with flutes and other wind-like instruments, and may not exactly make you think of ninjas and samurai clashing swords when you hear it, but I've always liked it a lot, anyway. It's different, and maybe that's why.

  • "Staff Roll"
    Time: 2:41
    Size: 2.46 MB
    2 loops with fadeout
    Comment:
    The ending song is a party of Japanese instruments in your speakers.


       

    SECRET OF EVERMORE
    (Super NES)

    Composer: Jeremy Soule

    Secret of Evermore is rather infamous for being one of the first games to use a lot of background ambience and sound effects in place of music in some areas. This is what largely contributes to the misconception that the game doesn't have much music, but it actually does (just download the SPC set from any site that has it if you don't believe me). It's a shame, really, since a lot of what's there is really good as Jeremy Soule is a truly gifted composer, and perhaps by spotlighting some of the more outstanding examples here, the soundtrack will finally get some of the recognition it deserves.

    Music also featured on:
    Game Ending Songs Extravaganza

  • "Boss Battle"
    Time: 1:27
    Size: 1.33 MB
    2 loops with fadeout
    Comment:
    I'm sitting here looking at my official Secret of Evermore soundtrack and it claims on the cover to be "the complete soundtrack". Well, it isn't complete. It's missing quite a few songs, and this is one of them. Hooray for primordial drums and chanting!
    Rating:

  • "Dark Castle (Ebon Keep)"
    Time: 2:51
    Size: 2.61 MB
    2 loops with fadeout
    Comment:
    Nice slow, melancholy piano-dominated melody from the lonelier of the two Gothica towers.
    Rating:

  • "Dog Maze"
    Time: 2:22
    Size: 2.17 MB
    2 loops with fadeout
    Comment:
    The somewhat-depressing melody of the area of Ivor Tower that the dog gets lost in after escaping from the chef. The song entitled "The Secret of Evermore" listed below is an astounding remix of this, but I thought I would include the original version for comparison.
    Rating:

  • "Flying"
    Time: 3:07
    Size: 2.86 MB
    2 loops with fadeout
    Comment:
    This is the Windwalker's theme (also used for the spaceship you get from Omnitopia). Both my official soundtrack and the SPC set call this "Flying", and it's very aptly-named - not just because that's what you're doing when you hear it in the game, but the breezy, carefree notes give a good sensation of flight.
    Rating:

  • "Greek Temple (Hall of Collosia)"
    Time: 2:59
    Size: 2.74 MB
    2 loops with fadeout
    Comment:
    The music in the first part of the Hall of Collosia. Really delicate lute and wind instrument melody.
    Rating:

  • "Greek Temple (Remix)"
    Time: 2:28
    Size: 2.26 MB
    Automatic ending
    Comment:
    This is an official remix of the Hall of Collosia music done by the game's actual composer, Jeremy Soule, and ripped straight from the soundtrack CD. I'm pretty sure this OST is no longer in production, so if you don't want to spend an arm and two legs on a preowned copy, I highly recommend downloading this.

  • "Horace's Camp"
    Time: 2:17
    Size: 2.09 MB
    2 loops with fadeout
    Comment:
    This song was also left off the official soundtrack CD. That blows my mind because I think almost anyone would agree that this is one of the best songs from the game.

  • "Introduction/Credits"
    Time: 3:19
    Size: 3.04 MB
    2 loops with fadeout
    Comment:
    My favorite Secret of Evermore song, it made my Top 50 (when that article was a Top 50) even though the same song is reused for both the opening and the ending. That's just how effective it was on me.

  • "Pirate Theme"
    Time: 1:17
    Size: 1.18 MB
    Automatic ending
    Comment:
    This is the arranged version of the Crustacia music from the game's official soundtrack CD.

  • "Pyramid Theme"
    Time: 3:13
    Size: 2.95 MB
    2 loops with fadeout
    Comment:
    Another good song that is also missing from the official soundtrack CD.

  • "Queen Bluegarden"
    Time: 4:05
    Size: 3.74 MB
    2 loops with fadeout
    Comment:
    Music from Queen Bluegarden's chamber in Ebon Keep Tower. This is also one of my favorite songs from this game. Very sad and melancholy.

  • "Return to Podunk"
    Time: 1:21
    Size: 1.24 MB
    Automatic ending
    Comment:
    Evermore ends on a very ominous note, leaving you with the question of did it all really happen or was it just that he was imagining himself being in the movie he was watching? This music, simple though it may be, captures the mysterious tone of that scene.

  • "The Secret of Evermore"
    Time: 5:29
    Size: 5.03 MB
    Automatic ending
    Comment:
    Another official remix taken directly from the soundtrack CD, this one is from the Dog Maze music in the Ivor Tower. Really cool, awesome smooth jazz and new-age type saxophone rendition.

  • "White Castle (Ivor Tower)"
    Time: 2:59
    Size: 2.74 MB
    2 loops with fadeout
    Comment:
    This has always been one of my favorite songs from Secret of Evermore, right along with the Introduction/End Credits theme. It's only heard very briefly in the game, though, when you're in the Ivor Tower, and once you leave that area, you can never go back to it. This song is on the official soundtrack CD, but only loops once. This is a two-loop version.

  • "White Castle Town"
    Time: 3:18
    Size: 3.02 MB
    2 loops with fadeout
    Comment:
    Another haunting melody from the medieval Gothica area of the game.


       

    SECRET OF MANA
    (Super NES)

    Composer: Hiroki Kikuta

    Secret of Mana's strong soundtrack is in the running for my all-time favorite videogame score. It runs the gamut from epic, to lighthearted, to rock, to emotional, and has some of the most realistic-sounding percussion on the SNES. Hiroki Kikuta's crowning achievement. I guess it depends on what version of the OST you're looking at, but some of these songs appear to have more than one title. I'll provide both in case you're looking for something in particular and only know it by one name or the other.

    Music also featured on:
    Game Ending Songs Extravaganza
    NES & SNES MIDI Conversions

  • "Angel's Fear"
    Time: 1:37
    Size: 1.48 MB
    Automatic ending
    Comment:
    This song is also known as "Fear of the Heavens". As the opening title song, it completely blew me away the first time I heard it and it still gives me a chill when I listen to it even today. Nothing could possibly set the stage for what's to come better than this did.

  • "Distant Thunder"
    Time: 3:16
    Size: 4.50 MB
    2 loops with fadeout
    Comment:
    This song is also known as "Far Thunder". It's first heard in the overworld area west of Pandora and later in the Mandala Temple. Many of Secret of Mana's songs use a curious technique of repeating a verse before moving onto the second half of the song. This one also adheres to that style, but is a bit more dynamic all throughout, preventing it from getting boring. It's also very long.

  • "Eight Ringing Bells"
    Time: 2:48
    Size: 2.57 MB
    2 loops with fadeout
    Comment:
    This song is also known as "A Bell is Tolling". The only place this is heard in the game is the Ice Palace. It's quite a lovely melody, perfectly chilling and suited to the area's sense of wonder.

  • "Eternal Recurrence"
    Time: 2:54
    Size: 3.99 MB
    2 loops with fadeout
    Comment:
    This song is usually heard when encountering a new Mana Spirit. It starts off soft and low, builds to an amazing crescendo, then continues into a loop. It really does give you the sense of being surrounded by something wondrous.

  • "Into the Thick of It"
    Time: 3:26
    Size: 3.15 MB
    2 loops with fadeout
    Comment:
    This is the main overworld theme used for many different places around the game world. A hauntingly beautiful melody with extensive use of nylon guitar, flute, and electric piano against a gentle rhythm reminiscent of the summer breeze that shudders the flowers and grass.

  • "Meridian Dance"
    Time: 3:33
    Size: 3.25 MB
    2 loops with fadeout
    Comment:
    This is the final boss (Mana Beast) music. Perfectly appropriate for a heart-pounding climactic battle with the fate of the world hanging by a thread. You will never hear more realistic cymbal clashes on the SNES. This song got remixed into several different songs in Seiken Densetsu 3, but the original is still the best.

  • "One of Them is Hope"
    Time: 1:40
    Size: 2.30 MB
    2 loops with fadeout
    Comment:
    I was hesitant to put this song up because it's the single most emotional song in the game for me, but I don't think it works as well when heard outside of the game. You really have to know what's going on at this point in the story to get the full effect. It has a real "now or never" urgency to it as it's the music heard right before the final boss fight. I'm putting it up anyway because I really want to have an mp3 of it for situations in which I can't use spcs.

  • "Prophecy"
    Time: 1:11
    Size: 1.08 MB
    2 loops with fadeout
    Comment:
    This is the song that eventually replaces "The Dark Star" when flying around the world on Flammie, at the very last part of the game. It's short, but has a real sense of urgency to it.

  • "Secret of the Arid Sands"
    Time: 1:56
    Size: 2.67 MB
    2 loops with fadeout
    Comment:
    The desert area music is one of my favorites in the game. That screen with all the stars all over the ground and the crawling "army" ducks is one of the strangest in the game.

  • "Tell a Strange Tale"
    Time: 2:29
    Size: 2.28 MB
    2 loops with fadeout
    Comment:
    This song is also known as "A Curious Tale" (which I think is a much better translation of the title, but oh well). Music from the Empire's Northtown and Southtown. I've always had a fondness for this breezy nylon guitar piece, and I even wrote lyrics for it.

  • "The Dark Star"
    Time: 2:18
    Size: 2.11 MB
    2 loops with fadeout
    Comment:
    This song is also known as "Star of Darkness". One of the most ominous songs in game history, this one replaces Flammie's upbeat overworld theme after the Lost Continent rises from the depths of the ocean. The difference in emotional tone is simply jarring.

  • "The Holy Intruder"
    Time: 1:07
    Size: 1.54 MB
    2 loops with fadeout
    Comment:
    This song is also known as "Mystic Invasion". It's the music used for the Mana Palaces before they've been completed. It's a short song, but a good one, nevertheless.

  • "The Legend"
    Time: 2:37
    Size: 3.61 MB
    2 loops with fadeout
    Comment:
    The music in Sage Joch's cave. This is another highly-emotional piece that builds slowly and reaches a crescendo. It marks a turning point in the story and the music is so competent that you could probably tell that just by listening to it.

  • "The Oracle"
    Time: 2:57
    Size: 2.70 MB
    2 loops with fadeout
    Comment:
    The boss battle theme for the Dark Lich. This is one of the most screwed-up pieces of videogame music I've ever heard. Weird instruments, extremely weird chanting, heavy percussion, and near the end it sounds like glass is being broken left and right.

  • "The Second Truth From the Left"
    Time: 4:34
    Size: 4.19 MB
    2 loops with fadeout
    Comment:
    I have no idea what that title could possibly mean, but this is the music from the ending credits sequence. Perhaps, one of the weaker songs in the soundtrack (though you might like it if you love happy, cheerful stuff), but was included because it was featured in the Game Ending Songs Extravaganza article located elsewhere on this site.

  • "The Wind Never Ceases"
    Time: 2:03
    Size: 1.89 MB
    2 loops with fadeout
    Comment:
    Music from the Lofty Mountains area. It took awhile for me to really take notice of this one, due its softer more understated quality, but once I did it quickly became one of my favories. (I actually wrote lyrics for this song, too.)

  • "The Wings No Longer Beat"
    Time: 2:10
    Size: 1.99 MB
    2 loops with fadeout
    Comment:
    This song is also known as "Now Flightless Wings", which is a much better translation of the title, IMHO. It's a sad-sounding little ending song, in the style of a lullaby for the final part of it. This helped a great way in getting the ending to make my original Top 50.


       

    SEIKEN DENSETSU 3
    (Super NES)

    Composer: Hiroki Kikuta

    I'll be right up front and honest with you, I'm not a huge fan of this game's soundtrack. I know it gets praise from a lot of other gaming outlets, but not only do I not think it's anywhere close to Secret of Mana in quality, but it's average compared to most of Square's other work and even for RPGs in general. The best songs are remixes of Secret of Mana songs and the instrument sample quality is generally poor, with the single exception of the piano. The electric snare drum is nowhere near as realistic-sounding as it was in Secret of Mana, and there generally is not a lot of exciting, electrically-charged music. It's mostly laid-back, simple, plodding melodies. Well, anyway, enough of my complaining, here are a few songs I thought were okay, but I'm probably not going to be putting up too much else from this game unless it eventually grows on me.

  • "Farewell Song"
    Time: 3:16
    Size: 3.00 MB
    2 loops with fadeout
    Comment:
    Of all the music originally composed for Seiken Densetsu 3, this one is my favorite. It also falls into the category of "simple plodding melodies", but at least it's a nice one.
    Rating:

  • "Long Goodbye"
    Time: 1:47
    Size: 1.64 MB
    2 loops with fadeout
    Comment:
    This is a remix of two Secret of Mana songs, "I Closed My Eyes" and "Still of the Night". They actually sound pretty good spliced together like this.
    Rating:

  • "Where Angels Fear to Tread"
    Time: 2:46
    Size: 2.54 MB
    Automatic ending
    Comment:
    This is the opening cinema music. The ending of this song is a remake of the title theme from Secret of Mana. The piano sounds nice here.
    Rating:


    SILENT HILL
    (Sony Playstation)

    Composer: Akira Yamaoka

  • "Not Tomorrow (Complete)"
    Time: 2:08
    Size: 1.95 MB
    Automatic ending
    Comment:
    This song was suggested by site reader Mario the Fool. The mp3 was provided by forum moderator Facilitypro. Apparently, the original soundtrack for this game only has a truncated version of this song. Until it gets spread around, this might be the only website where you can get the complete song.


    SILENT HILL 2
    (Sony Playstation 2 & Microsoft XBOX)

    Composer: Akira Yamaoka

  • "Theme of Laura"
    Time: 3:24
    Size: 3.12 MB
    Automatic ending
    Comment:
    Another suggestion by site reader Mario the Fool, who also provided the mp3 file. Although I get a lot of requests to put up mediocre music, but this one is actually really good!


       

    SILVER SURFER
    (NES)

    Composers: Tim & Geoff Follin

    I never really got into playing this game, and it doesn't seem to have a very good reputation, but land sake's, it's got a great soundtrack! Tim and Geoff Follin really strut their stuff here.

  • "Ending Theme"
    Time: 1:16
    Size: 1.74 MB
    2 loops with fadeout
    Comment:
    I haven't beaten this game, but this sounds suspiciously like ending music, so I'm going to call it that unless proven otherwise.
    Rating:

  • "Stage Theme 1"
    Time: 3:10
    Size: 4.36 MB
    2 loops with fadeout
    Comment:
    This is the music for Reptyl, Possessor, and Firelord's stages. This is some really outstanding chiptune composition! Some of the best NES rock music outside of Journey to Silius.
    Rating:

  • "Stage Theme 2"
    Time: 3:34
    Size: 4.91 MB
    2 loops with fadeout
    Comment:
    This is the music for Emperor and Mephisto's stages. Reminds me a lot of the music in Plok which the Follin brothers also composed.
    Rating:

  • "Title Theme"
    Time: 3:16
    Size: 4.49 MB
    2 loops with fadeout
    Comment:
    Title and intro music. A little weirder and funkier than the stage themes.
    Rating:


    SKIES OF ARCADIA
    (Sega Dreamcast & Nintendo Gamecube)

    Composers: Yutaka Minobe & Takayuki Maeda

    I can't confess to being a huge fan of this game's soundtrack, but there is one song that really stood out to me above all others, which I'll spotlight here. This mp3 was swiped from Galbadia Hotel, so go there if you want more from this game's soundtrack because they've got the whole thing.

  • "Bombardment" - This is the airship battle theme. That's yet another reason why the airship fights are the best part of Skies of Arcadia - you get to hear the best music in the game while you're doing them.


    SKYBLAZER
    (Super NES)

    Composer: Harumi Fujita

    A rather obscure SNES game that has some good music and graphics. Too bad it was a little too short and easy of a game.

  • "Boundless Flight" - This is an inexplicable favorite of mine. It's the ending sequence theme and I had put it on my original Top 50 as sort of a "risky" entry knowing that it wouldn't appeal to everyone. But it has an ethereal quality that complements the ending scene and dialogue very well.

  • "Petrolith Castle" - The icy castle with the spinning wall boss at the end.

  • "The Falls of Torment" - Also used for the Sand Rivers of Shirol, this is my favorite song in SkyBlazer. It's a short song, but it's VERY memorable and has a wonderful melody and use of tubular bells in the intro.


    SONIC THE HEDGEHOG 2
    (Sega Genesis)

    Composer: Masato Nakamura

  • "Chemical Plant Zone" - Put up by request. It was my favorite song from Sonic 2, too.


    SOUL BLAZER
    (Super NES)

    Composers: Yukihide Takekawa & Kazz Tomaya

  • "Koibito no Inaiyoru" - AKA "Lisa's Song". I wrote Feathers in the Ocean to the tune of this hauntingly beautiful melody. I didn't know at the time that an arranged lyrical version of this song did in fact exist, but when I read the English translation of the lyrics, I was actually disappointed in them and thought mine were better. I think mine even relate to the game's story and ending better.

  • "Mountain of Souls" - This one's just kind of catchy. Not really great. Some of this game's music just sounds a little too sparse.

  • "Temple of Light" - Now THIS one is really cool! Used for a lot of the "basement" areas of the game.

  • "Towers of Magridd Castle" - Another catchy soft rock-ish song.


       

    STAR FOX
    (Super NES)

    Composer: Hajime Hirasawa

    Not only is Star Fox one of my all-time favorite games, but it also includes one of my favorite game soundtracks. It combines John Williams-ish symphonic pieces (a la Star Wars) with rock music borne on quirky sound samples to form one of the most unique and memorable game soundtracks that exists (far superior, IMO, to Star Fox 64). It's too bad Hajime Hirasawa gave up videogame music composition for ringtones, but at least he left his mark before he did.

    Music also featured on:
    Game Ending Songs Extravaganza
    Rec Room Spotlight: Star Fox

  • "Asteroid & Venom Orbital"
    Time: 2:28
    Size: 2.26 MB
    2 loops with fadeout
    Comment:
    This orchestral piece reminds me of Star Wars music. The first part is quite simple, repeating a simple note pattern, but it builds up with great tension for the climactic finale.
    Rating:

  • "Corneria"
    Time: 2:53
    Size: 2.64 MB
    2 loops with fadeout
    Comment:
    Super-charged, rockin' and very memorable first level theme. This game's score contains some of the best electric guitar heard on the SNES outside of Final Fantasy Mystic Quest. Highly recommended!
    Rating:

  • "Corneria (Arranged Version)"
    Time: 3:32
    Size: 3.23 MB
    Automatic ending
    Comment:
    This was on one of my official Nintendo Power soundtracks, although it's never been used in any game that I know. (Okay, a little research tells me that it was originally from the Japanese Star Fox OST, but for some reason, Nintendo put it on the N64 "Greatest Hits" CD even though it was apparently never intended for use in Star Fox 64.) It's an electric guitar remix of the Corneria theme arranged by Kisho Yamanaka. Though I have great fondness for the original, I highly recommend this one, too.
    Rating:

  • "Ending Theme"
    Time: 2:55
    Size: 2.68 MB
    2 loops with fadeout
    Comment:
    One of two great ending themes, this is the one that plays during the sequence that demonstrates all the bosses on the current path. Almost hard to believe this isn't from a movie score.
    Rating:

  • "Fortuna"
    Time: 2:01
    Size: 1.86 MB
    2 loops with fadeout
    Comment:
    A little bit jazz, a little bit rock'n'roll. One of the more lighthearted songs in the soundtrack, it even incorporates some of the sound effects into its repertoire.
    Rating:

  • "MacBeth"
    Time: 1:52
    Size: 1.71 MB
    2 loops with fadeout
    Comment:
    Strange one, this is. I love those sudden guitar riffs.
    Rating:

  • "Main Theme"
    Time: 2:31
    Size: 2.31 MB
    Automatic ending
    Comment:
    The second of the two excellent ending songs, this one is for the staff roll. It earned a well-deserved spot near the top of my original Top 50 endings list. If it doesn't make you think of Star Wars, nothing will. Heck, this made me want to do a barrell roll long before Star Fox 64 made it a household phrase.
    Rating:

  • "Meteor"
    Time: 3:13
    Size: 2.94 MB
    2 loops with fadeout
    Comment:
    I always thought this one to be kind of relaxing and spooky. Strangely appropriate for that dark, eerie meteor surface level.
    Rating:

  • "Sector Y"
    Time: 2:07
    Size: 1.95 MB
    2 loops with fadeout
    Comment:
    Weird waltz for the cetacean space level, one of the game's most unforgettable stages. Who else would think of a nebula filled with giant stingrays and space amoebas?
    Rating:

  • "Slot Machine"
    Time: 1:49
    Size: 1.67 MB
    2 loops with fadeout
    Comment:
    The theme for the crazy Slot Machine boss in the secret level. It includes part of "When the Saints Go Marching In".
    Rating:

  • "Space Armada"
    Time: 1:20
    Size: 1.23 MB
    2 loops with fadeout
    Comment:
    More Star Wars-inspired stuff and one of the most recognizable melodies from the original Star Fox. This is one of my top favorite songs from this game.

  • "Titania"
    Time: 2:25
    Size: 2.22 MB
    2 loops with fadeout
    Comment:
    This one's really, really weird! One of the best examples of the experimental style and quirky sound samples used for this game's score.

  • "Title Screen"
    Time: 1:03
    Size: 988 KB
    2 loops with fadeout
    Comment:
    More elaborate symphonic space weirdness. Starts off powerful and ends very ominously.

  • "Venom Base Level 1 & 3"
    Time: 1:13
    Size: 1.12 MB
    2 loops with fadeout
    Comment:
    One of my favorite Star Fox songs, manic with a great string section. Oh, the suspense is killing me!

  • "Venom Base Level 2"
    Time: 1:31
    Size: 1.39 MB
    2 loops with fadeout
    Comment:
    The Venom Base on Path 2 has different music. Not quite as good, but still hurtles forward like an Arwing down the trench of the Death Sta...er, Venom's back door.


    STARTROPICS
    (NES)

    Composer: Y. Hirai

  • "Main Underworld Theme" - The StarTropics soundtrack isn't one of the most memorable to me, with this exception of the main dungeon areas theme. It's very catchy and adds a little melancholy to the otherwise upbeat calypso.


       

    STREET FIGHTER 2
    (Super NES)

    Composers: Yoshihiro Sakaguchi, Yoko Shimomura, & Tetsuya Nishimura

    The game that launched the fighting game craze still remains one of my all-time favorite games. It has some good music, too! Some early Yoko Shimomura work is present in this soundtrack, although I'm unsure exactly which compositions are hers. Note: These are all from the original SNES version of Street Fighter 2: The World Warrior except where otherwise noted!

  • "Balrog"
    Time: 1:49
    Size: 2.51 MB
    2 loops with fadeout
    Comment:
    Balrog's music has always been a favorite of mine, though it's hard to explain exactly why.

  • "Blanka"
    Time: 1:59
    Size: 2.74 MB
    2 loops with fadeout
    Comment:
    Blanka's music uses some jungle rhythm with native flutes and bongo drums.

  • "Chun Li"
    Time: 1:52
    Size: 2.58 MB
    2 loops with fadeout
    Comment:
    Nakoruru's music in Samurai Shodown reminds me a little of this one.

  • "Credits"
    Time: 3:52
    Size: 5.33 MB
    2 loops with fadeout
    Comment:
    The music for the credits sequence seen when you beat the game on the hardest setting. It sounds remarkably "happy" for music in a game of this type. I might have included this on my favorite game ending songs article had I actually been able to remember it.

  • "E. Honda"
    Time: 2:04
    Size: 2.86 MB
    2 loops with fadeout
    Comment:
    E. Honda's Japanese bathhouse has some damn beautiful music.

  • "Fei Long"
    Time: 1:32
    Size: 2.12 MB
    2 loops with fadeout
    Comment:
    This one is actually from Super Street Fighter 2 and was recommended to me by Crawl. I could swear I've heard the melody of this song somewhere before...

  • "Guile"
    Time: 2:21
    Size: 3.25 MB
    2 loops with fadeout
    Comment:
    Guile's theme is one of my favorite songs in this game.

  • "Ken"
    Time: 2:12
    Size: 3.04 MB
    2 loops with fadeout
    Comment:
    During my Cameos Database days, several people wrote in to inform me of this song's similarity to the Cheap Trick song, "Mighty Wings". Might just be coincidence, though.

  • "Ryu"
    Time: 1:46
    Size: 2.44 MB
    2 loops with fadeout
    Comment:
    Ryu's theme is another of my favorites in this game.

  • "Vega"
    Time: 1:49
    Size: 2.51 MB
    2 loops with fadeout
    Comment:
    Vega's song is one of the best in the game.


    STUNT RACE FX
    (Super NES)

    Composer: Shinobu Amayake

    The music of Stunt Race FX is a guilty pleasure of mine. Normally, I'm not too fond of goofy-sounding calypso silliness, but occasionally a composer will "get it right", which is usually accomplished by doing something a little out-of-the-ordinary with either the melody or the choice of instruments or both. In this case, I think it helped that they reused some of the quirky sound samples from Star Fox.

  • "Aqua Tunnel" - This is a calypso number that is also my favorite song in this game. I'll tell you up front that it won't be everyone's cup of tea, so if you download it, be prepared for something rather silly, offbeat, and fun.

  • "Easy Ride" - Goofy banjo music for the game's first level. I still have a fondness for this song, even though I got rather sick of goofy banjo music in videogames sometime around playing Conker's Bad Fur Day.

  • "Night Owl" - This is one of the weirder songs in the game's soundtrack. What I'd really like to hear is an arranged version that uses electric guitar in place of the odd synth.

  • "Sunset Valley" - Although the two games do not appear to have the same composer, the opening notes of this one are nearly identical to the opening notes of the Port Town music from F-Zero. Was it done as some sort of homage? Is it coincidence? Was the composer listening to the soundtracks of other racing games for inspiration? Don't really know.


       

    SUPER CASTLEVANIA 4
    (Super NES)

    Composers: Masanori Adachi & Sotaro Tojima

    This game has a top notch Generation 1 SNES soundtrack, especially the arranged version of "Bloody Tears" from Castlevania 2, although I'm much more fond of some tracks than others.

    Music also featured on:
    Game Ending Songs Extravaganza

  • "Beginning"
    Time: 1:53
    Size: 2.60 MB
    2 loops with fadeout
    Comment:
    An arranged version of the first level theme from Castlevania 3.
    Rating:

  • "Bloody Tears"
    Time: 1:57
    Size: 2.70 MB
    2 loops with fadeout
    Comment:
    An arranged version of the main theme from Castlevania 2. This is my favorite version of "Bloody Tears".
    Rating:

  • "Chandeliers"
    Time: 2:39
    Size: 3.66 MB
    2 loops with fadeout
    Comment:
    That bizarre piano music from the level with the giant swinging chandeliers and the ballroom dancers.
    Rating:

  • "Dracula Battle"
    Time: 3:43
    Size: 5.12 MB
    2 loops with fadeout
    Comment:
    Also used for the opening story crawl, this is one of the most unusual final boss themes I've ever heard. They're usually very fast and upbeat, but this one takes a more laid-back approach.
    Rating:

  • "Ending"
    Time: 4:22
    Size: 4.00 MB
    2 loops with fadeout
    Comment:
    Beautiful! Made my original Top 50 favorite ending songs article.
    Rating:

  • "Forest of Monsters"
    Time: 3:21
    Size: 4.62 MB
    2 loops with fadeout
    Comment:
    My favorite of all the original music that was composed for this game.

  • "Rotating Room"
    Time: 3:31
    Size: 4.85 MB
    2 loops with fadeout
    Comment:
    This one's an "iffy" choice to have on here. I like certain parts of it, but some of it just sounds like it's noodling on a bit too long. Really only recommended for those already familiar with it.

  • "The Cave"
    Time: 1:52
    Size: 2.58 MB
    2 loops with fadeout
    Comment:
    Neat orchestral harp and oboe (?) song that's kind of weird and different. Not real heavy on percussion like most of the others.

  • "Theme of Simon"
    Time: 3:09
    Size: 4.34 MB
    2 loops with fadeout
    Comment:
    The first level song. I have to confess that I think this song is somewhat overrated. It's not really one of my personal favorites, but if I left it off of here, I'd get endless requests for it, so here it is. Bon appetit!

  • "Treasury Room"
    Time: 5:21
    Size: 7.37 MB
    2 loops with fadeout
    Comment:
    This one's also a little too long in the tooth, but I like parts of it.

  • "Vampire Killer"
    Time: 1:07
    Size: 1.55 MB
    2 loops with fadeout
    Comment:
    An arranged version of the first level theme from Castlevania.


    SUPER EARTH DEFENSE FORCE
    (Super NES)

    Composer: Yasuhiko "Zep" Takashiba

    I once described Super E.D.F.'s music as being the "light rock" of shooter music, and that's pretty much what it is. Here are my three favorite songs from the soundtrack.

  • "Premonition"
    Time: 1:49
    Size: 2.51 MB
    2 loops with fadeout
    Comment:
    My favorite SEDF song. Very catchy and has this weird LP-ish sound quality to it. Perhaps I'm not too far off the mark with my assessment of this game's music being retro-70's in construct.

  • "Sunlit 'A' Colony"
    Time: 1:24
    Size: 1.94 MB
    2 loops with fadeout
    Comment:
    This is Crawl's favorite SEDF song. More of the same as I described above.

  • "The Brave Wind"
    Time: 1:35
    Size: 1.45 MB
    2 loops with fadeout
    Comment:
    Silly "disco-ish" music for the ending theme. Wasn't quite good enough to make my original Top 50 endings, but I added it to the extended version of the article. Makes the ending sequence seem almost humorous.


    SUPER GHOULS N GHOSTS
    (Super NES)

    Composer: Mari Yamaguchi

    This game has a great symphonic score. It rather impressed me when I first heard it.

  • "Ending" - One of my all-time favorite ending songs, though I'll admit it's a little long in the tooth at almost 9 minutes.

  • "Haunted Graveyard" - The infamous Level 1 theme is a fully-orchestrated remake of the first level theme from Ghosts n Goblins, and what a difference the 16-bit sound makes.

  • "Ice Forest" - The Level 5 Ice Forest is my favorite song in this game. Highly recommended!

  • "Sea of Despair" - Level 2 theme. This one's nice, too, but I don't hold it in quite as high a regard as the Ice Forest and Ending themes.


    SUPER MARIO 64
    (Nintendo 64)

    Composer: Koji Kondo

    Three great melodies from this fantastic 3D platformer, although only one of them ("Dire Dire Docks") took full advantage of the N64's capabilities of handling dynamic tracks (in other words, music that changes slightly as you move around to different areas). Some fantastic stuff that exemplifies why Koji Kondo stays near the top of his field.

  • "Dire, Dire Docks" - The music for Dire, Dire Docks, Jolly Roger Bay, and the Secret Aquarium. My favorite song in Super Mario 64 and one of my favorites on the N64. This version of the song starts with the slow melody and eventually segues into the fast part with the percussion. If you downloaded the USF set, this song would be in three pieces, but here you've got the whole thing.

  • "Koopa's Road" - Or Bowser's Road, whichever you prefer to call it. My second-favorite song in this game.

  • "Staff Roll" - The ending credits music. Not my favorite ending song in the world, but it's okay, and with this mp3 you don't have to go through the trouble of beating that final Bowser every single time you'd like to hear it.


       

    SUPER MARIO BROS.
    (NES)

    Composer: Koji Kondo

    I could not have a great game music feature on this site without including the original Super Mario Bros. theme. While I cannot say it is my personal favorite videogame song, I can easily see an argument for it being the greatest videogame song of all time. Most videogame songs before Super Mario Bros. were either very short, simplistic jingles consisting of only a few squarewave notes, or were variations of pre-existing songs (such as Bach's "Toccata & Fugue" in Gyruss). The Super Mario Bros. theme (which is well over a minute before it loops) demonstrated that videogame music could be as long, complex, memorable, and timeless as any other form of music.

  • "Main Theme"
    Time: 3:01
    Size: 4.16 MB
    2 loops with fadeout
    Comment:
    Easily one of the most recognizable and famous videogame songs of all time. Here is the original NES version that started it all!


       

    SUPER MARIO BROS. 2
    (NES)

    Composer: Koji Kondo

  • "Cave/Underworld Theme"
    Time: 0:44
    Size: 1.02 MB
    2 loops with fadeout
    Comment:
    The only reason I'm including this is because I thought the bongos sounded pretty realistic when I first heard it years ago. It's also the one song that's indicative of the game's Arabian atmosphere.

  • "Ending Theme"
    Time: 1:54
    Size: 2.62 MB
    2 loops with fadeout
    Comment:
    I mostly like this song for the second part of it, which sounds like a music box (consistent with the game's ending cinema). The reason I never included this on my Game Ending Songs feature is because after playing SMB2 countless times on the NES, SNES, and finally GBA, I got so sick of hearing the same songs over and over that I had to be away from them for awhile before I could come to appreciate them again.

  • "Main Theme"
    Time: 1:28
    Size: 2.02 MB
    2 loops with fadeout
    Comment:
    The lovable bouncy main theme song. It's nice that they added an extra verse to it from the Doki Doki Panic version.


       

    SUPER MARIO BROS. 3
    (NES & Super NES)

    Composer: Koji Kondo

    Aside from having some of the most memorable tunes in the Super Mario Bros. series, SMB3 also features some of the most realistic-sounding PCM timpani drums on the NES. I put up most of the soundtrack since almost all of it is excellent, and only skipped a few things here and there that were more functional than listenable (like the short fanfares and jingles and the Ice World map which I don't really like so much.) I've also included some of the Super NES remakes of these songs from Super Mario All-Stars.

    Music also featured on:
    Game Ending Songs Extravaganza

  • "Boss Battle (NES Version)"
    Time: 0:41
    Size: 656 KB
    2 loops with fadeout
    Comment:
    Most commonly-used boss theme for the Boom-Boom Koopas and the Koopalings.

  • "Boss Battle (SNES Version)"
    Time: 0:53
    Size: 1.23 MB
    2 loops with fadeout
    Comment:
    The SNES version adds some slap bass, trumpet, and orchestral hits to the mix.

  • "Bowser's Theme (NES Version)"
    Time: 0:38
    Size: 604 KB
    2 loops with fadeout
    Comment:
    The final boss theme. This one's really good!

  • "Bowser's Theme (SNES Version)"
    Time: 0:48
    Size: 1.10 MB
    2 loops with fadeout
    Comment:
    I prefer the NES version to this version. For some reason, this version seems to be lacking some of its intensity.

  • "Coin Heaven (NES Version)"
    Time: 0:39
    Size: 627 KB
    2 loops with fadeout
    Comment:
    The really dreamy cloud area music. Also used for World 5's upper level map.

  • "Coin Heaven (SNES Version)"
    Time: 0:27
    Size: 652 KB
    2 loops with fadeout
    Comment:
    The Super NES version isn't much different from the original.

  • "Ending Theme (NES Version)"
    Time: 2:38
    Size: 3.62 MB
    2 loops with fadeout
    Comment:
    One of my favorite all-time game ending songs. The first part is a remix of the original Super Mario Bros. ending theme, and the second part is an original composition. Gives me that warm fuzzy feeling inside!

  • "Ending Theme (SNES Version)"
    Time: 2:48
    Size: 3.85 MB
    2 loops with fadeout
    Comment:
    The SNES version is reasonably similar, but I might prefer the original more because of my nostalgia for the PCM drums.

  • "Fortress (NES Version)"
    Time: 0:44
    Size: 1.03 MB
    2 loops with fadeout
    Comment:
    A rather creepy-sounding song for a lighthearted game. Use of sparse instrumentation and ominous timpani drums add a bit of atmosphere.

  • "Fortress (SNES Version)"
    Time: 0:51
    Size: 1.19 MB
    2 loops with fadeout
    Comment:
    Again with the orchestral hits. This version is less subtle and ominous than the NES version.

  • "Hammer Bros. (NES Version)"
    Time: 0:40
    Size: 946 KB
    2 loops with fadeout
    Comment:
    Jazz-like piano song, reminsicent of ragtime, used for the fights with the various members of the Hammer Bros. family and some other areas.

  • "Hammer Bros. (SNES Version)"
    Time: 0:43
    Size: 1.00 MB
    2 loops with fadeout
    Comment:
    The SNES version's intro is a little different, but the rest sounds similar.

  • "Koopaling Airship (NES Version)"
    Time: 1:03
    Size: 998 KB
    2 loops with fadeout
    Comment:
    Military march madness! Also used for the tanks, ships, and airships in World 8.

  • "Koopaling Airship (SNES Version)"
    Time: 0:59
    Size: 1.35 MB
    2 loops with fadeout
    Comment:
    The SNES version of this song is satisfactory.

  • "Main Theme 1 (NES Version)"
    Time: 1:06
    Size: 1.00 MB
    2 loops with fadeout
    Comment:
    I've always thought of this as nice "strolling down the street" type music.

  • "Main Theme 1 (SNES Version)"
    Time: 1:08
    Size: 1.56 MB
    2 loops with fadeout
    Comment:
    The SNES version uses steel drums to carry the melody, in the same way that the original Super Mario Bros. theme did in Super Mario World's Special Stage map.

  • "Main Theme 2 (NES Version)"
    Time: 1:20
    Size: 1.83 MB
    2 loops with fadeout
    Comment:
    This music is used in the auto-scrolling stages and some other areas, too. It's much faster-paced than the other main theme. I have to confess that it took awhile for me to learn to like this song. I used to find it kind of annoying, and part of it may have been due to how often its heard in the game.

  • "Main Theme 2 (SNES Version)"
    Time: 1:10
    Size: 1.60 MB
    2 loops with fadeout
    Comment:
    And the SNES remake, like most of the others, is similar but uses slightly different instrumentation.

  • "Music Box (NES Version)"
    Time: 0:43
    Size: 0.99 MB
    2 loops with fadeout
    Comment:
    This is a music box version of the original Super Mario Bros. theme. I'm only providing the NES version of this song because for some reason, the SNES version sounds terrible.

  • "Underwater (NES Version)"
    Time: 1:03
    Size: 1.46 MB
    2 loops with fadeout
    Comment:
    The music for underwater stages. It's almost like a lullaby, it could easily make me fall asleep.

  • "Underwater (SNES Version)"
    Time: 1:03
    Size: 1.46 MB
    2 loops with fadeout
    Comment:
    This is another one of the few cases in which I think the SNES version actually sounds a little better.

  • "Underworld (NES Version)"
    Time: 0:42
    Size: 0.97 MB
    2 loops with fadeout
    Comment:
    A remake of the underground music from the original Super Mario Bros. game, but with an added dance beat.

  • "Underworld (SNES Version)"
    Time: 0:42
    Size: 987 KB
    2 loops with fadeout
    Comment:
    An okay remake. Might like the NES version more.

  • "World 1 Grass Land (NES Version)"
    Time: 0:37
    Size: 875 KB
    2 loops with fadeout
    Comment:
    A theme that is familiar to many gamers. True story time: I once went to a town carnival and they were using this music for one of the carnival games. When someone would win a prize, part of this music would play really loudly on the speakers.

  • "World 1 Grass Land (SNES Version)"
    Time: 0:43
    Size: 1.00 MB
    2 loops with fadeout
    Comment:
    The SNES version uses a different kind of drum for the last couple of notes.

  • "World 2 Desert Hill (NES Version)"
    Time: 0:20
    Size: 491 KB
    2 loops with fadeout
    Comment:
    Those drums are great! I just wish this one was longer.

  • "World 2 Desert Hill (SNES Version)"
    Time: 0:17
    Size: 404 KB
    2 loops with fadeout
    Comment:
    Not much different from the NES version.

  • "World 3 Ocean Side (NES Version)"
    Time: 0:37
    Size: 889 KB
    2 loops with fadeout
    Comment:
    Breezy, like a day at the beach.

  • "World 3 Ocean Side (SNES Version)"
    Time: 0:37
    Size: 891 KB
    2 loops with fadeout
    Comment:
    I think the SNES version of this might sound a little better than the NES version.

  • "World 4 Big Island (NES Version)"
    Time: 0:38
    Size: 899 KB
    2 loops with fadeout
    Comment:
    This one sounds similar to the World 3 map theme, but faster.

  • "World 4 Big Island (SNES Version)"
    Time: 0:37
    Size: 890 KB
    2 loops with fadeout
    Comment:
    Again, not really that much different from the NES version.

  • "World 5 The Sky (NES Version)"
    Time: 0:20
    Size: 474 KB
    2 loops with fadeout
    Comment:
    My favorite thing about this song is the timpani drum intro.

  • "World 5 The Sky (SNES Version)"
    Time: 0:28
    Size: 662 KB
    2 loops with fadeout
    Comment:
    Dammit! They replaced the opening timpanis with bongos!

  • "World 7 Pipe Maze (NES Version)"
    Time: 0:23
    Size: 555 KB
    2 loops with fadeout
    Comment:
    This is my favorite of the overworld themes. I like the 1940s-ish vibe.

  • "World 7 Pipe Maze (SNES Version)"
    Time: 0:31
    Size: 736 KB
    2 loops with fadeout
    Comment:
    I greatly prefer the NES version of this song. I have no idea what that main instrument they used is even supposed to be, but I think the piano-like synth of the NES version is more appropriate.

  • "World 8 Castle of Koopa (NES Version)"
    Time: 0:25
    Size: 603 KB
    2 loops with fadeout
    Comment:
    Cold, dark, ominous, eerie, evil...all of those things describe this final world map theme.

  • "World 8 Castle of Koopa (SNES Version)"
    Time: 0:31
    Size: 737 KB
    2 loops with fadeout
    Comment:
    Again, not much different from the NES version.


    SUPER MARIO RPG
    (Super NES)

    Composer: Yoko Shimomura

    Yoko Shimomura is one of my favorite game music composers. Her Super Mario RPG score is wonderfully whimsical - a perfect fit for the game's story, tone, and characters.

  • "And My Name's Booster" - The music for the upper floors of Booster's Tower (after he rides out on the train.) This one has a slightly different style than most of the rest of the soundtrack.

  • "And the Parade Draws to a Close" - Part 4 of the super-long ending sequence (AKA, the part with the fireworks.) Little bit of "Twinkle, Twinkle Little Star" can be heard in this one.

  • "Beware the Forest's Mushrooms" - The jolly Forest Maze music is my favorite in the game.

  • "Fight Against Culex" - This is Yoko Shimomura's take on Nobuo Uematsu's "Fight 2" (the boss music) from Final Fantasy 4 for the Culex battle. It's basically the same song played with Super Mario RPG's sound samples.

  • "Going Shopping in Ripple Town" - This is the Seaside Town music. I've always loved the jovial wayfaring nature of this one.

  • "Goodbye Geno" - Part 1 of the magnificent ending sequence. (More "Twinkle, Twinkle Little Star" here.)

  • "Happy Parade, Delightful Parade" - Part 3 of the super-long ending sequence (for, what else, the parade of course!.) It's impressive how they timed some of the characters' movements with the musical cues in this one. Some songs from throughout the game are remixed here.

  • "Hello, Happy Kingdom!" - The Mushroom Kingdom theme is quite similar to the Mystic City Geo music in Legend of Mana (which Yoko Shimomura also composed).

  • "Seeing Dreams Through the Window of the Stars" - Part 2 of the super-long ending sequence (AKA, the part that shows what all the characters are doing now.) This is my favorite part of the ending suite.

  • "The Merry Marry Bell Rings" - The Marrymore town theme. A slightly altered version of this was used as the Pastoral theme in Legend of Mana.

  • "The Road is Full of Dangers" - Calypso number that's used for a lot of overworld areas.

  • "Welcome to Booster Tower" - The oddly melancholy music in the lobby area of Booster's Tower.


    SUPER MARIO WORLD
    (Super NES)

    Composer: Koji Kondo

  • "Boss Battle Theme" - The fight music for the Koopalings, the Big Boo, and the Reznors.

  • "Cast & Credits Theme" - I spliced together three different .wavs to make this mp3. It's the entire ending sequence. Polka party, anyone?

  • "Castle & Fortress Theme" - Castles always have such good music in games, have you ever noticed that?

  • "Special World Map Theme" - If you wait about 2 minutes on the Special World Map, the music changes to a steel drum version of the original Super Mario Bros. theme. I've always loved this version of that song (which I'd easily call one of the greatest videogame songs of all time), but I don't like having to sit through two minutes of nonsense to hear it. Therefore, I cut some of the beginning off. Now the opening only loops twice before the real fun begins.


    SUPER METROID
    (Super NES)

    Composers: Kenji Yamamoto & Minako Hamano

    About half of Super Metroid's soundtrack is slow-paced, ambient stuff, which I don't find very memorable even if it does sort of work in-game to amplify the alien atmosphere. Here are some of the more standout songs from my #2 favorite game of all time.

  • "Brinstar ~ Green Vegetation Area" - The electronic-sounding Brinstar theme with the rhythmic jungle drums.

  • "Brinstar ~ Red Soil Swampy Area" - While the other Brinstar theme grabs your attention right away, this one's softer and takes time to build and become noticeable. Once again, a jungle theme is present as wind flutes are used against a palette of soft chanting and piano.

  • "Ending Theme" - Didn't have the emotional impact on me that the ending music from the original Metroid did, but it's allright.

  • "Ridley's Lair" - One of the most terrifying game songs known to man. I don't think I've ever spoken with anyone who's played this game who didn't cite this as one of their favorite Super Metroid songs.

  • "Samus Aran's Theme" - The resounding trumpet and timpani overture that overtakes the surface area after awhile and is reprised during a critical moment of the final battle.


       

    SUPER NINJA BOY
    (Super NES)

    Composer: Eiji Miyabi (Neon Kidd)

    Super Ninja Boy features a lot of music that was reused from the NES predecessor, Little Ninja Brothers, and the Game Boy's Ninja Boy 2, as well as some original tunes and cameo tunes from other Culture Brain game series. Unfortunately, the choice of generally poor sound samples makes them inferior to their NES counterparts. They're not terribly bad because the melodies are still (for the most part) intact, and they're good songs to begin with. I just wish they had done a better job and taken full advantage of the Super NES's sound capabilities. The original compositions and the Game Boy conversions turned out a little better.

    Music also featured on:
    Magic of Scheherazade Oddities

  • "Chinaland Town"
    Time: 1:30
    Size: 2.08 MB
    2 loops with fadeout
    Comment:
    Remake of the town theme from the original Little Ninja Brothers. The NES version was a little better, but this isn't bad.
    Rating:

  • "Hiryu No Ken Theme"
    Time: 1:35
    Size: 2.19 MB
    2 loops with fadeout
    Comment:
    This song is from the Hiryu No Ken, aka Flying Dragon/Flying Warriors game series. It is used in the town of Horizon Gate that features cameos from Rick and Gengai of Flying Warriors.
    Rating:

  • "Far Off Native Village"
    Time: 0:54
    Size: 1.25 MB
    2 loops with fadeout
    Comment:
    From the native village near the very, very end of the game. Rather short, but has got that unmistakable western feel. Might be an original composition for this game.
    Rating:

  • "High Technology"
    Time: 2:03
    Size: 2.83 MB
    2 loops with fadeout
    Comment:
    The third overworld theme is from the railcar-driven Futureland area. Reminds me a little of Star Trek music.
    Rating:

  • "Overworld 1"
    Time: 1:27
    Size: 2.01 MB
    2 loops with fadeout
    Comment:
    The first overworld theme is a remake of the overworld theme from Little Ninja Brothers. Although I like the use of bongo drums in this version, it's inferior to the NES original. For one thing, it's missing the harmony!
    Rating:

  • "Rainforest"
    Time: 1:23
    Size: 1.92 MB
    2 loops with fadeout
    Comment:
    This song was from Ninja Boy 2 on the Game Boy and it sounds much better here. Nice jazzy number that takes some advantage of the SNES's bass to produce a more convincing effect. Used in some of the sidescrolling platform areas.
    Rating:

  • "Town of Mystery"
    Time: 1:38
    Size: 2.24 MB
    2 loops with fadeout
    Comment:
    I believe this song might have been originally composed for this game. Rather wacky-sounding middle-eastern theme from the town of Arcadia in the desert/jungle area.
    Rating:

  • "Watch Your Step"
    Time: 1:23
    Size: 1.92 MB
    2 loops with fadeout
    Comment:
    A training/sidescrolling platform area theme, one of the several that the game has. This is my favorite song in this game and I'm pretty sure it was originally composed for it.
    Rating:


    SUPER R-TYPE
    (Super NES)

    Composers: Charlie Y.K., Hiya & Hiroshi

    Okay, this game is not that good (really, it's not), but eh, some of the music is kind of catchy and neat.

  • "A Submerging Titan" - Strange faux-jazz stuff for the giant battleships in level 4.

  • "As Wet as a Fish" - Level 3 music. This one's just kind of relaxing and weird and shit.

  • "National Anthem of Bydo Empire" - The final level theme. Parts of this sound strangely similar to Linda Ronstadt's "You're No Good". No kidding.

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