Azure Dreams
Monster Shrine

This is the place to find pictures of all the monsters in the Game Boy Color version of Azure Dreams!


Just a few notes:

1. Yes, Mushrom and Pumpkinn are spelled correctly.

2. Yes, HyKewne and DarKewne look exactly alike.

3. Wumpi, which is Selfi's familiar, cannot be gotten without a Gameshark. She is not numbered and does not get recorded in the Monster Book, even if you hack her into your game.

4. No other familiars (aka tameons) exist in the game's code other than what's shown here, so ignore any rumors you hear on any other sites regarding a Star Kid, or any other familiar not depicted here.

My Review of Azure Dreams


Monsters (Familiars)

No. 000
Kewne
No. 001
Wump
No. 002
Catawump
No. 003
Fireball
No. 004
Genny
No. 005
Mushrom
No. 006
Troll
No. 007
HamTroll
No. 008
Frost
No. 009
Noise
No. 010
Balloon
No. 011
Cyclone
No. 012
Flame
No. 013
Ifrit
No. 014
Volcano
No. 015
Blume
No. 016
Analoeba
No. 017
Submar
No. 018
Daymare
No. 019
Galelop
No. 020
Cadavron
No. 021
TomTroll
No. 022
Griffin
No. 023
Grineut
No. 024
Kraken
No. 025
Tundra
No. 026
Nyuel
No. 027
Batnyuel
No. 028
Soilclaw
No. 029
ShoTroll
No. 030
Guardian
No. 031
Barong
No. 032
Arachne
No. 033
Ashra
No. 034
Garuda
No. 035
Souvenir
No. 036
Viper
No. 037
Alloyer
No. 038
Metar
No. 039
Unicap
No. 040
Univern
No. 041
Zu
No. 042
Sizar
No. 043
Naprus
No. 044
Killer
No. 045
Saskatch
No. 046
Saber
No. 047
Mandara
No. 048
Octos
No. 049
Behemoth
No. 050
Gronmon
No. 051
Kid
No. 052
Dragon
No. 053
Glacier
No. 054
Golem
No. 055
Gance
No. 056
S-Gance
No. 057
Cyclops
No. 058
Centaur
No. 059
Lycanth
No. 060
Hanuman
No. 061
Naga
No. 062
Cognita
No. 063
Ogre
No. 064
Spriggan
No. 065
Ranklin
No. 066
Cali
No. 067
Moai
No. 068
Daedalus
No. 069
Dydra
No. 070
Fencer
No. 071
Mummy
No. 072
Berserk
No. 073
Baal
No. 074
Amon
No. 075
Belzeb
No. 076
Succubus
No. 077
Undine
No. 078
Siren
No. 079
Baram
No. 080
Strass
No. 081
Godhand
No. 082
Chimera
No. 083
Bomber
No. 084
Paperis
No. 085
Mad Crab
No. 086
Sisa
No. 087
Wraith
No. 088
Phoenix
No. 089
Cockatri
No. 090
Sphinx
No. 091
Nanoo
No. 092
Pumpkinn
No. 093
Matango
No. 094
Mandrake
No. 095
Medusa
No. 096
Eater
No. 097
Jabwock
No. 098
Salaman
No. 099
Serpent
No. 100
Basilisk
No. 101
Hydra
No. 102
Vevil
No. 103
Bahamut
No. 104
Leviath
No. 105
Yankash
No. 106
Blith
No. 107
Thord
No. 108
Arkis
No. 109
Barol
No. 110
Odin
No. 111
Dok
No. 112
Mephisto
No. 113
Maisoul
No. 114
HyKewne
No. 115
DarKewne
No. 116
Quack
No. XXX
Wumpi



Other Enemies

Beldo Frog Ghosh


Characters

Ancient Attley Beldo Ghosh Guy
Kewne Maisoul Marzin Nico Selfi
Skale Weedy Wreath


The Many Faces of Kou

Angry Bell Blind Confused Double Speed Fine Frog Half Speed Paralysis Poison Sleep
Note: Some of these status ailments can only be gotten with a Gameshark. I have never seen Kou get "blind" or "bell" status in the game. It might be possible to get "blind", but I don't even know what "bell" is. (Either it didn't make it into the final cut of the game, or it's a programmer's joke.) Also, I'm pretty sure it's impossible to enter your status screen when Kou is under "paralysis" or "sleep", so you'd never be able to see those faces without hacking.


Miscellaneous Stuff

Beldo fused with Kewne Painting of Maisoul
Japanese Title Screen American & European Title Screen
Because of the difference in the size and design of the title blocks, the Japanese and American/European title screens have different artwork of Kewne. The tower and Kou's hair are completely unobscured on the Japanese version, too.


Music Downloads

Title Theme - Catchy title song.

Town Theme: Level 1 - This is the Monsbaiya town music you hear when you first start the game.

Town Theme: Level 2 - If you donate enough money to Nico's fundraiser and and upgrade the town to Level 2 status, this celtic-flavored piece becomes its music.

Tower of Monstrosity: Lower Floors - This is the only song that got carried over from the Playstation version of the game. While it wasn't the greatest song in the world to begin with, it's still lost something in the transition.

Tower of Monstrosity: Middle Floors - This is my second favorite song in the game. A much better variation of the original tower theme. (I'm tempted to think that despite the inferior sound capabilities, the GBC version of Azure Dreams actually has a better soundtrack than the PS1 version.)

Tower of Monstrosity: Upper Floors - You're almost at the top...

Tower of Monstrosity: Top Floor - Also used for the 99th floor of the tower basement. Sounds very much like a "shrine" theme.

The Floor of the Sky - This is my third favorite song in the game. Even though you didn't really know the ancients, this melancholy tune can make you feel for them, nevertheless.

Tower Basement: Upper Floors - This is the music you hear when you first enter the tower basement (and for quite a few floors down.)

Tower Basement: Lower Floors - This is my favorite song in the game. This is very fitting for your approach to the 99th floor of the tower basement.

Original Azure Dreams Tower Theme - Generally, I want this page to be devoted to stuff from the GBC version of Azure Dreams only, but as a bonus, here's the original tower theme from the Playstation version of the game.



Notes on Acquiring Familiars

Note: In all cases use the monster I say to fuse something with as the base. It may not be necessary for the second monster to have the elemental alignment I specifiy, but it's good to play it safe.

1. To get an S-Gance, level Gance up to 10 and then fuse him with any familiar. Alternately, level him up to 20 and he'll change to S-Gance without fusion.

2. To get a Fencer, level a Cali or Berserk up to 10, then fuse it with any fire familiar.

3. To get a Godhand, use a LumiSeed on an Ashra, then fuse it with any fire familiar.

4. To get a Bahamut, level a Baram up to 10, then fuse it with any fire familiar.

5. To get a Leviath, level a Serpent up to 10, then fuse it with any water familiar.

6. To get a Blith, fuse a Dragon with any fire familiar.

7. To get a Thord, use a SeaSeed on a Dragon, then fuse it with any water familiar.

8. To get an Arkis, use a WindSeed on a Dragon, then fuse it with any wind familiar.

9. The following familiars change species when leveled up:

Wump = Catawump (Level 2)
Flame = Ifrit (Level 10)
Galelop = Cadavron (Level 10)
Griffin = Grineut (Level 10)
Tundra = Barol (Level 10)
Nyuel = Batnyuel (Level 10)
Arachne = Ashra (Level 10)
Alloyer = Metar (Level 10)
Unicap = Univern (Level 10)
Saskatch = Saber (Level 10)
Kid = Dragon (Level 10)
Gance = S-Gance (Level 20)
Ranklin = Odin (Level 10)
Bomber = Daedalus (Level 10)

10. HamTroll can be gotten by giving a Hammer to a Troll.

11. TomTroll can be gotten by giving a Tomahawk to a Troll.

12. ShoTroll can be gotten by giving a TrollArm to a Troll.

13. You can get Tundra by using a SeaSeed on a Flame or Ranklin.

14. You can get Ranklin by using a WindSeed on a Flame or Tundra.

15. You can get Barol by using a SeaSeed on an Ifrit or Odin.

16. You can get Odin by using a WindSeed on an Ifrit or Barol.

17. The above trick also works with a LumiSeed for Flame and Ifrit, but you'll run across Flame and probably obtain it first anyway.

18. To get a Phoenix, Yankash, and Quack, keep ascending the tower to the Floor of the Sky and walking behind the stone tablet that's up there with at least one open space in your inventory. A bird will fly by and drop the egg. (Phoenix can also be gotten in the tower basement.) After you get Yankash and ascend the tower again, you won't get anything. Ascend it one more time after that to get Quack.

19. Ovaseeds are like a Pokeball that never misses. When you get an Ovaseed, stand next to the monster you wish to catch, select the Ovaseed from your inventory, and choose the "Throw" command from the menu. Ovaseeds eventually become available in Fur's shop later in the game, but they're very expensive.

20. No, sorry, there is no way to get Wumpi without using a Gameshark. Even though she is not recorded in the Monster Book, for some odd reason, text for a Monster Book description exists in the game's code. For some even-more-bizarre reason, there are also descriptions for Selfi, Kou, Ghosh and Beldo! They are:

Wumpi = Selfi's pet; somehow different from other Wumps.
Selfi = It's Thelfi!
Kou = The guy you're playing!!
Ghosh = Ghosh - he does mess with you, but he may be OK.
Beldo = Beldo's a mystery, and not the kind you can trust.

I do not know why these exist in the code, except maybe at one time it was planned for anybody you encounter in the tower to be added to your Monster Book. (If that's the case, then one has to wonder why no descriptions for Attley, Marzin, or Skale?) I also don' t know why Selfi's name is misspelled like that.



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