Great Video Game Music (S)

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Sweet Home

   


(NES - 1990)

Composer: Kyouhei Sada

Apparently, Abadox is not the only Natsume game for which Kyouhei Sada composed the music. I know it has some tough competition with that game, plus Contra and Bayou Billy, but I actually think S.C.A.T.: Special Cybernetic Attack Team has some of his best work I've heard yet.

  • Action in New York
    Mood/Style: Rock
    Comment:
    The picked guitar sound used in the Level 1 music is very reminiscent of the similar technique Sada employed in Bayou Billy. This song is named after the European version of the game, because only the first stage actually takes place in a city.
    Rating:

  • Atlantis
    Mood/Style: Ominous, Rock
    Comment:
    The music for the R-Type Warship knock-off stage - you know, one where the spaceship boss is so big, it comprises the entire level. According to the Japanese version's ending, the spaceship is called "Atlantis", so that's where the title comes from.
    Rating:

  • Before and After
    Mood/Style: Rock
    Comment:
    Similar to the first level music. I had a hard time coming up with a title for this because it's used for the part of the level before you fight Atlantis, and then in the Express Elevator level, before and after the actual elevator part... So, yeah, that's why I called it that.
    Rating:

  • End Credits
    Mood/Style: Cheerful, Soft Rock
    Comment:
    Reminds me of the similarly-styled happy ending music from Abadox.
    Rating:

  • Express Elevator
    Mood/Style: Rock
    Comment:
    The fastest music is used for the super-fast vertically scrolling elevator stage.
    Rating:

  • Final Mission
    Mood/Style: Jazz, Rock
    Comment:
    Named after the Japanese version of the game because it's, well, the final level music. This one's in a slightly different style than the others, taking on a jazz/swing style.
    Rating:

  • Main Title
    Mood/Style: Rock
    Comment:
    Title music. Not much else to say, except that it ends weirdly.
    Rating:

  • Underworld
    Mood/Style: Rock
    Comment:
    The second level music, this one's kind of like Abadox's second level music, as well.
    Rating:


       

    SAGA FRONTIER
    (Sony Playstation)

    Composer: Kenji Ito

    SaGa Frontier is another game that suffers a lot of hatred from the gaming public because its nonlinear nature left a lot of people lost and wondering what to do. And once again, the soundtrack took a beating even though it's actually quite good and I prefer it to the more-popular Final Fantasy 7's soundtrack. However, there is a reason I can understand why someone might come away with it not thinking too highly of it: The one song that's heard the most often - the main battle theme - is one of the worst and most annoying songs in the game! Other songs that are much greater in quality and composition, which I will spotlight here, can get overshadowed by that aggravating monstrosity.

    Music also featured on:
    Game Ending Songs Extravanganza

  • Alone (Bio Lab Theme)
    Time: 5:05
    Size: 4.65 MB
    2 loops with fadeout
    Comment:
    Haunting melody that provides a really depressing atmosphere to the situation at the Bio Lab. I might have only been half-paying attention to this game's soundtrack until this one caught my full attention.
    Rating:

  • A Memory of Childhood
    Time: 4:28
    Size: 4.09 MB
    1 loop with fadeout
    Comment:
    The ending theme of T260G's quest that made my favorites list. It is hard for me to listen to this without feeling a little choked up.
    Rating:

  • Ancient Tomb of King Mu
    Time: 2:50
    Size: 2.60 MB
    2 loops with fadeout
    Comment:
    There are two of these tombs in the Shrike region of the game. This is the faster-paced song, which is also used for a dungeon in the Shingrow region.
    Rating:

  • Battle 2 (Boss Theme 1)
    Time: 2:01
    Size: 1.85 MB
    2 loops with fadeout
    Comment:
    This is one of the boss themes which are thankfully much better than the normal battle music.
    Rating:

  • Battle 3 (Boss Theme 2)
    Time: 2:48
    Size: 2.57 MB
    1 loop with fadeout
    Comment:
    This one has a real mariachi flavor to it.
    Rating:

  • Battle 4 (Boss Theme 3)
    Time: 3:26
    Size: 3.15 MB
    2 loops with fadeout
    Comment:
    Another dramatic heart-pounding boss fight.
    Rating:

  • Blue's Town
    Time: 2:26
    Size: 2.23 MB
    2 loops with fadeout
    Comment:
    My favorite of the two main town themes in SaGa Frontier.
    Rating:

  • Confrontation Cabellero Family
    Time: 1:53
    Size: 1.73 MB
    2 loops with fadeout
    Comment:
    Wow! I like this one the best! You could ride off into the sunset with this playing in the background.
    Rating:

  • Dear My Country
    Time: 2:04
    Size: 1.90 MB
    2 loops with fadeout
    Comment:
    This is the Yorkland town music, which DiefWolf once described as something like good traveling around the country music. I don't know where to look for the exact quote (which was somewhere on my forums), but I pretty much agree with what he said.
    Rating:

  • Dungeon 1
    Time: 2:48
    Size: 2.57 MB
    2 loops with fadeout
    Comment:
    Actually, it's used for quite a few of the game's dungeons. If you've played this game, you've no doubt heard it somewhere.
    Rating:

  • Last Battle Red (BossX)
    Time: 3:50
    Size: 3.51 MB
    1 loop with fadeout
    Comment:
    The final boss music of Red, the superhero's quest. Quite a dramatic ending on this one. I almost think it goes on a little too long, but I still like it a lot.
    Rating:

  • Last Battle Riki (The Master Ring)
    Time: 4:14
    Size: 3.88 MB
    2 loops with fadeout
    Comment:
    The final boss music of the monster's quest. Great melody and tempo progression on this one.
    Rating:

  • Last Battle T260G (Genocide Heart)
    Time: 4:29
    Size: 4.10 MB
    2 loops with fadeout
    Comment:
    The final boss music of the robot's quest. Techno-style music that's a little different from the other boss themes.
    Rating:

  • Let's Swing!
    Time: 1:46
    Size: 1.62 MB
    2 loops with fadeout
    Comment:
    This 1920's-ish jazzy swing number is often heard in the game's cafés.
    Rating:

  • Margmel in Ruin
    Time: 2:25
    Size: 2.22 MB
    2 loops with fadeout
    Comment:
    Touching melody heard at the beginning of Riki's quest.
    Rating:

  • Opening Title
    Time: 2:26
    Size: 2.23 MB
    Automatic ending
    Comment:
    Fantastic opening music. I'm not quite sure, but I think it might be almost impossible to hear this whole thing in the game (except for at the sound test in the secret ending) because it's a lot longer than the opening sequence itself.
    Rating:

  • Shingrow
    Time: 3:03
    Size: 2.80 MB
    2 loops with fadeout
    Comment:
    Overworld music for the Shingrow region. Very dramatic stuff.
    Rating:

  • The Magic Kingdom
    Time: 4:08
    Size: 3.79 MB
    2 loops with fadeout
    Comment:
    I can't explain this one exactly without giving a major spoiler, but you will hear this near the end of Blue's quest after a huge plot twist...which naturally is followed up by an ending that consists of a blank screen saying "The End". (Now, I still like this game to a certain extent, but with crap like that, is it any wonder it wasn't well-received? At least this song is good.)
    Rating:

  • The Ultimate Weapon
    Time: 3:21
    Size: 3.07 MB
    2 loops with fadeout
    Comment:
    The music in the final area of the robot's quest. Great hand-clapping rhythm section!
    Rating:

  • Wakatu
    Time: 3:27
    Size: 3.16 MB
    2 loops with fadeout
    Comment:
    The music from the secret Wakatu region of the game that only the character Gen can take you to. It's a really spooky haunted pagoda with thousands of arrows stuck in the walls and roof that indicate a huge battle took place there at once point. This music perfectly complements the tormented atmosphere.
    Rating:


       

    SAMURAI SHODOWN
    (Super NES)

    Composer: Hiroo Ikeda

    Samurai Shodown features a lot of music with traditional Japanese instruments, which works greatly in bringing out the atmosphere in the game, but isn't as attention-holding when listened to outside of the game. I did pick out four songs from the soundtrack that I really like. Two are (sort of) "traditional", and two are electric guitar.

    Music also featured on:
    Game Ending Songs Extravanganza

  • Earthquake
    Time: 2:17
    Size: 3.15 MB
    2 loops with fadeout
    Comment:
    I don't like the Earthquake character very much, but he does have one of the best songs in the game. A heavy-rockin' guitar theme for the "ton of trouble from Texas".
    Rating:

  • Galford
    Time: 2:15
    Size: 3.11 MB
    2 loops with fadeout
    Comment:
    Galford's music is the second of the two high-energy guitar pieces in the game's soundtrack, although it does mix in some use of shakuhachi for ninja flavor.
    Rating:

  • Nakoruru
    Time: 2:22
    Size: 3.27 MB
    2 loops with fadeout
    Comment:
    Nakoruru's music is soft and light with flutes and other wind-like instruments, and may not exactly make you think of ninjas and samurai clashing swords when you hear it, but I've always liked it a lot, anyway. It's different, and maybe that's why.
    Rating:

  • Staff Roll
    Time: 2:41
    Size: 2.46 MB
    2 loops with fadeout
    Comment:
    The ending song is a party of Japanese instruments in your speakers.
    Rating:


       

    SCOOBY DOO
    (Super NES)

    Composers: Martin Gwynn Jones & Martin Simpson

    The soundtrack of the Super NES Scooby Doo game is mostly comprised of songs taken directly from the cartoon's score. These synth renditions are pretty faithful to the originals, so I recommend them to anyone looking for Scooby Doo music.

  • Fun Fair & Bradshaw Manor
    Time: 3:47
    Size: 5.20 MB
    2 loops with fadeout
    Comment:
    The music for the second and fourth stages. If you haven't seen the cartoon, this will probably leave you scratching your head, but c'mon, who hasn't seen it?
    Rating:

  • Ghost Ship & Spooky Swamp
    Time: 4:34
    Size: 6.28 MB
    2 loops with fadeout
    Comment:
    This song for the first and third stages again utilizes background music from the actual cartoon.
    Rating:

  • Main Title
    Time: 1:22
    Size: 1.89 MB
    2 loops with fadeout
    Comment:
    You will no doubt recognize this if you have ever seen the Scooby Doo cartoon. This is mostly known for appearing over the title cards of each episode, and is often used as background music in other parts of the show.
    Rating:


       

    SECRET OF EVERMORE
    (Super NES)

    Composer: Jeremy Soule

    Secret of Evermore is rather infamous for being one of the first games to use a lot of background ambience and sound effects in place of music in some areas. This is what largely contributes to the misconception that the game doesn't have much music, but it actually does (just download the SPC set from any site that has it if you don't believe me). It's a shame, really, since a lot of what's there is really good as Jeremy Soule is a truly gifted composer, and perhaps by spotlighting some of the more outstanding examples here, the soundtrack will finally get some of the recognition it deserves.

    Music also featured on:
    Game Ending Songs Extravaganza

  • Boss Battle
    Time: 1:27
    Size: 1.33 MB
    2 loops with fadeout
    Comment:
    I'm sitting here looking at my official Secret of Evermore soundtrack and it claims on the cover to be "the complete soundtrack". Well, it isn't complete. It's missing quite a few songs, and this is one of them. Hooray for primordial drums and chanting!
    Rating:

  • Dark Castle (Ebon Keep)
    Time: 2:51
    Size: 2.61 MB
    2 loops with fadeout
    Comment:
    Nice slow, melancholy piano-dominated melody from the lonelier of the two Gothica towers.
    Rating:

  • Dog Maze
    Time: 2:22
    Size: 2.17 MB
    2 loops with fadeout
    Comment:
    The somewhat-depressing melody of the area of Ivor Tower that the dog gets lost in after escaping from the chef. The song entitled "The Secret of Evermore" listed below is an astounding remix of this, but I thought I would include the original version for comparison.
    Rating:

  • Flying
    Time: 3:07
    Size: 2.86 MB
    2 loops with fadeout
    Comment:
    This is the Windwalker's theme (also used for the spaceship you get from Omnitopia). Both my official soundtrack and the SPC set call this "Flying", and it's very aptly-named - not just because that's what you're doing when you hear it in the game, but the breezy, carefree notes give a good sensation of flight.
    Rating:

  • Greek Temple (Hall of Collosia)
    Time: 2:59
    Size: 2.74 MB
    2 loops with fadeout
    Comment:
    The music in the first part of the Hall of Collosia. Really delicate lute and wind instrument melody.
    Rating:

  • Greek Temple (Remix)
    Time: 2:28
    Size: 2.26 MB
    Automatic ending
    Comment:
    This is an official remix of the Hall of Collosia music done by the game's actual composer, Jeremy Soule, and ripped straight from the soundtrack CD. I'm pretty sure this OST is no longer in production, so if you don't want to spend an arm and two legs on a preowned copy, I highly recommend downloading this.
    Rating:

  • Horace's Camp
    Time: 2:17
    Size: 2.09 MB
    2 loops with fadeout
    Comment:
    This song was also left off the official soundtrack CD. That blows my mind because I think almost anyone would agree that this is one of the best songs from the game.
    Rating:

  • Introduction/Credits
    Time: 3:19
    Size: 3.04 MB
    2 loops with fadeout
    Comment:
    My favorite Secret of Evermore song, it made my Top 50 (when that article was a Top 50) even though the same song is reused for both the opening and the ending. That's just how effective it was on me.
    Rating:

  • Pirate Theme
    Time: 1:17
    Size: 1.18 MB
    Automatic ending
    Comment:
    This is the arranged version of the Crustacia music from the game's official soundtrack CD.
    Rating:

  • Pyramid Theme
    Time: 3:13
    Size: 2.95 MB
    2 loops with fadeout
    Comment:
    Another good song that is also missing from the official soundtrack CD.
    Rating:

  • Queen Bluegarden
    Time: 4:05
    Size: 3.74 MB
    2 loops with fadeout
    Comment:
    Music from Queen Bluegarden's chamber in Ebon Keep Tower. This is also one of my favorite songs from this game. Very sad and melancholy.
    Rating:

  • Return to Podunk
    Time: 1:21
    Size: 1.24 MB
    Automatic ending
    Comment:
    Evermore ends on a very ominous note, leaving you with the question of did it all really happen or was it just that he was imagining himself being in the movie he was watching? This music, simple though it may be, captures the mysterious tone of that scene.
    Rating:

  • The Secret of Evermore
    Time: 5:29
    Size: 5.03 MB
    Automatic ending
    Comment:
    Another official remix taken directly from the soundtrack CD, this one is from the Dog Maze music in the Ivor Tower. Really cool, awesome smooth jazz and new-age type saxophone rendition.
    Rating:

  • White Castle (Ivor Tower)
    Time: 2:59
    Size: 2.74 MB
    2 loops with fadeout
    Comment:
    This has always been one of my favorite songs from Secret of Evermore, right along with the Introduction/End Credits theme. It's only heard very briefly in the game, though, when you're in the Ivor Tower, and once you leave that area, you can never go back to it. This song is on the official soundtrack CD, but only loops once. This is a two-loop version.
    Rating:

  • White Castle Town
    Time: 3:18
    Size: 3.02 MB
    2 loops with fadeout
    Comment:
    Another haunting melody from the medieval Gothica area of the game.
    Rating:


       

    SECRET OF MANA
    (Super NES)

    Composer: Hiroki Kikuta

    Secret of Mana's strong soundtrack is in the running for my all-time favorite videogame score. It runs the gamut from epic, to lighthearted, to rock, to emotional, and has some of the most realistic-sounding percussion on the SNES. Hiroki Kikuta's crowning achievement. I guess it depends on what version of the OST you're looking at, but some of these songs appear to have more than one title. I'll provide both in case you're looking for something in particular and only know it by one name or the other.

    Music also featured on:
    Game Ending Songs Extravaganza
    NES & SNES MIDI Conversions

  • Angel's Fear
    Time: 1:37
    Size: 1.48 MB
    Automatic ending
    Comment:
    This song is also known as "Fear of the Heavens". As the opening title song, it completely blew me away the first time I heard it and it still gives me a chill when I listen to it even today. Nothing could possibly set the stage for what's to come better than this did.

  • Distant Thunder
    Time: 3:16
    Size: 4.50 MB
    2 loops with fadeout
    Comment:
    This song is also known as "Far Thunder". It's first heard in the overworld area west of Pandora and later in the Mandala Temple. Many of Secret of Mana's songs use a curious technique of repeating a verse before moving onto the second half of the song. This one also adheres to that style, but is a bit more dynamic all throughout, preventing it from getting boring. It's also very long.

  • Eight Ringing Bells
    Time: 2:48
    Size: 2.57 MB
    2 loops with fadeout
    Comment:
    This song is also known as "A Bell is Tolling". The only place this is heard in the game is the Ice Palace. It's quite a lovely melody, perfectly chilling and suited to the area's sense of wonder.

  • Eternal Recurrence
    Time: 2:54
    Size: 3.99 MB
    2 loops with fadeout
    Comment:
    This song is usually heard when encountering a new Mana Spirit. It starts off soft and low, builds to an amazing crescendo, then continues into a loop. It really does give you the sense of being surrounded by something wondrous.

  • Into the Thick of It
    Time: 3:26
    Size: 3.15 MB
    2 loops with fadeout
    Comment:
    This is the main overworld theme used for many different places around the game world. A hauntingly beautiful melody with extensive use of nylon guitar, flute, and electric piano against a gentle rhythm reminiscent of the summer breeze that shudders the flowers and grass.

  • Meridian Dance
    Time: 3:33
    Size: 3.25 MB
    2 loops with fadeout
    Comment:
    This is the final boss (Mana Beast) music. Perfectly appropriate for a heart-pounding climactic battle with the fate of the world hanging by a thread. You will never hear more realistic cymbal clashes on the SNES. This song got remixed into several different songs in Seiken Densetsu 3, but the original is still the best.

  • One of Them is Hope
    Time: 1:40
    Size: 2.30 MB
    2 loops with fadeout
    Comment:
    I was hesitant to put this song up because it's the single most emotional song in the game for me, but I don't think it works as well when heard outside of the game. You really have to know what's going on at this point in the story to get the full effect. It has a real "now or never" urgency to it as it's the music heard right before the final boss fight. I'm putting it up anyway because I really want to have an mp3 of it for situations in which I can't use spcs.

  • Prophecy
    Time: 1:11
    Size: 1.08 MB
    2 loops with fadeout
    Comment:
    This is the song that eventually replaces "The Dark Star" when flying around the world on Flammie, at the very last part of the game. It's short, but has a real sense of urgency to it.

  • Secret of the Arid Sands
    Time: 1:56
    Size: 2.67 MB
    2 loops with fadeout
    Comment:
    The desert area music is one of my favorites in the game. That screen with all the stars all over the ground and the crawling "army" ducks is one of the strangest in the game.

  • Tell a Strange Tale
    Time: 2:29
    Size: 2.28 MB
    2 loops with fadeout
    Comment:
    This song is also known as "A Curious Tale" (which I think is a much better translation of the title, but oh well). Music from the Empire's Northtown and Southtown. I've always had a fondness for this breezy nylon guitar piece, and I even wrote lyrics for it.

  • The Dark Star
    Time: 2:18
    Size: 2.11 MB
    2 loops with fadeout
    Comment:
    This song is also known as "Star of Darkness". One of the most ominous songs in game history, this one replaces Flammie's upbeat overworld theme after the Lost Continent rises from the depths of the ocean. The difference in emotional tone is simply jarring.

  • The Holy Intruder
    Time: 1:07
    Size: 1.54 MB
    2 loops with fadeout
    Comment:
    This song is also known as "Mystic Invasion". It's the music used for the Mana Palaces before they've been completed. It's a short song, but a good one, nevertheless.

  • The Legend
    Time: 2:37
    Size: 3.61 MB
    2 loops with fadeout
    Comment:
    The music in Sage Joch's cave. This is another highly-emotional piece that builds slowly and reaches a crescendo. It marks a turning point in the story and the music is so competent that you could probably tell that just by listening to it.

  • The Oracle
    Time: 2:57
    Size: 2.70 MB
    2 loops with fadeout
    Comment:
    The boss battle theme for the Dark Lich. This is one of the most screwed-up pieces of videogame music I've ever heard. Weird instruments, extremely weird chanting, heavy percussion, and near the end it sounds like glass is being broken left and right.

  • The Second Truth From the Left
    Time: 4:34
    Size: 4.19 MB
    2 loops with fadeout
    Comment:
    I have no idea what that title could possibly mean, but this is the music from the ending credits sequence. Perhaps, one of the weaker songs in the soundtrack (though you might like it if you love happy, cheerful stuff), but was included because it was featured in the Game Ending Songs Extravaganza article located elsewhere on this site.

  • The Wind Never Ceases
    Time: 2:03
    Size: 1.89 MB
    2 loops with fadeout
    Comment:
    Music from the Lofty Mountains area. It took awhile for me to really take notice of this one, due its softer more understated quality, but once I did it quickly became one of my favories. (I actually wrote lyrics for this song, too.)

  • The Wings No Longer Beat
    Time: 2:10
    Size: 1.99 MB
    2 loops with fadeout
    Comment:
    This song is also known as "Now Flightless Wings", which is a much better translation of the title, IMHO. It's a sad-sounding little ending song, in the style of a lullaby for the final part of it. This helped a great way in getting the ending to make my original Top 50.


       

    SEIKEN DENSETSU 3
    (Super NES)

    Composer: Hiroki Kikuta

    I'll be right up front and honest with you, I'm not a huge fan of this game's soundtrack. I know it gets praise from a lot of other gaming outlets, but not only do I not think it's anywhere close to Secret of Mana in quality, but it's average compared to most of Square's other work and even for RPGs in general. The best songs are remixes of Secret of Mana songs and the instrument sample quality is generally poor, with the single exception of the piano. The electric snare drum is nowhere near as realistic-sounding as it was in Secret of Mana, and there generally is not a lot of exciting, electrically-charged music. It's mostly laid-back, simple, plodding melodies. Well, anyway, enough of my complaining, here are a few songs I thought were okay, but I'm probably not going to be putting up too much else from this game unless it eventually grows on me.

  • Farewell Song
    Time: 3:16
    Size: 3.00 MB
    2 loops with fadeout
    Comment:
    Of all the music originally composed for Seiken Densetsu 3, this one is my favorite. It also falls into the category of "simple plodding melodies", but at least it's a nice one.
    Rating:

  • Long Goodbye
    Time: 1:47
    Size: 1.64 MB
    2 loops with fadeout
    Comment:
    This is a remix of two Secret of Mana songs, "I Closed My Eyes" and "Still of the Night". They actually sound pretty good spliced together like this.
    Rating:

  • Where Angels Fear to Tread
    Time: 2:46
    Size: 2.54 MB
    Automatic ending
    Comment:
    This is the opening cinema music. The ending of this song is a remake of the title theme from Secret of Mana. The piano sounds nice here.
    Rating:


       


    (Super NES - 1993)

    Composer: Norihiko Yamanuki

    I never finished The 7th Saga, but I do remember it having some decent music. Not the best RPG soundtrack I've ever heard, but still good in parts.

  • Battle in a World of Darkness
    Style/Mood: Orchestral, Suspenseful
    Comment:
    The battle music for caves and dungeons is slightly better than the annoying overworld battle theme.
    Rating:

  • Battle in a World of Light
    Style/Mood: Orchestral, Suspenseful
    Comment:
    The overworld battle theme isn't great, but that seems to be a "curse" of a lot of RPGs.
    Rating:

  • Beginning of a Tale
    Style/Mood: Epic, Orchestral, Waltz
    Comment:
    The opening story/title music is actually my favorite song from this game. It really catches your attention. I love the waltz style and the way it builds up. The only problem? It doesn't seem to have a proper ending, as it just fizzles out in a weird spot.
    Rating:

  • Epic Confrontation
    Style/Mood: Epic, Orchestral, Suspenseful
    Comment:
    The boss battle music and also used for those infamously difficult Apprentice fights. (Yes, all the battle themes start out the same way.)
    Rating:

  • Esuna Busy
    Style/Mood: Celtic, Epic, Orchestral
    Comment:
    The music you hear if you choose to play as the only female character in the beginning of the game, the elf woman Esuna Busy. Also used for some towns. The intro and closing of this one is better than the middle part.
    Rating:

  • Fortress City
    Style/Mood: Celtic, Orchestral
    Comment:
    The music in the first town and various others.
    Rating:

  • Frozen Depths of the Earth
    Style/Mood: Epic, Ominous, Orchestral
    Comment:
    Music for the many icy underground caves. Very mysterious, adventurous, and atmospheric song.
    Rating:

  • Gorsia's Death March
    Style/Mood: March, Middle-Eastern, Ominous
    Comment:
    I didn't get to the final boss, so I have no idea if this is music for fighting him or talking to him, or what, but it's very much inspired by Lawrence of Arabia's score.
    Rating:

  • Kamil Dowonna
    Style/Mood: Adagio, Orchestral
    Comment:
    The music you hear in the beginning of the game if you choose to play as the human knight character, Kamil Dowonna. It's also used for various parts of the overworld.
    Rating:

  • Lejes Rimul
    Style/Mood: Epic, Orchestral
    Comment:
    Same as above, only this is what you hear if you chose the demon character, Lejes Rimul. This is also used for many of the game's dungeons. It's my second-favorite after the title theme.
    Rating:

  • Lively Village
    Style/Mood: Celtic, Orchestral
    Comment:
    This happy sounding Irish jig of a song is used for the smaller towns and villages.
    Rating:

  • Lux Tizer
    Style/Mood: Orchestral
    Comment:
    And again, only this is the theme for the robot, Lux Tizer. Like Kamil's theme, it's also used for parts of the overworld.
    Rating:

  • Olvan Jaess
    Style/Mood: Celtic, Orchestral
    Comment:
    And for the dwarf, Olvan Jaess. This is also used for some towns.
    Rating:

  • The Farthest Reaches
    Style/Mood: Adagio, Orchestral
    Comment:
    Another overworld theme.
    Rating:

  • The Seven Apprentices
    Style/Mood: March, Orchestral
    Comment:
    This is the music in the opening demo that shows the seven apprentices. It's not as good as I remembered it being. Some of the sound samples are kinda mediocre. Oh well.
    Rating:

  • Troglodytes!
    Style/Mood: Adagio, Orchestral
    Comment:
    Lazy-sounding music for the town of Guntz. This weird song didn't leave an impression on me at first, but then kind of grew on me. I like the use of native flute.
    Rating:

  • Wilme Pelin
    Style/Mood: Celtic, Orchestral
    Comment:
    Music for the alien, Wilme Pelin. A rather laid-back, celtic organ and flute number for such a brutal-looking guy, if you ask me. Also used for some towns.
    Rating:

  • World Map
    Style/Mood: Adagio, Orchestral
    Comment:
    Another pretty overworld theme.
    Rating:


    SILENT HILL
    (Sony Playstation)

    Composer: Akira Yamaoka

  • Not Tomorrow (Complete)
    Time: 2:08
    Size: 1.95 MB
    Automatic ending
    Comment:
    This song was suggested by site reader Mario the Fool. The mp3 was provided by forum moderator Facilitypro. Apparently, the original soundtrack for this game only has a truncated version of this song. Until it gets spread around, this might be the only website where you can get the complete song.


    SILENT HILL 2
    (Sony Playstation 2 & Microsoft XBOX)

    Composer: Akira Yamaoka

  • Theme of Laura
    Time: 3:24
    Size: 3.12 MB
    Automatic ending
    Comment:
    Another suggestion by site reader Mario the Fool, who also provided the mp3 file. Although I get a lot of requests to put up mediocre music, but this one is actually really good!


       

    SILVER SURFER
    (NES)

    Composers: Tim & Geoff Follin

    I never really got into playing this game, and it doesn't seem to have a very good reputation, but land sake's, it's got a great soundtrack! Tim and Geoff Follin really strut their stuff here.

  • Ending Theme
    Time: 1:16
    Size: 1.74 MB
    2 loops with fadeout
    Comment:
    I haven't beaten this game, but this sounds suspiciously like ending music, so I'm going to call it that unless proven otherwise.
    Rating:

  • Stage Theme 1
    Time: 3:10
    Size: 4.36 MB
    2 loops with fadeout
    Comment:
    This is the music for Reptyl, Possessor, and Firelord's stages. This is some really outstanding chiptune composition! Some of the best NES rock music outside of Journey to Silius.
    Rating:

  • Stage Theme 2
    Time: 3:34
    Size: 4.91 MB
    2 loops with fadeout
    Comment:
    This is the music for Emperor and Mephisto's stages. Reminds me a lot of the music in Plok which the Follin brothers also composed.
    Rating:

  • Title Theme
    Time: 3:16
    Size: 4.49 MB
    2 loops with fadeout
    Comment:
    Title and intro music. A little weirder and funkier than the stage themes.
    Rating:


    SKIES OF ARCADIA
    (Sega Dreamcast & Nintendo Gamecube)

    Composers: Yutaka Minobe & Takayuki Maeda

    I can't confess to being a huge fan of this game's soundtrack, but there is one song that really stood out to me above all others, which I'll spotlight here.

  • Bombardment - This is the airship battle theme. That's yet another reason why the airship fights are the best part of Skies of Arcadia - you get to hear the best music in the game while you're doing them.


    SKYBLAZER
    (Super NES)

    Composer: Harumi Fujita

    A rather obscure SNES game that has some good music and graphics. Too bad it was a little too short and easy of a game.

  • Boundless Flight - This is an inexplicable favorite of mine. It's the ending sequence theme and I had put it on my original Top 50 as sort of a "risky" entry knowing that it wouldn't appeal to everyone. But it has an ethereal quality that complements the ending scene and dialogue very well.

  • Petrolith Castle - The icy castle with the spinning wall boss at the end.

  • The Falls of Torment - Also used for the Sand Rivers of Shirol, this is my favorite song in SkyBlazer. It's a short song, but it's VERY memorable and has a wonderful melody and use of tubular bells in the intro.


       

    SNAKE RATTLE N ROLL
    (NES)

    Composer: David Wise

    The soundtrack of Snake Rattle n Roll, in keeping with the theme of the game's title, was done in a 50's sockhop style. How versatile that NES sound chip was.

    Music also featured on:
    NES & SNES MIDI Conversions

  • Level 1 Theme
    Time: 2:21
    Size: 3.24 MB
    2 loops with fadeout
    Comment:
    And right away that 50's sockhop vibe is very apparent.
    Rating:

  • Level 2 Theme
    Time: 2:10
    Size: 2.99 MB
    2 loops with fadeout
    Comment:
    What better music for bouncing mushrooms to dance in time to than this?
    Rating:

  • Level 3 Theme
    Time: 2:41
    Size: 3.68 MB
    2 loops with fadeout
    Comment:
    I could listen to this one all day. My favorite song in this game.
    Rating:

  • Level 4 Theme
    Time: 2:02
    Size: 2.81 MB
    2 loops with fadeout
    Comment:
    More, more, and more of the same.
    Rating:

  • Level 5 Theme
    Time: 1:38
    Size: 2.26 MB
    2 loops with fadeout
    Comment:
    This one's a little different. Sounds more like fiddle music. Not quite as fond of this one as the others.
    Rating:

  • Level 6 Theme
    Time: 2:06
    Size: 2.89 MB
    2 loops with fadeout
    Comment:
    This song takes a much different approach. As things get more dangerous and scary at the top of the mountain, so does the music.
    Rating:

  • Title Theme
    Time: 1:49
    Size: 2.51 MB
    2 loops with fadeout
    Comment:
    The title is an 8-bit remix of "Shake, Rattle n Roll".
    Rating:


    SONIC THE HEDGEHOG 2
    (Sega Genesis)

    Composer: Masato Nakamura

  • Chemical Plant Zone - Put up by request. It was my favorite song from Sonic 2, too.


    SOUL BLAZER
    (Super NES)

    Composers: Yukihide Takekawa & Kazz Tomaya

  • Koibito no Inaiyoru - AKA "Lisa's Song". I wrote Feathers in the Ocean to the tune of this hauntingly beautiful melody. I didn't know at the time that an arranged lyrical version of this song did in fact exist, but when I read the English translation of the lyrics, I was actually disappointed in them and thought mine were better. I think mine even relate to the game's story and ending better.

  • Mountain of Souls - This one's just kind of catchy. Not really great. Some of this game's music just sounds a little too sparse.

  • Temple of Light - Now THIS one is really cool! Used for a lot of the "basement" areas of the game.

  • Towers of Magridd Castle - Another catchy soft rock-ish song.


       

    STAR FOX
    (Super NES)

    Composer: Hajime Hirasawa

    Not only is Star Fox one of my all-time favorite games, but it also includes one of my favorite game soundtracks. It combines John Williams-ish symphonic pieces (a la Star Wars) with rock music borne on quirky sound samples to form one of the most unique and memorable game soundtracks that exists (far superior, IMO, to Star Fox 64). It's too bad Hajime Hirasawa gave up videogame music composition for ringtones, but at least he left his mark before he did.

    Music also featured on:
    Game Ending Songs Extravaganza
    Rec Room Spotlight: Star Fox

  • Asteroid & Venom Orbital
    Time: 2:28
    Size: 2.26 MB
    2 loops with fadeout
    Comment:
    This orchestral piece reminds me of Star Wars music. The first part is quite simple, repeating a simple note pattern, but it builds up with great tension for the climactic finale.
    Rating:

  • "Corneria"
    Time: 2:53
    Size: 2.64 MB
    2 loops with fadeout
    Comment:
    Super-charged, rockin' and very memorable first level theme. This game's score contains some of the best electric guitar heard on the SNES outside of Final Fantasy Mystic Quest. Highly recommended!
    Rating:

  • Corneria (Arranged Version)
    Time: 3:32
    Size: 3.23 MB
    Automatic ending
    Comment:
    This was on one of my official Nintendo Power soundtracks, although it's never been used in any game that I know. (Okay, a little research tells me that it was originally from the Japanese Star Fox OST, but for some reason, Nintendo put it on the N64 "Greatest Hits" CD even though it was apparently never intended for use in Star Fox 64.) It's an electric guitar remix of the Corneria theme arranged by Kisho Yamanaka. Though I have great fondness for the original, I highly recommend this one, too.
    Rating:

  • Ending Theme
    Time: 2:55
    Size: 2.68 MB
    2 loops with fadeout
    Comment:
    One of two great ending themes, this is the one that plays during the sequence that demonstrates all the bosses on the current path. Almost hard to believe this isn't from a movie score.
    Rating:

  • Fortuna
    Time: 2:01
    Size: 1.86 MB
    2 loops with fadeout
    Comment:
    A little bit jazz, a little bit rock'n'roll. One of the more lighthearted songs in the soundtrack, it even incorporates some of the sound effects into its repertoire.
    Rating:

  • MacBeth
    Time: 1:52
    Size: 1.71 MB
    2 loops with fadeout
    Comment:
    Strange one, this is. I love those sudden guitar riffs.
    Rating:

  • Main Theme
    Time: 2:31
    Size: 2.31 MB
    Automatic ending
    Comment:
    The second of the two excellent ending songs, this one is for the staff roll. It earned a well-deserved spot near the top of my original Top 50 endings list. If it doesn't make you think of Star Wars, nothing will. Heck, this made me want to do a barrell roll long before Star Fox 64 made it a household phrase.
    Rating:

  • Meteor
    Time: 3:13
    Size: 2.94 MB
    2 loops with fadeout
    Comment:
    I always thought this one to be kind of relaxing and spooky. Strangely appropriate for that dark, eerie meteor surface level.
    Rating:

  • Sector Y
    Time: 2:07
    Size: 1.95 MB
    2 loops with fadeout
    Comment:
    Weird waltz for the cetacean space level, one of the game's most unforgettable stages. Who else would think of a nebula filled with giant stingrays and space amoebas?
    Rating:

  • Slot Machine
    Time: 1:49
    Size: 1.67 MB
    2 loops with fadeout
    Comment:
    The theme for the crazy Slot Machine boss in the secret level. It includes part of "When the Saints Go Marching In".
    Rating:

  • Space Armada
    Time: 1:20
    Size: 1.23 MB
    2 loops with fadeout
    Comment:
    More Star Wars-inspired stuff and one of the most recognizable melodies from the original Star Fox. This is one of my top favorite songs from this game.

  • Titania
    Time: 2:25
    Size: 2.22 MB
    2 loops with fadeout
    Comment:
    This one's really, really weird! One of the best examples of the experimental style and quirky sound samples used for this game's score.

  • Title Screen
    Time: 1:03
    Size: 988 KB
    2 loops with fadeout
    Comment:
    More elaborate symphonic space weirdness. Starts off powerful and ends very ominously.

  • Venom Base Level 1 & 3
    Time: 1:13
    Size: 1.12 MB
    2 loops with fadeout
    Comment:
    One of my favorite Star Fox songs, manic with a great string section. Oh, the suspense is killing me!

  • Venom Base Level 2
    Time: 1:31
    Size: 1.39 MB
    2 loops with fadeout
    Comment:
    The Venom Base on Path 2 has different music. Not quite as good, but still hurtles forward like an Arwing down the trench of the Death Sta...er, Venom's back door.


       


    (NES - 1990)

    Composer: Yoshio Hirai

    I came away from StarTropics initially thinking that the bouncy, calypso soundtrack, with the exception of the Main Action Areas music, wasn't very memorable, but surprisingly, a few tracks have stuck with me throughout the years. Sometimes, even if I can't recall a song off the top of my head, as soon as I listen to it I can instantly place where I heard it in the game.

  • Alien Battle
    Mood/Style: Soft Rock, Tropical
    Comment:
    The music in the action scenes aboard Zoda's spaceship in the final chapter is a more "mechanical" remix of the Main Action Areas theme from the rest of the game.
    Rating:

  • Alien Ship
    Mood/Style: Ominous, Suspenseful
    Comment:
    The music in the "overworld" scenes of Zoda's spaceship is kind of weird and portentous, but strangely optimistic near the end. I remembered this years later, for whatever reason.
    Rating:

  • Boss Battle
    Mood/Style: Soft Rock, Suspenseful
    Comment:
    It's boss music. Nothing much else to say. A little repetitive, but it gets the job done.
    Rating:

  • Captain Bell's Memorial
    Mood/Style: Melancholy, Ominous
    Comment:
    One of the more melancholy pieces of music in this game, it really adds to the creepiness and wonder of that strange crypt room with the gargantuan pipe organ. Is it just me, or does it start off sounding like the Castlevania Game Over theme?
    Rating:

  • Chief Villager Conversation
    Mood/Style: Ominous
    Comment:
    The islands are inhabited by many strange folk, so their theme music is suitably weird.
    Rating:

  • Credits
    Mood/Style: Adagio, March
    Comment:
    The ending song sounds very "patriotic", which is appropriate considering this game stars an American kid as a hero and was developed specifically for an American audience. StarTropics also has a fantastic ending sequence that shows beautiful pixel art drawings of many of the game's iconic scenes.
    Rating:

  • Dr. J Rescued
    Mood/Style: Cheerful
    Comment:
    It's music for exactly what the title says. Short and cute, not particularly remarkable.
    Rating:

  • Ending
    Mood/Style: Cheerful
    Comment:
    This song is very short, but I couldn't possibly not include it. The camera zoom out from C-Island to Outer Space while this music is playing is one of those great moments in video game endings that will always stick with me.
    Rating:

  • Ghost Village
    Mood/Style: Ominous, Suspenseful
    Comment:
    This is another that's moody and atmospheric, but not very long or complex. Just enough to give a good sense of eeriness for that spooky graveyard setting.
    Rating:

  • Main Action Areas
    Mood/Style: Soft Rock, Tropical
    Comment:
    The Main Action Areas music is the song that stood out to me the most from this game and remained with me long after playing it. It's very catchy and adds a little melancholy to the otherwise upbeat calypso.
    Rating:

  • Miracola
    Mood/Style: Soft Rock, Tropical
    Comment:
    The music for the village in Chapter 3 is a very upbeat tune that's a semi-take on the Main Action Areas theme (once again). Miracles happen in Miracola.
    Rating:

  • Nav-Com
    Mood/Style: Soft Rock, Tropical
    Comment:
    Nav-Com's theme is slow, soft, and cute. Nintendo's R.O.B. didn't get much mileage as a peripheral, but he certainly did as a cameo character.
    Rating:

  • Overworld
    Mood/Style: Soft Rock, Tropical
    Comment:
    The common overworld theme of this game. Very tropical and calypso, perfect for the setting.
    Rating:

  • Peter the Parrot
    Mood/Style: Soft Rock, Tropical
    Comment:
    Do Me So Far Do Me!
    Rating:

  • Rest Area
    Mood/Style: Melancholy, Orchestral
    Comment:
    This is a very oddball tune, almost completely different from anything else in the game, and it occurs in weird spots. Some dungeons have a "wrong way" and usually you'll know you went the wrong way if you start hearing this music (which sounds similar to some of the music in Shadowgate) play. Sometimes, those "wrong ways" have powerup items, though.
    Rating:

  • Shecola
    Mood/Style: Soft Rock, Tropical
    Comment:
    The Warrior Women's Stronghold in Chapter 3 has this run-of-the-mill tropical tune. It's okay, but they start running together in my mind a bit after awhile.
    Rating:

  • Sub-C
    Mood/Style: Soft Rock, Tropical
    Comment:
    Fun, adventurous music for the Sub-C's travels around the ocean.
    Rating:

  • The Argonians
    Mood/Style: Melancholy, Orchestral
    Comment:
    Reminds me a heck of a lot of Scheherazade's theme from The Magic of Scheherazade. This is from the ending when talking to the Argonian children. A very melancholy and emotional tune that explores a theme of both loss and rebirth.
    Rating:

  • Title
    Mood/Style: Soft Rock, Tropical
    Comment:
    Short, but memorable title tune. Gives you a good idea of what you're in for.
    Rating:

  • Underworld
    Mood/Style: Ominous, Suspenseful
    Comment:
    The music makes a dramatic downshift when you get to the areas of the dungeons where the action heats up.
    Rating:

  • Victory
    Mood/Style: Cheerful, March, Tropical
    Comment:
    When you beat a boss, this celebrational music overtakes everything for awhile. Remembered this one long after beating the game, too.
    Rating:


       

    STREET FIGHTER 2
    (Super NES)

    Composers: Yoshihiro Sakaguchi, Yoko Shimomura, & Tetsuya Nishimura

    The game that launched the fighting game craze still remains one of my all-time favorite games. It has some good music, too! Some early Yoko Shimomura work is present in this soundtrack, although I'm unsure exactly which compositions are hers. Note: These are all from the original SNES version of Street Fighter 2: The World Warrior except where otherwise noted!

  • Balrog
    Time: 1:49
    Size: 2.51 MB
    2 loops with fadeout
    Comment:
    Balrog's music has always been a favorite of mine, though it's hard to explain exactly why.

  • Blanka
    Time: 1:59
    Size: 2.74 MB
    2 loops with fadeout
    Comment:
    Blanka's music uses some jungle rhythm with native flutes and bongo drums.

  • Chun Li
    Time: 1:52
    Size: 2.58 MB
    2 loops with fadeout
    Comment:
    Nakoruru's music in Samurai Shodown reminds me a little of this one.

  • Credits
    Time: 3:52
    Size: 5.33 MB
    2 loops with fadeout
    Comment:
    The music for the credits sequence seen when you beat the game on the hardest setting. It sounds remarkably "happy" for music in a game of this type. I might have included this on my favorite game ending songs article had I actually been able to remember it.

  • E. Honda
    Time: 2:04
    Size: 2.86 MB
    2 loops with fadeout
    Comment:
    E. Honda's Japanese bathhouse has some damn beautiful music.

  • Fei Long
    Time: 1:32
    Size: 2.12 MB
    2 loops with fadeout
    Comment:
    This one is actually from Super Street Fighter 2 and was recommended to me by Crawl. I could swear I've heard the melody of this song somewhere before...

  • Guile
    Time: 2:21
    Size: 3.25 MB
    2 loops with fadeout
    Comment:
    Guile's theme is one of my favorite songs in this game.

  • Ken
    Time: 2:12
    Size: 3.04 MB
    2 loops with fadeout
    Comment:
    During my Cameos Database days, several people wrote in to inform me of this song's similarity to the Cheap Trick song, "Mighty Wings". Might just be coincidence, though.

  • Ryu
    Time: 1:46
    Size: 2.44 MB
    2 loops with fadeout
    Comment:
    Ryu's theme is another of my favorites in this game.

  • Vega
    Time: 1:49
    Size: 2.51 MB
    2 loops with fadeout
    Comment:
    Vega's song is one of the best in the game.


    STUNT RACE FX
    (Super NES)

    Composer: Shinobu Amayake

    The music of Stunt Race FX is a guilty pleasure of mine. Normally, I'm not too fond of goofy-sounding calypso silliness, but occasionally a composer will "get it right", which is usually accomplished by doing something a little out-of-the-ordinary with either the melody or the choice of instruments or both. In this case, I think it helped that they reused some of the quirky sound samples from Star Fox.

  • Aqua Tunnel - This is a calypso number that is also my favorite song in this game. I'll tell you up front that it won't be everyone's cup of tea, so if you download it, be prepared for something rather silly, offbeat, and fun.

  • Easy Ride - Goofy banjo music for the game's first level. I still have a fondness for this song, even though I got rather sick of goofy banjo music in videogames sometime around playing Conker's Bad Fur Day.

  • Night Owl - This is one of the weirder songs in the game's soundtrack. What I'd really like to hear is an arranged version that uses electric guitar in place of the odd synth.

  • Sunset Valley - Although the two games do not appear to have the same composer, the opening notes of this one are nearly identical to the opening notes of the Port Town music from F-Zero. Was it done as some sort of homage? Is it coincidence? Was the composer listening to the soundtracks of other racing games for inspiration? Don't really know.


       

    SUPER CASTLEVANIA 4
    (Super NES)

    Composers: Masanori Adachi & Sotaro Tojima

    This game has a top notch Generation 1 SNES soundtrack, especially the arranged version of "Bloody Tears" from Castlevania 2, although I'm much more fond of some tracks than others.

    Music also featured on:
    Game Ending Songs Extravaganza

  • Beginning
    Time: 1:53
    Size: 2.60 MB
    2 loops with fadeout
    Comment:
    An arranged version of the first level theme from Castlevania 3.
    Rating:

  • Bloody Tears
    Time: 1:57
    Size: 2.70 MB
    2 loops with fadeout
    Comment:
    An arranged version of the main theme from Castlevania 2. This is my favorite version of "Bloody Tears".
    Rating:

  • Chandeliers
    Time: 2:39
    Size: 3.66 MB
    2 loops with fadeout
    Comment:
    That bizarre piano music from the level with the giant swinging chandeliers and the ballroom dancers.
    Rating:

  • Dracula Battle
    Time: 3:43
    Size: 5.12 MB
    2 loops with fadeout
    Comment:
    Also used for the opening story crawl, this is one of the most unusual final boss themes I've ever heard. They're usually very fast and upbeat, but this one takes a more laid-back approach.
    Rating:

  • Ending
    Time: 4:22
    Size: 4.00 MB
    2 loops with fadeout
    Comment:
    Beautiful! Made my original Top 50 favorite ending songs article.
    Rating:

  • Forest of Monsters
    Time: 3:21
    Size: 4.62 MB
    2 loops with fadeout
    Comment:
    My favorite of all the original music that was composed for this game.

  • Rotating Room
    Time: 3:31
    Size: 4.85 MB
    2 loops with fadeout
    Comment:
    This one's an "iffy" choice to have on here. I like certain parts of it, but some of it just sounds like it's noodling on a bit too long. Really only recommended for those already familiar with it.

  • The Cave
    Time: 1:52
    Size: 2.58 MB
    2 loops with fadeout
    Comment:
    Neat orchestral harp and oboe (?) song that's kind of weird and different. Not real heavy on percussion like most of the others.

  • Theme of Simon
    Time: 3:09
    Size: 4.34 MB
    2 loops with fadeout
    Comment:
    The first level song. I have to confess that I think this song is somewhat overrated. It's not really one of my personal favorites, but if I left it off of here, I'd get endless requests for it, so here it is. Bon appetit!

  • Treasury Room
    Time: 5:21
    Size: 7.37 MB
    2 loops with fadeout
    Comment:
    This one's also a little too long in the tooth, but I like parts of it.

  • Vampire Killer
    Time: 1:07
    Size: 1.55 MB
    2 loops with fadeout
    Comment:
    An arranged version of the first level theme from Castlevania.


       

    SUPER EARTH DEFENSE FORCE
    (Super NES)

    Composer: Yasuhiko "Zep" Takashiba

    I once described Super E.D.F.'s music as being the "light rock" of shooter music, and that's pretty much what it is. Here are my three favorite songs from the soundtrack.

    Music also featured on:
    Game Ending Songs Extravanganza

  • Armed Satellite
    Time: 2:28
    Size: 3.41 MB
    2 loops with fadeout
    Comment:
    I probably won't have much to say about some of these songs as a lot of this game's music is similar. The ones I like the most I'll comment on more.
    Rating:

  • First Encounter
    Time: 1:29
    Size: 2.05 MB
    2 loops with fadeout
    Comment:
    The first stage music. Simple but memorable.
    Rating:

  • Midnight Intercept
    Time: 2:14
    Size: 3.08 MB
    2 loops with fadeout
    Comment:
    The second stage music. Nice music for flying over a nighttime city skyline.
    Rating:

  • Naval Battle
    Time: 2:10
    Size: 2.99 MB
    2 loops with fadeout
    Comment:
    This stage seems like a homage to the Darius shooter series, with its giant fish mechs and battleships.
    Rating:

  • Premonition
    Time: 1:49
    Size: 2.51 MB
    2 loops with fadeout
    Comment:
    My favorite SEDF song. Very catchy and has this weird LP-ish sound quality to it. Perhaps I'm not too far off the mark with my assessment of this game's music being retro-70's in construct.
    Rating:

  • Sunlit 'A' Colony
    Time: 1:24
    Size: 1.94 MB
    2 loops with fadeout
    Comment:
    This is Crawl's favorite SEDF song. More of the same as I described above.
    Rating:

  • The Brave Wind
    Time: 1:35
    Size: 1.45 MB
    2 loops with fadeout
    Comment:
    Silly "disco-ish" music for the ending theme. Wasn't quite good enough to make my original Top 50 endings, but I added it to the extended version of the article. Makes the ending sequence seem almost humorous.
    Rating:


    SUPER GHOULS N GHOSTS
    (Super NES)

    Composer: Mari Yamaguchi

    This game has a great symphonic score. It rather impressed me when I first heard it.

  • Ending - One of my all-time favorite ending songs, though I'll admit it's a little long in the tooth at almost 9 minutes.

  • Haunted Graveyard - The infamous Level 1 theme is a fully-orchestrated remake of the first level theme from Ghosts n Goblins, and what a difference the 16-bit sound makes.

  • Ice Forest - The Level 5 Ice Forest is my favorite song in this game. Highly recommended!

  • Sea of Despair - Level 2 theme. This one's nice, too, but I don't hold it in quite as high a regard as the Ice Forest and Ending themes.


       

    SUPER MARIO 64
    (Nintendo 64)

    Composer: Koji Kondo

    Some really great melodies from this fantastic 3D platformer, although only two of them ("Dire Dire Docks" and "Cave Dungeon") took full advantage of the N64's capabilities of handling dynamic tracks (in other words, music that changes slightly as you move around to different areas). Some fantastic stuff that exemplifies why Koji Kondo stays near the top of his field.

    Music also featured on:
    Game Ending Songs Extravanganza

  • Cave Dungeon
    Time: 3:43
    Size: 5.11 MB
    2 loops with fadeout
    Comment:
    This is a remix of the undergound music from the very first Super Mario Bros. I ripped this from the soundtrack CD because of the dynamic parts.
    Rating:

  • Dire, Dire Docks
    Time: 3:05
    Size: 2.83 MB
    2 loops with fadeout
    Comment:
    The music for Dire, Dire Docks, Jolly Roger Bay, and the Secret Aquarium. My favorite song in Super Mario 64 and one of my favorites on the N64. This version of the song starts with the slow melody and eventually segues into the fast part with the percussion. If you downloaded the USF set, this song would be in three pieces, but here you've got the whole thing.
    Rating:

  • Inside the Castle Walls
    Time: 2:21
    Size: 3.25 MB
    2 loops with fadeout
    Comment:
    A remix of the original Super Mario Bros. theme. This one fits the game's feeling of wonder very well.
    Rating:

  • Koopa's Road
    Time: 2:38
    Size: 3.61 MB
    2 loops with fadeout
    Comment:
    Or Bowser's Road, whichever you prefer to call it. My second-favorite song in this game.
    Rating:

  • Koopa's Theme
    Time: 2:38
    Size: 3.63 MB
    2 loops with fadeout
    Comment:
    Or Bowser's Theme, whichever you prefer to call it. This is the rock music used for fighting Bowser the first two times.
    Rating:

  • Lethal Lava Land
    Time: 2:56
    Size: 4.05 MB
    2 loops with fadeout
    Comment:
    The far east-sounding music used for its namesake world and Shifting Sand Land. Nice use of sitar in this one.
    Rating:

  • Main Theme
    Time: 2:41
    Size: 3.70 MB
    2 loops with fadeout
    Comment:
    This is the song that's heard the most often in many of the worlds, starting with Bob-Omb Battlefield. It's an okay song, but not quite the classic the original SMB theme was.
    Rating:

  • Piranha Plant's Lullaby (Game Version)
    Time: 2:38
    Size: 3.63 MB
    2 loops with fadeout
    Comment:
    Walk up to a sleeping Piranha Plant and you'll hear this gentle music box lullaby.
    Rating:

  • Piranha Plant's Lullaby (Piano Version)
    Time: 2:20
    Size: 3.22 MB
    2 loops with fadeout
    Comment:
    An arranged version that I ripped from the soundtrack CD.
    Rating:

  • Powerful Mario
    Time: 1:00
    Size: 1.39 MB
    2 loops with fadeout
    Comment:
    The Wing Cap theme. It is based on the original Starman/Invincibility music from Super Mario Bros., but it's also a slight revamp of the Yoshi's Island version of that song in particular.
    Rating:

  • Slider
    Time: 3:01
    Size: 4.16 MB
    2 loops with fadeout
    Comment:
    That annoying fiddle song for the slider and bonus stages. Sorry. Just not a real huge fan of this one.
    Rating:

  • Snow Mountain
    Time: 3:31
    Size: 4.85 MB
    2 loops with fadeout
    Comment:
    Cool, Cool Mountain is where I believe you first hear this Christmas Carol-esque number.
    Rating:

  • Staff Roll
    Time: 3:26
    Size: 3.15 MB
    2 loops with fadeout
    Comment:
    The ending credits music. Not my favorite ending song in the world, but it's okay, and with this mp3 you don't have to go through the trouble of beating that final Bowser every single time you'd like to hear it.
    Rating:

  • Ultimate Koopa
    Time: 3:16
    Size: 4.50 MB
    2 loops with fadeout
    Comment:
    Or Ultimate Bowser, whichever you prefer. Loud organ music just gives me a headache, but I get a lot of requests for this one, so here it is.
    Rating:


       

    SUPER MARIO BROS.
    (NES)

    Composer: Koji Kondo

    I could not have a great game music feature on this site without including the original Super Mario Bros. theme. While I cannot say it is my personal favorite videogame song, I can easily see an argument for it being the greatest videogame song of all time. Most videogame songs before Super Mario Bros. were either very short, simplistic jingles consisting of only a few squarewave notes, or were variations of pre-existing songs (such as Bach's "Toccata & Fugue" in Gyruss). The Super Mario Bros. theme (which is well over a minute before it loops) demonstrated that videogame music could be as long, complex, memorable, and timeless as any other form of music.

  • Main Theme
    Time: 3:01
    Size: 4.16 MB
    2 loops with fadeout
    Comment:
    Easily one of the most recognizable and famous videogame songs of all time. Here is the original NES version that started it all!
    Rating:


       

    SUPER MARIO BROS. 2
    (NES)

    Composer: Koji Kondo

  • Cave/Underworld Theme
    Time: 0:44
    Size: 1.02 MB
    2 loops with fadeout
    Comment:
    The only reason I'm including this is because I thought the bongos sounded pretty realistic when I first heard it years ago. It's also the one song that's indicative of the game's Arabian atmosphere.

  • Ending Theme
    Time: 1:54
    Size: 2.62 MB
    2 loops with fadeout
    Comment:
    I mostly like this song for the second part of it, which sounds like a music box (consistent with the game's ending cinema). The reason I never included this on my Game Ending Songs feature is because after playing SMB2 countless times on the NES, SNES, and finally GBA, I got so sick of hearing the same songs over and over that I had to be away from them for awhile before I could come to appreciate them again.

  • Main Theme
    Time: 1:28
    Size: 2.02 MB
    2 loops with fadeout
    Comment:
    The lovable bouncy main theme song. It's nice that they added an extra verse to it from the Doki Doki Panic version.


       

    SUPER MARIO BROS. 3
    (NES & Super NES)

    Composer: Koji Kondo

    Aside from having some of the most memorable tunes in the Super Mario Bros. series, SMB3 also features some of the most realistic-sounding PCM timpani drums on the NES. I put up most of the soundtrack since almost all of it is excellent, and only skipped a few things here and there that were more functional than listenable (like the short fanfares and jingles and the Ice World map which I don't really like so much.) I've also included some of the Super NES remakes of these songs from Super Mario All-Stars.

    Music also featured on:
    Game Ending Songs Extravaganza

  • Boss Battle (NES Version)
    Time: 0:41
    Size: 656 KB
    2 loops with fadeout
    Comment:
    Most commonly-used boss theme for the Boom-Boom Koopas and the Koopalings.
    Rating:

  • Boss Battle (SNES Version)
    Time: 0:53
    Size: 1.23 MB
    2 loops with fadeout
    Comment:
    The SNES version adds some slap bass, trumpet, and orchestral hits to the mix.
    Rating:

  • Bowser's Theme (NES Version)
    Time: 0:38
    Size: 604 KB
    2 loops with fadeout
    Comment:
    The final boss theme. This one's really good!
    Rating:

  • Bowser's Theme (SNES Version)
    Time: 0:48
    Size: 1.10 MB
    2 loops with fadeout
    Comment:
    I prefer the NES version to this version. For some reason, this version seems to be lacking some of its intensity.
    Rating:

  • Coin Heaven (NES Version)
    Time: 0:39
    Size: 627 KB
    2 loops with fadeout
    Comment:
    The really dreamy cloud area music. Also used for World 5's upper level map.
    Rating:

  • Coin Heaven (SNES Version)
    Time: 0:27
    Size: 652 KB
    2 loops with fadeout
    Comment:
    The Super NES version isn't much different from the original.
    Rating:

  • Ending Theme (NES Version)
    Time: 2:38
    Size: 3.62 MB
    2 loops with fadeout
    Comment:
    One of my favorite all-time game ending songs. The first part is a remix of the original Super Mario Bros. ending theme, and the second part is an original composition. Gives me that warm fuzzy feeling inside!
    Rating:

  • Ending Theme (SNES Version)
    Time: 2:48
    Size: 3.85 MB
    2 loops with fadeout
    Comment:
    The SNES version is reasonably similar, but I might prefer the original more because of my nostalgia for the PCM drums.
    Rating:

  • Fortress (NES Version)
    Time: 0:44
    Size: 1.03 MB
    2 loops with fadeout
    Comment:
    A rather creepy-sounding song for a lighthearted game. Use of sparse instrumentation and ominous timpani drums add a bit of atmosphere.
    Rating:

  • Fortress (SNES Version)
    Time: 0:51
    Size: 1.19 MB
    2 loops with fadeout
    Comment:
    Again with the orchestral hits. This version is less subtle and ominous than the NES version.
    Rating:

  • Hammer Bros. (NES Version)
    Time: 0:40
    Size: 946 KB
    2 loops with fadeout
    Comment:
    Jazz-like piano song, reminsicent of ragtime, used for the fights with the various members of the Hammer Bros. family and some other areas.
    Rating:

  • Hammer Bros. (SNES Version)
    Time: 0:43
    Size: 1.00 MB
    2 loops with fadeout
    Comment:
    The SNES version's intro is a little different, but the rest sounds similar.
    Rating:

  • Koopaling Airship (NES Version)
    Time: 1:03
    Size: 998 KB
    2 loops with fadeout
    Comment:
    Military march madness! Also used for the tanks, ships, and airships in World 8.
    Rating:

  • Koopaling Airship (SNES Version)
    Time: 0:59
    Size: 1.35 MB
    2 loops with fadeout
    Comment:
    The SNES version of this song is satisfactory.
    Rating:

  • Main Theme 1 (NES Version)
    Time: 1:06
    Size: 1.00 MB
    2 loops with fadeout
    Comment:
    I've always thought of this as nice "strolling down the street" type music.
    Rating:

  • Main Theme 1 (SNES Version)
    Time: 1:08
    Size: 1.56 MB
    2 loops with fadeout
    Comment:
    The SNES version uses steel drums to carry the melody, in the same way that the original Super Mario Bros. theme did in Super Mario World's Special Stage map.
    Rating:

  • Main Theme 2 (NES Version)
    Time: 1:20
    Size: 1.83 MB
    2 loops with fadeout
    Comment:
    This music is used in the auto-scrolling stages and some other areas, too. It's much faster-paced than the other main theme. I have to confess that it took awhile for me to learn to like this song. I used to find it kind of annoying, and part of it may have been due to how often it's heard in the game.
    Rating:

  • Main Theme 2 (SNES Version)
    Time: 1:10
    Size: 1.60 MB
    2 loops with fadeout
    Comment:
    And the SNES remake, like most of the others, is similar but uses slightly different instrumentation.
    Rating:

  • Music Box (NES Version)
    Time: 0:43
    Size: 0.99 MB
    2 loops with fadeout
    Comment:
    This is a music box version of the original Super Mario Bros. theme. I'm only providing the NES version of this song because for some reason, the SNES version sounds terrible.
    Rating:

  • Underwater (NES Version)
    Time: 1:03
    Size: 1.46 MB
    2 loops with fadeout
    Comment:
    The music for underwater stages. It's almost like a lullaby, it could easily make me fall asleep.
    Rating:

  • Underwater (SNES Version)
    Time: 1:03
    Size: 1.46 MB
    2 loops with fadeout
    Comment:
    This is another one of the few cases in which I think the SNES version actually sounds a little better.
    Rating:

  • Underworld (NES Version)
    Time: 0:42
    Size: 0.97 MB
    2 loops with fadeout
    Comment:
    A remake of the underground music from the original Super Mario Bros., but with an added dance beat.
    Rating:

  • Underworld (SNES Version)
    Time: 0:42
    Size: 987 KB
    2 loops with fadeout
    Comment:
    An okay remake. Might like the NES version more.
    Rating:

  • World 1 Grass Land (NES Version)
    Time: 0:37
    Size: 875 KB
    2 loops with fadeout
    Comment:
    A theme that is familiar to many gamers. True story time: I once went to a town carnival and they were using this music for one of the carnival games. When someone would win a prize, part of this music would play really loudly on the speakers.
    Rating:

  • World 1 Grass Land (SNES Version)
    Time: 0:43
    Size: 1.00 MB
    2 loops with fadeout
    Comment:
    The SNES version uses a different kind of drum for the last couple of notes.
    Rating:

  • World 2 Desert Hill (NES Version)
    Time: 0:20
    Size: 491 KB
    2 loops with fadeout
    Comment:
    Those drums are great! I just wish this one was longer.
    Rating:

  • World 2 Desert Hill (SNES Version)
    Time: 0:17
    Size: 404 KB
    2 loops with fadeout
    Comment:
    Not much different from the NES version.
    Rating:

  • World 3 Ocean Side (NES Version)
    Time: 0:37
    Size: 889 KB
    2 loops with fadeout
    Comment:
    Breezy, like a day at the beach.
    Rating:

  • World 3 Ocean Side (SNES Version)
    Time: 0:37
    Size: 891 KB
    2 loops with fadeout
    Comment:
    I think the SNES version of this might sound a little better than the NES version.
    Rating:

  • World 4 Big Island (NES Version)
    Time: 0:38
    Size: 899 KB
    2 loops with fadeout
    Comment:
    This one sounds similar to the World 3 map theme, but faster.
    Rating:

  • World 4 Big Island (SNES Version)
    Time: 0:37
    Size: 890 KB
    2 loops with fadeout
    Comment:
    Again, not really that much different from the NES version.
    Rating:

  • World 5 The Sky (NES Version)
    Time: 0:20
    Size: 474 KB
    2 loops with fadeout
    Comment:
    My favorite thing about this song is the timpani drum intro.
    Rating:

  • World 5 The Sky (SNES Version)
    Time: 0:28
    Size: 662 KB
    2 loops with fadeout
    Comment:
    Dammit! They replaced the opening timpanis with bongos!
    Rating:

  • World 7 Pipe Maze (NES Version)
    Time: 0:23
    Size: 555 KB
    2 loops with fadeout
    Comment:
    This is my favorite of the overworld themes. I like the 1940s-ish vibe.
    Rating:

  • World 7 Pipe Maze (SNES Version)
    Time: 0:31
    Size: 736 KB
    2 loops with fadeout
    Comment:
    I greatly prefer the NES version of this song. I have no idea what that main instrument they used is even supposed to be, but I think the piano-like synth of the NES version is more appropriate.
    Rating:

  • World 8 Castle of Koopa (NES Version)
    Time: 0:25
    Size: 603 KB
    2 loops with fadeout
    Comment:
    Cold, dark, ominous, eerie, evil...all of those things describe this final world map theme.
    Rating:

  • World 8 Castle of Koopa (SNES Version)
    Time: 0:31
    Size: 737 KB
    2 loops with fadeout
    Comment:
    Again, not much different from the NES version.
    Rating:


       

    SUPER MARIO RPG
    (Super NES)

    Composer: Yoko Shimomura

    Yoko Shimomura is one of my favorite game music composers. Her Super Mario RPG score is wonderfully whimsical - a perfect fit for the game's story, tone, and characters. (Note: I got these song titles from the OST, but I changed some of the names to reflect the American version so you'll have a better idea of what parts of the game the songs are from.)

    Music also featured on:
    Game Ending Songs Extravanganza

  • And My Name's Booster
    Time: 2:02
    Size: 1.86 MB
    2 loops with fadeout
    Comment:
    The music for the upper floors of Booster's Tower (after he rides out on the train.) This one has a slightly different style than most of the rest of the soundtrack.
    Rating:

  • And the Parade Draws to a Close
    Time: 1:34
    Size: 1.44 MB
    Automatic ending
    Comment:
    Part 4 of the super-long ending sequence (AKA, the part with the fireworks.) Little bit of "Twinkle, Twinkle Little Star" can be heard in this one.
    Rating:

  • Barrel Volcano
    Time: 1:41
    Size: 2.33 MB
    2 loops with fadeout
    Comment:
    This techno/rock song from this very late area in the game is a pleasant departure from the more lighthearted stuff found earlier.
    Rating:

  • Beware the Forest's Mushrooms
    Time: 2:04
    Size: 1.90 MB
    2 loops with fadeout
    Comment:
    The jolly Forest Maze music is my favorite in the game.
    Rating:

  • Docaty Mountain Railroad
    Time: 2:17
    Size: 3.16 MB
    2 loops with fadeout
    Comment:
    This is the mine cart ride music that occurs after you beat and exit the mines in Moleville. Not my favorite song in the soundtrack, but not the worst.
    Rating:

  • Fight Against a Stronger Monster
    Time: 1:20
    Size: 1.85 MB
    2 loops with fadeout
    Comment:
    Boss music. Not much to say about it. This is used for minor bosses that aren't directly related to Smithy.
    Rating:

  • Fight Against an Armed Boss
    Time: 1:51
    Size: 2.56 MB
    2 loops with fadeout
    Comment:
    Your typical rockin' boss theme, reserved for Smithy's minions. This is the same song as "Here's Some Weapons!", only sped up much faster.
    Rating:

  • Fight Against Culex
    Time: 2:20
    Size: 2.14 MB
    2 loops with fadeout
    Comment:
    This is Yoko Shimomura's take on Nobuo Uematsu's "Fight 2" (the boss music) from Final Fantasy 4 for the Culex battle. It's basically the same song played with Super Mario RPG's sound samples.
    Rating:

  • Fight Against Smithy
    Time: 1:48
    Size: 2.49 MB
    2 loops with fadeout
    Comment:
    Boss music for Smithy's first form. I actually prefer this one slightly, but they're both about equal in quality.
    Rating:

  • Fight Against Smithy, Who Likes Transforming
    Time: 2:23
    Size: 3.29 MB
    2 loops with fadeout
    Comment:
    Smithy's second and final form. More techno stuff. Sorry about the dumb song title.
    Rating:

  • From Inside the Earthen Pipe
    Time: 1:05
    Size: 1.50 MB
    2 loops with fadeout
    Comment:
    A remix of the underworld song from the original Super Mario Bros.
    Rating:

  • Going Shopping in Ripple Town
    Time: 1:22
    Size: 1.25 MB
    2 loops with fadeout
    Comment:
    This is the Seaside Town music. I've always loved the jovial wayfaring nature of this one.
    Rating:

  • Goodbye Geno
    Time: 1:55
    Size: 1.76 MB
    Automatic ending
    Comment:
    Part 1 of the magnificent ending sequence. (More "Twinkle, Twinkle Little Star" here.)
    Rating:

  • Happy Adventure, Delightful Adventure
    Time: 3:34
    Size: 4.90 MB
    Automatic ending
    Comment:
    The opening demo music.
    Rating:

  • Happy Parade, Delightful Parade
    Time: 4:38
    Size: 4.25 MB
    Automatic ending
    Comment:
    Part 3 of the super-long ending sequence (for, what else, the parade of course!.) It's impressive how they timed some of the characters' movements with the musical cues in this one. Some songs from throughout the game are remixed here.
    Rating:

  • Hardworking Moles Are Good Moles
    Time: 1:30
    Size: 2.08 MB
    2 loops with fadeout
    Comment:
    The Moleville theme. Not my favorite song in the game by a longshot, and it kind of gets annoying if hang around that town too long, but here it is anyway.
    Rating:

  • Hello, Happy Kingdom!
    Time: 2:19
    Size: 2.12 MB
    2 loops with fadeout
    Comment:
    The Mushroom Kingdom theme is quite similar to the Mystic City Geo music in Legend of Mana (which Yoko Shimomura also composed).
    Rating:

  • Here's Some Weapons!
    Time: 1:17
    Size: 1.78 MB
    2 loops with fadeout
    Comment:
    This melancholy, suspicious melody is used when you enter a town that's under attack from Smithy's minions.
    Rating:

  • Koopa Castle
    Time: 2:45
    Size: 3.79 MB
    2 loops with fadeout
    Comment:
    AKA "Bowser's Keep" in the American version. This is the extended version of the song that contains a remix of the final boss theme from Super Mario Bros. 3.
    Rating:

  • Let's Do the Fooka-Fooka!
    Time: 2:53
    Size: 3.98 MB
    2 loops with fadeout
    Comment:
    Ugh, do NOT blame me for that horrible song title. This is the Nimbus Land theme and why they didn't just call it "Nimbus Land", I'll never understand. It's actually a really good little song, too.
    Rating:

  • Let's Go Down the Wine River
    Time: 1:07
    Size: 1.55 MB
    2 loops with fadeout
    Comment:
    This is the music for the scene where Mario goes down the Midas River on a barrel. Nice little song with a "frontier" kind of quality to it.
    Rating:

  • Let's Play "Geno"
    Time: 1:11
    Size: 1.64 MB
    2 loops with fadeout
    Comment:
    This remix of the Super Mario World theme is only heard once in the entire game, when Gaz plays with the Geno doll before it comes to life.
    Rating:

  • Let's Try
    Time: 0:56
    Size: 1.30 MB
    2 loops with fadeout
    Comment:
    The file select music is a short and simple, but very nice remix of the Super Mario Bros. theme.
    Rating:

  • My Paradise ~ Monstro Town
    Time: 3:51
    Size: 5.30 MB
    2 loops with fadeout
    Comment:
    I like the melody of this song, but I think they should have cut the length down by about half. It's a little too long for its own good.
    Rating:

  • Rose Town
    Time: 0:54
    Size: 1.25 MB
    2 loops with fadeout
    Comment:
    Wonder why this one doesn't have some clever name like most of the others.
    Rating:

  • Seeing Dreams Through the Window of the Stars
    Time: 2:30
    Size: 2.29 MB
    Automatic ending
    Comment:
    Part 2 of the super-long ending sequence (AKA, the part that shows what all the characters are doing now.) This is my favorite part of the ending suite.
    Rating:

  • Still, the Road is Full of Dangers
    Time: 1:34
    Size: 2.17 MB
    2 loops with fadeout
    Comment:
    Used in many places like Bean Valley.
    Rating:

  • Super Pipe House
    Time: 1:27
    Size: 2.01 MB
    2 loops with fadeout
    Comment:
    Mario's Pad has an astounding remix of the World 1 Grassland map theme from SMB3 and the original SMB theme!
    Rating:

  • The End!
    Time: 3:27
    Size: 4.75 MB
    2 loops with fadeout
    Comment:
    A music box version of the SMB theme that's played at the very end of the game, after you finish it, while the words "THE END" are on the screen.
    Rating:

  • The Merry Marry Bell Rings
    Time: 2:22
    Size: 2.17 MB
    2 loops with fadeout
    Comment:
    The Marrymore town theme. A slightly altered version of this was used as the Pastoral theme in Legend of Mana.
    Rating:

  • The Road is Full of Dangers
    Time: 1:29
    Size: 1.36 MB
    2 loops with fadeout
    Comment:
    Calypso number that's used for a lot of overworld areas.
    Rating:

  • Weapons Factory
    Time: 2:40
    Size: 3.68 MB
    2 loops with fadeout
    Comment:
    Smithy's factory, the final area of the game, takes on a more industrial tone in both appearance and music.
    Rating:

  • Welcome to Booster Tower
    Time: 1:30
    Size: 1.38 MB
    2 loops with fadeout
    Comment:
    The oddly melancholy music in the lobby area of Booster's Tower.
    Rating:

  • Welcome! Yo'ster Island!!
    Time: 1:25
    Size: 1.96 KB
    2 loops with fadeout
    Comment:
    Yoshi's Island song. Appropriately calypso.
    Rating:

  • Where Am I Going?
    Time: 0:34
    Size: 821 KB
    2 loops with fadeout
    Comment:
    The overworld theme. This one is really short, but I still like it.

    Rating:


    SUPER MARIO WORLD
    (Super NES)

    Composer: Koji Kondo

  • Boss Battle Theme - The fight music for the Koopalings, the Big Boo, and the Reznors.

  • Cast & Credits Theme - I spliced together three different .wavs to make this mp3. It's the entire ending sequence. Polka party, anyone?

  • Castle & Fortress Theme - Castles always have such good music in games, have you ever noticed that?

  • Special World Map Theme - If you wait about 2 minutes on the Special World Map, the music changes to a steel drum version of the original Super Mario Bros. theme. I've always loved this version of that song (which I'd easily call one of the greatest videogame songs of all time), but I don't like having to sit through two minutes of nonsense to hear it. Therefore, I cut some of the beginning off. Now the opening only loops twice before the real fun begins.


       



    (Super NES - 1995)

    Composer: Koji Kondo

    Music Also Featured On:
    Game Ending Songs Extravaganza

  • Athletic
    Style/Mood: Jazz
    Comment:
    Great ragtime number, usually used for auto-scrolling stages.
    Rating:

  • Big Boss
    Style/Mood: Rock, Suspenseful
    Comment:
    A cool rock organ-laden boss theme. This was a real departure for Mario music.
    Rating:

  • Bowser
    Style/Mood: Hard Rock, Suspenseful
    Comment:
    The awesome rock guitar music for the game's final boss battle.
    Rating:

  • Castle & Fortress
    Style/Mood: Ominous, Orchestral, Waltz
    Comment:
    This one could make you dizzy.
    Rating:

  • Ending (Part 1)
    Style/Mood: Adagio, Ballad
    Comment:
    Wow! Beautiful piano lullaby! Woud've put this on my original Top 50 had I actually beaten the game and heard it then.
    Rating:

  • Ending (Part 2)
    Style/Mood: Adagio, Ballad
    Comment:
    The last part of the ending music. The neat thing about this one is that the final section is a remake of the level completion music from Super Mario Bros.
    Rating:

  • Flower Garden
    Style/Mood: Folk, Humorous
    Comment:
    A happy-sounding, harmonica song that sounds like it's perfect for a stroll around the country. One of the most common level themes.
    Rating:

  • Mini-Boss
    Style/Mood: Rock
    Comment:
    The weakest of the boss themes used for the weaker bosses.
    Rating:

  • Overworld
    Style/Mood: Rock, Tropical
    Comment:
    I have no idea why this is called "Overworld" when it's simply another level theme. I think just about everyone who's played this game will most easily recognize it as the music from that infamous "Touch Fuzzy, Get Dizzy" level.
    Rating:

  • Powerful Infant
    Style/Mood: Soft Rock
    Comment:
    A remix of the Starman music from Super Mario Bros., this would again become popular in Super Mario 64.
    Rating:

  • Underground
    Style/Mood: Adagio, Atmospheric, Tribal
    Comment:
    Slower, laid-back, darker music for the caves and other underground areas.
    Rating:

  • Yoshi's Island
    Style/Mood: Atmospheric, Tropical
    Comment:
    Very, very catchy calypso title tune. The waves and seagulls in the beginning are part of the song. I actually have an official Nintendo Soundtrack CD with this song on it and it's exactly the same on there.
    Rating:


    SUPER METROID
    (Super NES)

    Composers: Kenji Yamamoto & Minako Hamano

    About half of Super Metroid's soundtrack is slow-paced, ambient stuff, which I don't find very memorable even if it does sort of work in-game to amplify the alien atmosphere. Here are some of the more standout songs from my #2 favorite game of all time.

  • Brinstar ~ Green Vegetation Area - The electronic-sounding Brinstar theme with the rhythmic jungle drums.

  • Brinstar ~ Red Soil Swampy Area - While the other Brinstar theme grabs your attention right away, this one's softer and takes time to build and become noticeable. Once again, a jungle theme is present as wind flutes are used against a palette of soft chanting and piano.

  • Ending Theme - Didn't have the emotional impact on me that the ending music from the original Metroid did, but it's allright.

  • Ridley's Lair - One of the most terrifying game songs known to man. I don't think I've ever spoken with anyone who's played this game who didn't cite this as one of their favorite Super Metroid songs.

  • Samus Aran's Theme - The resounding trumpet and timpani overture that overtakes the surface area after awhile and is reprised during a critical moment of the final battle.


       

    SUPER NINJA BOY
    (Super NES)

    Composer: Eiji Miyabi (Neon Kidd)

    Super Ninja Boy features a lot of music that was reused from the NES predecessor, Little Ninja Brothers, and the Game Boy's Ninja Boy 2, as well as some original tunes and cameo tunes from other Culture Brain game series. Unfortunately, the choice of generally poor sound samples makes them inferior to their NES counterparts. They're not terribly bad because the melodies are still (for the most part) intact, and they're good songs to begin with. I just wish they had done a better job and taken full advantage of the Super NES's sound capabilities. The original compositions and the Game Boy conversions turned out a little better.

    Music also featured on:
    Magic of Scheherazade Oddities

  • Chinaland Town
    Time: 1:30
    Size: 2.08 MB
    2 loops with fadeout
    Comment:
    Remake of the town theme from the original Little Ninja Brothers. The NES version was a little better, but this isn't bad.
    Rating:

  • Hiryu No Ken Theme
    Time: 1:35
    Size: 2.19 MB
    2 loops with fadeout
    Comment:
    This song is from the Hiryu No Ken, aka Flying Dragon/Flying Warriors game series. It is used in the town of Horizon Gate that features cameos from Rick and Gengai of Flying Warriors.
    Rating:

  • Far Off Native Village
    Time: 0:54
    Size: 1.25 MB
    2 loops with fadeout
    Comment:
    From the native village near the very, very end of the game. Rather short, but has got that unmistakable western feel. Might be an original composition for this game.
    Rating:

  • High Technology
    Time: 2:03
    Size: 2.83 MB
    2 loops with fadeout
    Comment:
    The third overworld theme is from the railcar-driven Futureland area. Reminds me a little of Star Trek music.
    Rating:

  • Overworld 1
    Time: 1:27
    Size: 2.01 MB
    2 loops with fadeout
    Comment:
    The first overworld theme is a remake of the overworld theme from Little Ninja Brothers. Although I like the use of bongo drums in this version, it's inferior to the NES original. For one thing, it's missing the harmony!
    Rating:

  • Rainforest
    Time: 1:23
    Size: 1.92 MB
    2 loops with fadeout
    Comment:
    This song was from Ninja Boy 2 on the Game Boy and it sounds much better here. Nice jazzy number that takes some advantage of the SNES's bass to produce a more convincing effect. Used in some of the sidescrolling platform areas.
    Rating:

  • Town of Mystery
    Time: 1:38
    Size: 2.24 MB
    2 loops with fadeout
    Comment:
    I believe this song might have been originally composed for this game. Rather wacky-sounding middle-eastern theme from the town of Arcadia in the desert/jungle area.
    Rating:

  • Watch Your Step
    Time: 1:23
    Size: 1.92 MB
    2 loops with fadeout
    Comment:
    A training/sidescrolling platform area theme, one of the several that the game has. This is my favorite song in this game and I'm pretty sure it was originally composed for it.
    Rating:


    SUPER R-TYPE
    (Super NES)

    Composers: Charlie Y.K., Hiya & Hiroshi

    Okay, this game is not that good (really, it's not), but eh, some of the music is kind of catchy and neat.

  • A Submerging Titan - Strange faux-jazz stuff for the giant battleships in level 4.

  • As Wet as a Fish - Level 3 music. This one's just kind of relaxing and weird and shit.

  • National Anthem of Bydo Empire - The final level theme. Parts of this sound strangely similar to Linda Ronstadt's "You're No Good". No kidding.


       


    (NES - 1989)

    Composer: Junko Tamiya

    I won't pretend Sweet Home has the best NES soundtrack available, and probably will not be of interest to anyone who hasn't played it. But those who have will know how intense and creepy it is when combined with the game's spooky atmosphere. Since Sweet Home is a game with a cult favorite status, I am guessing some visitors might be interested in acquiring the music. Random observation: The composer's last name is only one letter away from being the same as the game's villainess.

  • Ascension
    Mood/Style: Melancholy, Sad
    Comment:
    I'll try to avoid spoilers in these descriptions. I'll just say that if you know what part of the ending this goes with, you'll understand my choice for the title. Also used for a certain infamous cutscene involving Yamamura.
    Rating:

  • Basement
    Mood/Style: Melancholy, Sad
    Comment:
    This one's pretty, it's just a little short. Rather incongruently pleasant with what you find in this area of the game...
    Rating:

  • Battle
    Mood/Style: Ominous, Suspenseful
    Comment:
    This song includes the pre-fight intro and the sound effect of the monster jumping out. I had to splice together three sound files to get this. Hope it's timed reasonably like it is in the game. Part of the actual battle music reminds me of Dvorak's 9th Symphony.
    Rating:

  • Danger!
    Mood/Style: Suspenseful
    Comment:
    This really isn't much of a song and I can only recommend downloading it to those who have played the game and really, really want it. It's the hectic music heard when one of your characters falls in a pit, is stunned after battle, or gets caught in a sandpit or floor goo (and maybe some other situations I'm forgetting).
    Rating:

  • Dungeon
    Mood/Style: Ominous, Suspenseful
    Comment:
    The underground caverns music is, once again, barely a song. It's just a series of interspersed note flourishes, probably meant to sound like running water (there is a lake of blood down there).
    Rating:

  • Encounter
    Mood/Style: Ominous, Suspenseful
    Comment:
    When talking to various characters or looking at certain important objects, the game switches to a cinema scene view, and this weird tune is usually what is playing. Again, not much of a song. Only here for the Sweet Home purists.
    Rating:

  • Exorcism
    Mood/Style: Dark, Ominous, Suspenseful
    Comment:
    This rather short, but very ominous song is the music for the final battle, which is the only boss in the whole game. This fight likely inspired the Giygas battle in EarthBound.
    Rating:

  • Final Area
    Mood/Style: Ominous, Suspenseful
    Comment:
    Much like the final area of EarthBound and the Plain of the Dead in Knights of Justice, this area is rather organic and creepy in design. The music isn't much, but its chaotic nature is rather effective in the game since you're trying to outrun things that are chasing you.
    Rating:

  • Fresco
    Mood/Style: Melancholy, Sad
    Comment:
    This pretty melody is the theme song for looking at the mansion's various frescoes.
    Rating:

  • Garden
    Mood/Style: Ominous, Suspenseful
    Comment:
    The garden music is actually one of my favorite tracks in the game, although like most others, it's rather short. That noise is thunder. There's a lightning storm overhead during this part, and the sound effect is part of the track.
    Rating:

  • Inner Sanctuary
    Mood/Style: Ominous, Suspenseful
    Comment:
    Though this song is also short, it seems like Junko Tamiya attempted to make it a little more jazzy than some of the others.
    Rating:

  • Lake
    Mood/Style: Ominous
    Comment:
    I wish the lake music was a little longer and more complex. It's a little too short and repetitive for the amount of time I spent exploring that area. It does remind me of something from Shadowgate, though.
    Rating:

  • Mamiya
    Mood/Style: Dark, Ominous, Suspenseful
    Comment:
    Mamiya's theme, heard when encountering her and for the first part of the final battle, is actually one of the longest and most complex compositions in the soundtrack. Creepy at first, but then segues into a more classical feel.
    Rating:

  • Memories
    Mood/Style: Melancholy
    Comment:
    This is the ending music, which is used for all five endings, no matter which you get.
    Rating:

  • Prologue
    Mood/Style: Ominous, Suspenseful
    Comment:
    The opening story music. Yes, those sound effects are part of the track.
    Rating:

  • Second Floor
    Mood/Style: Dark, Ominous, Suspenseful
    Comment:
    This song is incredibly intense in the game itself. It probably won't have quite the same effect for anyone who hasn't played it, but I think even then you'll notice how sinister it sounds. Only problem is that it gets a bit repetitive in the game because of how large of a portion it plays for.
    Rating:

  • Sweet Home
    Mood/Style: Dark, Ominous, Suspenseful
    Comment:
    Anyone who's played this game will be familiar with this dark, trumming track that plays for a lot of the mansion's rooms and corridors. There's no doubt something evil is amiss when you hear it.
    Rating:

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