
| Welcome to Stonehenge, a great place to listen to music or read. Translation: This is the Download Center for Knights of Justice music, manual, and artwork.
All original music composed by Robert Ridihalgh. |
Blinder's Way - This midi didn't come out too well. The flute holds the note far too long in the ending, but I couldn't seem to fix it. (The actual game music seems to use trumpet, but I had to go with flute because the trumpet didn't sound right.) The pitch seems to be off a bit at times, too, causing it to sound offkey. Gates of the Fortress - I had far more success with converting this one. I'm glad, too, since it's my favorite song in the game. Very unique piece.
High-quality mp3s that are identical to the game's music. Main Theme ~ Knights of Justice - This is the title, opening, and ending cinema music. It's based on the music from the opening sequence of the cartoon series (and even includes some of its sound effects!) Overworld ~ The Kingdom of Camelot - The password screen and map screen music. Some parts of it sound very similar to Habaņera from Georges Bizet's Carmen-Suite. Camelot Castle - The music for when you're inside Camelot Castle or the towns, like Welton Village. This one's pretty good. Unsettling Terrain - Various parts of the overworld use this very appropriately-named tune. Unsettling, indeed. It's a piece that builds a lot of tension. Danger! Warlord Territory! - Mostly used for the Warlords' castles and other dangerous places. More tension building here. Underground Cavern - Simple, ominous music for the caves, like the one where you find Erek of Tintagel. Gates of the Fortress - This one is my favorite. It's used for the wastelands and the castle basements. It's an unusual piece of music that isn't like anything else I've heard in games before or since. Great "improv"-style trumpet work on this one. Ogre's Lair - Well, it's not much of a song, but I may as well include it to be complete. I'm not even sure why a unique song was created for this part of the game since the Ogre's Cave is just one room and he dies so quickly, you probably won't even stay in there long enough to hear it all the way through. Theme of the Warlords - The boss music. Pretty good as far as boss music goes. Blinder's Way - My second-favorite music in the game. A slow piece with a nice melody and mystifying quality. More trumpet work underscored by ominous timpani drums. Mysterious Stonehenge - The music for when you're at Stonehenge minus the obnoxious rumbling sound. It's not much of a song, but it's a small file, so I included it anyway. Cliffs by the Ocean - Music that's also used for several different parts of the overworld. This one sounds rather depressing. I can understand why someone might think the game has depressing music after listening to this. Swamp of Zagar - Title is self-explanatory. Scary music. Yes, it includes all those creepy monster noises, too. It's also used for the Dark Forest near the end of the game. Damn, does that place ever creep me out. It's dark. It's scary-looking. And it doesn't help any that two of your friends end up dead and buried in graves there. Quiet Forest Trail - Another overworld theme, this one is usually heard on the forest trails to the south and west of the Swamp of Zagar, near the rocky mountain area. Hadrian's Wall - The music for the autumn forest area in the north, near Hadrian's Wall. It has part of the Knights of Justice main theme remixed into it. If I had to pick a third favorite song in this game, it might be this one. ![]() Here are scans of the manual, map, and box that originally came with the game. I included the entire manual except the back cover because it's just a blank page with Enix America's old address and phone number. I wanted to scan the entire poster but it is too large for my scanner and would be too difficult to stitch together with multiple scans. Instead, I just scanned the map parts of it separately because that's the most important part. (The poster art is exactly the same as the front cover of the box anyway.) ![]() Scans of the Nintendo Power interview with the programmers and Epic Center coverage of the first few quests. Note #1: The game was actually made by a group called Manley & Associates for Enix of America. It was the first and only game produced for Enix outside of Japan. Note #2: The game was originally going to be a 16 megabit cartridge. But halfway through development, the design team realized that they needed more memory for everything they wanted to include. An extra 4 megs was added, resulting in a 20 megabit game. Note #3: The design team researched not only the cartoon that the game was based on, but also some books on the Arthurian legend. These included T.H. White's The Book of Merlyn and the Medieval Fables of Marie de France. Unfortunately, since I haven't read them, I cannot tell you what elements of the game (if any) reference those books. Note #4: When asked what other games influenced them, the design team unanimously answered "Zelda". However, I should note that the game has more in common with maze-based adventures, like Crystalis and Lagoon than the dungeon-based Zelda series. Note #5: Two of the developers said that the final boss fight was their favorite part of the game. Note #6: This is the most interesting note - one of the developers mentions that he liked the boss called Blackwing. Blackwing was a character from the cartoon series, and he is mentioned in the game as being the Warlord who drops the Tears of Gorjus on Squire Everett. However, you never actually fight him in the game. I am suspicious he was meant to be the boss of Castle Blackroot, but was taken out of the finished version. (Blackroot is the only castle that curiously lacks a boss fight and Zeke's Key of Truth is found merely sitting on the floor in the final room.) I do not know for what reason Blackwing was removed from the game, but I wonder if any evidence of him still exists in the ROM somewhere... Note #7: This scan includes title art and artwork of the Knights of Justice on horseback from the opening of the cartoon series. Note #8: Wally's armor is a different color here (and it's that color in the manual, too.) I am guessing he wore this white armor in the cartoon series, but it was changed to green for the game. Note #9: This scan includes a map of the overworld with all the castles and towns marked on it. This map calls the fortress where you get Darren's key the "Cape of Death". It is not named in the actual game. Also, the location of the Dark Forest is mismarked. It should be behind Hadrian's Wall, not in front of it. Note #10: This scan includes a picture that shows the entire revealed pathway through the Lady of the Lake's test. Note #11: This scan includes a map of Tintagel Castle's basement and the direct route through the castle floors to the boss. Note #12: This scan includes a map of Welton Village. ![]() Scans of the complete 3-part Marvel comics series based on the King Arthur & the Knights of Justice cartoon. Basically tells the story of how the football team were transported back in time and became the Knights of Justice and chronicles their first adventure to rescue Queen Guinevere. The reason some page numbers are missing is because I didn't bother to scan any of the ads. None of them were related to Knights of Justice in any way and were generally uninteresting anyway. ![]() Note: These are all external links. FlyingOmelette.com and the Knights of Justice Shrine are not affiliated with these sites in any way. |
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