TheHyperZoneShrine
versions
Manual, Box Art, Magazine Scans, ROMs, Save States, and Mode 7 Background Rips


MANUAL SCANS

PAGE 1: FRONT COVER

PAGE 2 & 3: CARE OF YOUR GAME & THE STORY OF HYPERZONE

PAGE 4 & 5: LAYOUT OF THE SCREEN & USE OF THE CONTROLLER

PAGE 6 & 7: GETTING STARTED & POWER ZONE / BOSSES / OFF TRACK

PAGE 8 & 9: THE AREAS IN HYPERZONE

PAGE 4 & 5: SHIP UPGRADES! & BLAST WEAPON / THE TRACK / DEAD ENDS

PAGE 4 & 5: GAME PLAY COUNSELORS' TIPS & WATCH FOR THESE FINE GAMES FROM HAL AMERICA!

PAGE 14: BACK COVER

Um, wow @ this game's story. So these bio-mechanical beings are just out there in this asteroid belt not really harming anybody, and you're going to fly through and destroy them all so "mankind" can take over their worlds? If James Cameron reads this, he'll die just so he can spin in his grave.

The screenshot on Page 6 was clearly taken from the Japanese version's title screen. The "Hal Labolatory" copyright information is clearly visible, and so is part of the Japanese title font.

The X 003 ship in Grass Land? The P-7 in the Material Factory and the Neo Megalopolis? The BM4 being shown in the Old Capital is probably because of that level switch, but the others don't make much sense. I get the feeling that these screenshots were all from an early developmental version of the game in which the ship models were switched around a bit. Notice the H-Wing isn't shown at all.


BOX SCANS

AMERICAN BOX ART FRONT

EUROPEAN BOX ART FRONT

JAPANESE BOX ART FRONT

Unfortunately, I no longer own the box for this game, so I can't scan my own. All I could find were several mid-to-low-quality scans on GameFAQs. The American and PAL versions have the same basic box art, but the Japanese version was totally different.


MAGAZINE SCANS

NINTENDO POWER VOLUME 30: NOW PLAYING

HyperZone never got any proper coverage in Nintendo Power magazine itself. This tiny blurb from "Now Playing" (and the scores farther down the page) is all it got, and it's mixed in with information on Drakkhen and The Chessmaster. I realize that they didn't have the space and time to cover evey single game, and HyperZone is not that great of a game, but it's still a lot better than that Ultraman crapfest that got a much bigger blurb (and screenshots) one page prior.

NINTENDO POWER VOLUME 38: CLASSIFIED INFORMATION

This is where I learned about the Sound Test code. Seems like Agent #916's favorite song was the Bio Plant theme.

SUPER NES PLAYER'S GUIDE PAGE 66

Every Super NES game that had been released at the time this guide was made had at least one page devoted to it. That included HyperZone, which had this one-page review that basically just gave an overview of the ships and levels, practically just reworded from the manual.

OFFICIAL SUPER NES GAME GUIDE PAGE 22

This book came out a little later than the other Super NES Player's Guide. I don't like picking on Nintendo Power too much, but this is another article that makes me facepalm. It's obvious whoever wrote this hadn't actually played the game in awhile because it's not possible to select your ship at the beginning of the game as the article claims. It's also stretching it to say that powering up the ship allows you to avoid enemies more easily, because the only major difference between the ships is the charge shot. With the way the review says things like "it can be compared to 3D (World)Runner, but not really", "advanced players will find it too easy, but beginning players will find it challenging", and "the graphics are well done, but seem plain compared to newer games" makes it sound as though it was written by Greg Kasavin.


ROMS

You will need an emulator such as ZSNES, Snes9X, or bsnes to play these ROMs.

NORTH AMERICAN ROM

JAPANESE ROM

EUROPEAN ROM


SAVE STATES

Area 2: Blast Furnace

Area 3: Old Capital

Area 4: Grass Land

Area 5: Ripple Field

Area 6: Neo Megalopolis

Area 7: Bio Plant

Area 8: Hyper Zone

Boss 1: Mega Ton I

Boss 2: Fire Dragon

Boss 3: SFC Controller

Boss 4: Death Lotus

Boss 5: Water Dragon

Boss 6: Mega Ton II

Boss 7: Brainworm

Boss 8: Starfoetus (Phase 1)

Boss 8: Starfoetus (Phase 2)

Ending Sequence


(Note: You can also use this Ending Sequence save state to restart the game from the beginning with the BM4 Reform ship.)

NOTE #1: These files are for use with ZSNES. They may work with other emulators, but I make no guarantees.

NOTE #2: These save states are for the American version of HyperZone.

NOTE #3: In order for these save states to work, they must have the same name as your HyperZone ROM. So, you will most likely have to rename them to the same file name as your ROM.

NOTE #4: If you want to change the files so that they open in a different save state slot, change the file extension to "zs1" for Slot 1, "zs2" for Slot 2, etc.

NOTE #5: For the Boss save states, unpause the game after loading them to get it running.

NOTE #6: I don't know how I did it, but I somehow earned the X 003 ship one stage earlier than I normally do. You can see this for yourself with the Area 6 save state.


MODE 7 BACKGROUND RIPS

Bio Plant with track

Bio Plant without track

Blast Furnace with track

Blast Furnace without track

Grass Land with track

Grass Land without track

Hyper Zone with track

Hyper Zone without track

Material Factory with track

Material Factory without track

Microchip background from the ending

Neo Megalopolis with track

Neo Megalopolis without track

Old Capital with track

Old Capital without track

Ripple Field with track

Ripple Field without track

Ripple Field with boss area track


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